Player Matchup

Ares
Ares
Azrael501
Ares
Level 12
God Stats
13W - 12L
1,393 SR
Queue Stats
42W - 59L
1,178 Elo+
Party 1
Rama
Rama
Fenster05
Rama
Level 17
God Stats
6W - 19L
1,520 SR
Queue Stats
253W - 326L
1,287 Elo+
Party 1
Anubis
Anubis
GroundedGamer
Anubis
Level 16
God Stats
4W - 7L
1,219 SR
Queue Stats
19W - 18L
1,407 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
larrow
Ah Muzen Cab
Level 25
God Stats
4W - 3L
1,657 SR
Queue Stats
18W - 18L
1,550 Elo+
Solo
Thor
Thor
simplyhill
Thor
Level 16
God Stats
0W - 5L
1,163 SR
Queue Stats
77W - 84L
1,333 Elo+
Party 1
Team Averages
Level 17
1,390 SR
1,351 Elo+

VS

Team Averages
Level 22
1,514 SR
1,381 Elo+
Merlin
Merlin
Khang_916
Merlin
Level 27
God Stats
18W - 14L
1,468 SR
Queue Stats
285W - 263L
1,449 Elo+
Solo
Cupid
Cupid
Mac101049
Cupid
Level 22
God Stats
30W - 18L
1,670 SR
Queue Stats
77W - 72L
1,339 Elo+
Solo
Nemesis
Nemesis
ShimmyMan
Nemesis
Level 8
God Stats
12W - 13L
1,581 SR
Queue Stats
173W - 177L
1,391 Elo+
Solo
Gilgamesh
Gilgamesh
WildGhoull
Gilgamesh
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
186W - 191L
1,351 Elo+
Solo
Sylvanus
Sylvanus
bjornto420
Sylvanus
Level 28
God Stats
11W - 15L
1,349 SR
Queue Stats
115W - 121L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
5
0 / 8 / 1
4,538
378
2,270
8,938
3,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rama
8
0 / 4 / 1
4,905
409
2,796
6,146
1,560
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
2 / 4 / 2
5,436
453
4,503
6,150
2,441
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ah Muzen Cab
larrow
Ah Muzen Cab
9
0 / 2 / 1
5,424
452
1,758
4,622
1,331
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 2 / 0
6,599
550
3,868
8,265
2,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Khang_916
Merlin
12
2 / 0 / 6
7,077
590
4,521
4,348
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
Mac101049
Cupid
11
10 / 2 / 2
7,315
610
7,428
8,354
2,735
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
ShimmyMan
Nemesis
10
3 / 1 / 2
6,548
546
3,737
5,767
1,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilgamesh
WildGhoull
Gilgamesh
11
1 / 1 / 1
6,580
548
3,174
4,997
2,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Boots

Boots

+6%
Movement Speed

Sylvanus
bjornto420
Sylvanus
10
4 / 0 / 9
6,672
556
4,728
6,335
4,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
4
Kills
20
20
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ares
0
8
1
0.06
L
Rama
0
4
1
0.13
L
2
4
2
0.75
W
Merlin
Khang_916
Merlin
2
0
6
5
W
Cupid
Mac101049
Cupid
10
2
2
5.5
W
Nemesis
ShimmyMan
Nemesis
3
1
2
4
W
Gilgamesh
WildGhoull
Gilgamesh
1
1
1
1.5
W
Sylvanus
bjornto420
Sylvanus
4
0
9
8.5
L
Ah Muzen Cab
larrow
Ah Muzen Cab
0
2
1
0.25
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,195
Damage
23,588
34,121
Taken
29,801
10,931
Mitigated
11,679
8,428
Healing
15,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
2,270
204
0
1,035
8,938
3,037
0
3,060
5,766
6,401
0
L
Rama
2,796
2,552
0
1,940
6,146
1,560
0
1,610
4,442
0
19,122
L
4,503
53
0
1,434
6,150
2,441
0
1,275
4,765
15,853
0
W
Merlin
Khang_916
Merlin
4,521
290
0
1,858
4,348
1,354
965
518
3,830
30,793
0
W
Cupid
Mac101049
Cupid
7,428
4,033
799
3,538
8,354
2,735
1,477
2,676
5,678
0
27,539
W
Nemesis
ShimmyMan
Nemesis
3,737
1,155
0
2,688
5,767
1,446
0
1,073
4,694
0
32,236
W
Gilgamesh
WildGhoull
Gilgamesh
3,174
1,367
0
701
4,997
2,004
69
887
4,110
0
25,771
W
Sylvanus
bjornto420
Sylvanus
4,728
1,586
1,986
3,462
6,335
4,140
1,026
1,619
4,716
19,523
3,288
L
Ah Muzen Cab
larrow
Ah Muzen Cab
1,758
733
0
1,436
4,622
1,331
330
464
4,110
0
17,049
L
3,868
606
0
2,583
8,265
2,562
0
2,075
6,038
0
34,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,902
Gold Earned
34,192
211
Minions Killed
314
0
Camps Cleared
0
1,010,314
Distance Traveled
1,049,010
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,538
378
12
1
0
182,245
0
L
Rama
4,905
409
45
4
0
184,387
1
L
Anubis
5,436
453
25
2
0
197,550
0
W
Merlin
7,077
590
75
6
0
222,934
3
W
Cupid
7,315
610
55
5
0
180,593
1
W
Nemesis
6,548
546
71
6
0
253,062
0
W
Gilgamesh
6,580
548
70
6
0
201,111
1
W
Sylvanus
6,672
556
43
4
0
191,310
0
L
Ah Muzen Cab
5,424
452
44
4
0
201,163
0
L
Thor
6,599
550
85
7
0
244,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role