Player Matchup

Baron Samedi
Baron Samedi
AlmightyDD
Baron Samedi
Level 68
God Stats
23W - 11L
1,587 SR
Queue Stats
265W - 274L
1,521 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Bazmuth
Kumbhakarna
Level 47
God Stats
0W - 3L
1,681 SR
Queue Stats
0W - 6L
1,244 Elo+
Party 2
Hou Yi
Hou Yi
Civil88
Hou Yi
Level 16
God Stats
23W - 21L
1,589 SR
Queue Stats
23W - 22L
1,571 Elo+
Party 2
Bellona
Bellona
PhatBoiTwinkie
Bellona
Level 63
God Stats
0W - 2L
1,376 SR
Queue Stats
2W - 12L
1,214 Elo+
Party 2
Kukulkan
Kukulkan
SashimiCroissant
Kukulkan
Level 10
God Stats
1W - 5L
1,352 SR
Queue Stats
230W - 228L
1,508 Elo+
Party 2
Team Averages
Level 41
1,517 SR
1,411 Elo+

VS

Team Averages
Level 108
1,565 SR
1,732 Elo+
Hercules
Hercules
AhBruzenCab
Hercules
Level 160
God Stats
8W - 2L
1,696 SR
Queue Stats
97W - 16L
2,022 Elo+
Party 1
Sobek
Sobek
GloryOfMuffins
Sobek
Level 127
God Stats
5W - 3L
1,511 SR
Queue Stats
421W - 70L
1,886 Elo+
Party 1
Merlin
Merlin
GodHunter24
Merlin
Level 67
God Stats
3W - 1L
1,247 SR
Queue Stats
35W - 48L
1,378 Elo+
Solo
Scylla
Scylla
PentaScylla
Scylla
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Sehost
Heimdallr
Level 160
God Stats
14W - 3L
1,873 SR
Queue Stats
310W - 90L
1,874 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlmightyDD
Baron Samedi
14
1 / 12 / 4
9,036
904
10,616
20,447
8,738
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Bazmuth
Kumbhakarna
16
1 / 7 / 7
10,355
1,036
7,817
21,303
24,719
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
Civil88
Hou Yi
15
2 / 11 / 3
9,329
933
13,296
22,656
9,090
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 7 / 3
10,311
1,031
14,784
16,130
11,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
1 / 9 / 5
9,727
973
12,781
14,700
6,279
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

299

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AhBruzenCab
Hercules
18
13 / 1 / 21
12,179
1,218
19,255
19,797
14,183
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
5 / 2 / 23
11,086
1,109
12,096
13,249
17,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
18
5 / 0 / 17
11,523
1,152
13,002
10,650
5,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
17
9 / 2 / 14
11,920
1,192
17,419
8,346
3,553
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
Sehost
Heimdallr
19
13 / 3 / 21
12,685
1,269
24,860
14,736
7,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
141
8
Kills
45
46
Deaths
8
22
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Hercules
AhBruzenCab
Hercules
13
1
21
23.5
L
Baron Samedi
AlmightyDD
Baron Samedi
1
12
4
0.25
L
Kumbhakarna
Bazmuth
Kumbhakarna
1
7
7
0.64
L
Hou Yi
Civil88
Hou Yi
2
11
3
0.32
W
5
2
23
8.25
W
Merlin
5
0
17
13.5
W
Scylla
9
2
14
8
L
3
7
3
0.64
L
1
9
5
0.39
W
Heimdallr
Sehost
Heimdallr
13
3
21
7.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,294
Damage
86,632
95,236
Taken
66,778
60,704
Mitigated
48,562
3,275
Healing
14,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AhBruzenCab
Hercules
19,255
7,611
0
5,451
19,797
14,183
0
10,025
9,569
0
22,789
L
Baron Samedi
AlmightyDD
Baron Samedi
10,616
957
754
1,152
20,447
8,738
0
8,392
12,052
19,518
0
L
Kumbhakarna
Bazmuth
Kumbhakarna
7,817
1,827
0
0
21,303
24,719
0
10,732
10,208
14,597
0
L
Hou Yi
Civil88
Hou Yi
13,296
7,986
0
160
22,656
9,090
0
7,969
14,687
0
21,296
W
12,096
595
0
2,824
13,249
17,859
0
7,019
6,230
18,868
0
W
Merlin
13,002
1,102
632
2,663
10,650
5,585
0
4,866
5,784
46,285
0
W
Scylla
17,419
1,778
0
568
8,346
3,553
0
1,575
6,771
27,788
0
L
14,784
4,349
0
1,209
16,130
11,878
0
9,396
6,460
0
33,986
L
12,781
906
0
0
14,700
6,279
0
6,028
8,672
35,271
0
W
Heimdallr
Sehost
Heimdallr
24,860
19,519
0
2,502
14,736
7,382
0
7,729
7,007
0
41,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,758
Gold Earned
59,393
145
Minions Killed
174
2
Camps Cleared
9
931,324
Distance Traveled
981,537
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,179
1,218
7
1
1
234,523
1
L
Baron Samedi
9,036
904
22
2
0
213,884
0
L
Kumbhakarna
10,355
1,036
16
2
0
169,136
0
L
Hou Yi
9,329
933
11
1
1
171,002
0
W
Sobek
11,086
1,109
23
2
0
197,683
0
W
Merlin
11,523
1,152
82
8
2
196,157
0
W
Scylla
11,920
1,192
34
3
1
187,893
0
L
Bellona
10,311
1,031
39
4
1
187,141
0
L
Kukulkan
9,727
973
57
6
0
190,161
0
W
Heimdallr
12,685
1,269
28
3
5
165,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role