Player Matchup

Anhur
Anhur
Bulluga655645
Anhur
Level 26
God Stats
41W - 34L
1,484 SR
Queue Stats
261W - 212L
1,602 Elo+
Solo
Sol
Sol
Schwifty1321
Sol
Level 15
God Stats
12W - 7L
1,484 SR
Queue Stats
33W - 28L
1,482 Elo+
Party 1
Ymir
Ymir
echopeerce21
Ymir
Level 14
God Stats
3W - 4L
1,470 SR
Queue Stats
38W - 34L
1,482 Elo+
Party 1
Achilles
Achilles
mutantorigami
Achilles
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,482 Elo+
Party 1
Kali
Kali
shinigami211
Kali
Level 47
God Stats
0W - 1L
1,278 SR
Queue Stats
44W - 36L
1,482 Elo+
Party 1
Team Averages
Level 24
1,443 SR
1,506 Elo+

VS

Team Averages
Level 14
1,584 SR
1,494 Elo+
Achilles
Achilles
Adrunkhobo
Achilles
Level 28
God Stats
53W - 44L
1,477 SR
Queue Stats
80W - 71L
1,481 Elo+
Solo
Athena
Athena
SK8ER7312
Athena
Level 8
God Stats
26W - 25L
1,500 SR
Queue Stats
211W - 215L
1,505 Elo+
Solo
Merlin
Merlin
Stoppro
Merlin
Level 23
God Stats
21W - 23L
1,513 SR
Queue Stats
41W - 40L
1,471 Elo+
Solo
Izanami
Izanami
SuperPancitoUwU
Izanami
Level 5
God Stats
3W - 1L
1,733 SR
Queue Stats
6W - 4L
1,507 Elo+
Solo
Thanatos
Thanatos
xHazyDabsx
Thanatos
Level 4
God Stats
3W - 1L
1,699 SR
Queue Stats
5W - 4L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 4 / 6
10,399
520
12,326
12,277
3,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 7 / 2
8,432
422
2,441
12,569
3,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 4 / 8
10,266
513
9,857
12,855
12,500
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
mutantorigami
Achilles
13
1 / 7 / 0
7,972
399
4,241
13,047
10,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
5 / 5 / 4
10,145
507
9,146
17,739
7,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Adrunkhobo
Achilles
17
6 / 2 / 5
10,357
518
9,869
12,969
10,958
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Athena
SK8ER7312
Athena
13
0 / 8 / 1
8,507
425
3,871
18,440
11,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Stoppro
Merlin
19
9 / 3 / 5
12,034
602
13,718
5,491
1,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 4 / 3
10,171
509
5,997
10,523
4,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
xHazyDabsx
Thanatos
18
9 / 2 / 6
11,311
566
11,680
13,539
5,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
47
19
Kills
27
27
Deaths
19
20
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Achilles
Adrunkhobo
Achilles
6
2
5
4.25
L
7
4
6
2.5
W
Athena
SK8ER7312
Athena
0
8
1
0.06
L
1
7
2
0.29
W
Merlin
Stoppro
Merlin
9
3
5
3.83
W
3
4
3
1.13
L
5
4
8
2.25
L
Achilles
mutantorigami
Achilles
1
7
0
0.14
L
5
5
4
1.4
W
Thanatos
xHazyDabsx
Thanatos
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,011
Damage
45,135
68,487
Taken
60,962
37,384
Mitigated
34,057
12,612
Healing
21,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Adrunkhobo
Achilles
9,869
1,996
0
2,285
12,969
10,958
1,719
3,240
9,329
4
43,841
L
12,326
7,447
0
3,108
12,277
3,480
986
2,380
9,837
0
78,865
W
Athena
SK8ER7312
Athena
3,871
1,443
0
1,145
18,440
11,376
430
3,921
14,519
30,470
0
L
2,441
373
0
1,764
12,569
3,848
1,170
3,877
8,328
30,176
1,566
W
Merlin
Stoppro
Merlin
13,718
465
0
1,128
5,491
1,846
2,970
1,558
3,933
70,924
0
W
5,997
3,846
0
2,964
10,523
4,214
574
2,585
7,938
0
74,350
L
9,857
2,418
0
393
12,855
12,500
423
3,726
8,999
26,970
0
L
Achilles
mutantorigami
Achilles
4,241
1,455
0
1,669
13,047
10,477
734
1,642
11,269
0
30,163
L
9,146
4,733
0
5,678
17,739
7,079
0
4,922
12,465
0
46,250
W
Thanatos
xHazyDabsx
Thanatos
11,680
3,566
0
13,577
13,539
5,663
481
952
12,537
0
74,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,214
Gold Earned
52,380
375
Minions Killed
516
0
Camps Cleared
0
1,798,535
Distance Traveled
1,861,090
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,357
518
74
4
0
410,847
6
L
Anhur
10,399
520
148
7
0
365,342
3
W
Athena
8,507
425
43
2
0
357,278
3
L
Sol
8,432
422
75
4
0
335,443
0
W
Merlin
12,034
602
149
7
0
329,719
1
W
Izanami
10,171
509
132
7
0
358,173
6
L
Ymir
10,266
513
34
2
0
367,685
2
L
Achilles
7,972
399
50
3
0
334,685
0
L
Kali
10,145
507
68
3
0
395,380
0
W
Thanatos
11,311
566
118
6
0
405,073
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role