Player Matchup

Vamana
Vamana
BCRBeast
Vamana
Level 47
God Stats
0W - 1L
1,202 SR
Queue Stats
6W - 16L
1,257 Elo+
Party 4
Xing Tian
Xing Tian
GuardiAngel819
Xing Tian
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 58L
1,440 Elo+
Party 1
Anhur
Anhur
OMLORD
Anhur
Level 123
God Stats
6W - 7L
1,713 SR
Queue Stats
248W - 224L
1,461 Elo+
Party 1
Sol
Sol
losefish
Sol
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,358 Elo+
Party 1
Bakasura
Bakasura
s3cretSquIrt
Bakasura
Level 16
God Stats
1W - 1L
1,713 SR
Queue Stats
8W - 17L
1,288 Elo+
Party 4
Team Averages
Level 61
1,526 SR
1,361 Elo+

VS

Team Averages
Level 44
1,548 SR
1,396 Elo+
Scylla
Scylla
KILLZONE_DX2526
Scylla
Level 39
God Stats
7W - 6L
1,569 SR
Queue Stats
117W - 140L
1,373 Elo+
Party 2
Olorun
Olorun
Kevinhemiari
Olorun
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
216W - 240L
1,436 Elo+
Party 3
Gilgamesh
Gilgamesh
PREDITOR-24
Gilgamesh
Level 66
God Stats
31W - 34L
1,486 SR
Queue Stats
471W - 471L
1,390 Elo+
Party 2
Pele
Pele
Xwarrior99
Pele
Level 29
God Stats
25W - 22L
1,556 SR
Queue Stats
158W - 193L
1,400 Elo+
Party 2
Izanami
Izanami
zapexzpx
Izanami
Level 43
God Stats
28W - 14L
1,629 SR
Queue Stats
217W - 241L
1,381 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
BCRBeast
Vamana
6
0 / 2 / 0
4,076
371
907
3,692
1,644
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xing Tian
GuardiAngel819
Xing Tian
6
0 / 4 / 1
4,520
411
925
5,690
2,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
OMLORD
Anhur
8
2 / 3 / 0
5,185
471
4,733
6,038
1,411
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 1 / 0
6,041
549
3,838
5,216
1,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bakasura
s3cretSquIrt
Bakasura
6
0 / 3 / 0
4,461
406
721
6,517
2,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
5,578
507
2,006
4,440
1,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
9
4 / 0 / 5
6,284
571
4,061
5,070
1,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
PREDITOR-24
Gilgamesh
10
1 / 0 / 3
5,988
544
1,813
5,043
2,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
5 / 0 / 3
6,011
546
3,655
6,521
1,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
zapexzpx
Izanami
9
3 / 2 / 7
5,799
527
3,922
5,735
1,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
2
Kills
13
13
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Vamana
BCRBeast
Vamana
0
2
0
0
L
Xing Tian
GuardiAngel819
Xing Tian
0
4
1
0.13
W
0
0
1
0.5
W
Olorun
4
0
5
6.5
L
Anhur
OMLORD
Anhur
2
3
0
0.67
W
Gilgamesh
PREDITOR-24
Gilgamesh
1
0
3
2.5
W
5
0
3
6.5
L
0
1
0
0
L
Bakasura
s3cretSquIrt
Bakasura
0
3
0
0
W
Izanami
zapexzpx
Izanami
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,124
Damage
15,457
27,153
Taken
26,809
9,459
Mitigated
8,532
9,052
Healing
11,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
BCRBeast
Vamana
907
110
0
0
3,692
1,644
0
944
2,748
0
7,270
L
Xing Tian
GuardiAngel819
Xing Tian
925
93
0
581
5,690
2,432
0
1,444
4,246
5,832
0
W
2,006
279
0
2,404
4,440
1,292
0
1,603
2,837
27,038
0
W
Olorun
4,061
1,658
315
3,122
5,070
1,551
288
649
4,421
19,547
0
L
Anhur
OMLORD
Anhur
4,733
1,812
246
1,990
6,038
1,411
457
980
5,058
0
26,036
W
Gilgamesh
PREDITOR-24
Gilgamesh
1,813
229
0
2,015
5,043
2,242
436
828
4,215
0
28,358
W
3,655
1,009
0
2,727
6,521
1,786
215
312
6,199
0
23,590
L
3,838
752
86
3,590
5,216
1,520
0
1,946
3,060
38,236
0
L
Bakasura
s3cretSquIrt
Bakasura
721
406
99
2,460
6,517
2,452
0
543
5,974
0
15,936
W
Izanami
zapexzpx
Izanami
3,922
2,591
0
1,211
5,735
1,661
102
1,371
4,364
0
25,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,283
Gold Earned
29,660
190
Minions Killed
265
0
Camps Cleared
0
918,683
Distance Traveled
993,912
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
4,076
371
16
1
0
209,393
0
L
Xing Tian
4,520
411
12
1
0
173,761
3
W
Scylla
5,578
507
61
6
0
186,886
2
W
Olorun
6,284
571
25
2
0
210,080
4
L
Anhur
5,185
471
43
4
0
174,273
4
W
Gilgamesh
5,988
544
69
6
0
202,065
1
W
Pele
6,011
546
56
5
0
202,211
1
L
Sol
6,041
549
78
7
0
177,515
0
L
Bakasura
4,461
406
41
4
0
183,741
0
W
Izanami
5,799
527
54
5
0
192,670
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role