Player Matchup

Skadi
Skadi
Platinum V
 
Skadi
Platinum V
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold III
COMBATACE1
Sobek
Gold III
Level 116
God Stats
3W - 3L
1,593 SR
Queue Stats
98W - 91L
1,567 MMR
Solo
Fenrir
Fenrir
Gold II
Lord Ainz5032
Fenrir
Gold II
Level 125
God Stats
5W - 7L
1,328 SR
Queue Stats
327W - 325L
1,595 MMR
Solo
The Morrigan
The Morrigan
Platinum IV
OmniWavezx
The Morrigan
Platinum IV
Level 145
God Stats
4W - 4L
1,566 SR
Queue Stats
142W - 138L
1,621 MMR
Solo
Achilles
Achilles
Gold III
Raizeko
Achilles
Gold III
Level 156
God Stats
3W - 2L
1,500 SR
Queue Stats
119W - 119L
1,573 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 132
1,497 SR
1,571 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,603 SR
1,576 MMR
Yemoja
Yemoja
Gold II
 
Yemoja
Gold II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Awilix
Awilix
Gold IV
CosmicXaddy
Awilix
Gold IV
Level 101
God Stats
7W - 6L
1,652 SR
Queue Stats
18W - 18L
1,643 MMR
Party 1
Izanami
Izanami
Gold III
DJP_WithTheStrat
Izanami
Gold III
Level 149
God Stats
6W - 4L
1,680 SR
Queue Stats
224W - 216L
1,550 MMR
Solo
Scylla
Scylla
Gold IV
Sully mannn
Scylla
Gold IV
Level 141
God Stats
5W - 6L
1,642 SR
Queue Stats
22W - 24L
1,643 MMR
Party 1
King Arthur
King Arthur
Gold II
djdannyboylol
King Arthur
Gold II
Level 144
God Stats
16W - 17L
1,543 SR
Queue Stats
157W - 154L
1,547 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
3 / 2 / 0
9,130
435
5,668
5,083
1,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
14
1 / 3 / 4
9,213
439
8,851
20,736
25,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 6 / 0
9,292
442
8,094
17,174
7,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
OmniWavezx
The Morrigan
16
0 / 4 / 5
9,724
463
10,068
8,415
3,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Raizeko
Achilles
16
1 / 7 / 2
9,471
451
7,877
18,217
16,633
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
TiamatSetPersephoneTsukuyomiDanzaburou

VS

Bans
AthenaCthulhuCu ChulainnApolloAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
2 / 2 / 9
10,236
487
2,483
12,126
12,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
19
6 / 1 / 3
11,723
558
7,267
13,519
5,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
0 / 4 / 6
11,223
534
9,241
16,803
6,331
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
16
3 / 3 / 7
10,525
501
9,157
11,392
3,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
djdannyboylol
King Arthur
18
11 / 0 / 5
12,416
591
21,965
24,592
20,967
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
9
Kills
22
22
Deaths
10
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
3
2
0
1.5
W
Yemoja
 
Yemoja
2
2
9
3.25
L
Sobek
1
3
4
1
W
Awilix
6
1
3
7.5
W
0
4
6
0.75
L
4
6
0
0.67
L
The Morrigan
OmniWavezx
The Morrigan
0
4
5
0.63
L
Achilles
Raizeko
Achilles
1
7
2
0.29
W
Scylla
3
3
7
2.17
W
King Arthur
djdannyboylol
King Arthur
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,558
Damage
50,113
69,625
Taken
78,432
54,779
Mitigated
49,266
14,092
Healing
34,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
5,668
1,400
0
1,351
5,083
1,217
944
191
4,892
0
50,472
W
Yemoja
 
Yemoja
2,483
655
7,861
4,313
12,126
12,255
549
2,882
9,200
18,154
0
L
Sobek
8,851
673
0
3,956
20,736
25,879
0
4,530
16,014
22,976
0
W
Awilix
7,267
2,183
0
5,214
13,519
5,771
1,654
3,023
10,477
0
91,888
W
9,241
5,945
0
4,901
16,803
6,331
2,797
2,915
13,870
0
104,795
L
8,094
280
0
4,416
17,174
7,139
0
2,653
14,395
0
44,755
L
The Morrigan
OmniWavezx
The Morrigan
10,068
1,270
0
2,066
8,415
3,911
0
1,661
6,700
77,314
799
L
Achilles
Raizeko
Achilles
7,877
3,196
0
2,303
18,217
16,633
0
2,390
15,747
186
57,543
W
Scylla
9,157
1,707
0
2,073
11,392
3,942
2,112
4,442
6,816
71,039
0
W
King Arthur
djdannyboylol
King Arthur
21,965
3,625
0
10,306
24,592
20,967
450
5,014
19,364
237
84,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,830
Gold Earned
56,123
467
Minions Killed
607
0
Camps Cleared
0
1,866,207
Distance Traveled
2,034,997
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,130
435
91
4
0
319,099
0
W
Yemoja
10,236
487
36
2
0
356,922
0
L
Sobek
9,213
439
15
1
0
425,896
8
W
Awilix
11,723
558
149
7
0
493,916
11
W
Izanami
11,223
534
154
7
0
343,865
3
L
Fenrir
9,292
442
87
4
0
393,126
5
L
The Morrigan
9,724
463
163
8
0
354,713
7
L
Achilles
9,471
451
111
5
0
373,373
1
W
Scylla
10,525
501
133
6
0
391,141
8
W
King Arthur
12,416
591
135
6
0
449,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role