Player Matchup

Neith
Neith
Chikarîka
Neith
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,358 Elo+
Solo
Ah Puch
Ah Puch
JustGangplank
Ah Puch
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Artio
Artio
MinoruStarwind
Artio
Level 16
God Stats
5W - 3L
1,712 SR
Queue Stats
13W - 22L
1,411 Elo+
Solo
Bellona
Bellona
ThornedFear1
Bellona
Level 28
God Stats
8W - 5L
1,352 SR
Queue Stats
87W - 99L
1,351 Elo+
Solo
Nemesis
Nemesis
xBruhGamerx
Nemesis
Level 4
God Stats
2W - 0L
1,761 SR
Queue Stats
2W - 1L
1,393 Elo+
Party 3
Team Averages
Level 14
1,565 SR
1,403 Elo+

VS

Team Averages
Level 11
1,280 SR
1,249 Elo+
Poseidon
Poseidon
DanielGrimm666
Poseidon
Level 8
God Stats
0W - 2L
1,261 SR
Queue Stats
5W - 7L
1,419 Elo+
Solo
Hun Batz
Hun Batz
NINJAGATOR27
Hun Batz
Level 7
God Stats
6W - 14L
1,033 SR
Queue Stats
297W - 333L
1,143 Elo+
Party 1
Danzaburou
Danzaburou
Vachii
Danzaburou
Level 18
God Stats
8W - 9L
1,411 SR
Queue Stats
240W - 341L
1,340 Elo+
Party 2
Ares
Ares
ariariels
Ares
Level 16
God Stats
19W - 20L
1,381 SR
Queue Stats
71W - 117L
1,282 Elo+
Party 2
Ra
Ra
dvpgolden
Ra
Level 6
God Stats
0W - 3L
1,312 SR
Queue Stats
141W - 171L
1,064 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
4 / 1 / 6
10,250
539
12,313
10,781
4,314
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
18
10 / 1 / 1
11,717
617
11,237
8,908
3,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 2 / 6
9,909
522
3,943
10,723
8,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bellona
ThornedFear1
Bellona
15
5 / 3 / 1
10,073
530
7,318
10,355
9,253
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
xBruhGamerx
Nemesis
15
6 / 5 / 6
10,420
548
5,402
13,664
5,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
3
0 / 2 / 0
5,444
287
374
1,334
181
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
NINJAGATOR27
Hun Batz
15
4 / 8 / 0
9,369
493
7,871
14,238
4,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Vachii
Danzaburou
14
5 / 4 / 0
8,939
470
8,642
11,228
3,854
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
11
0 / 3 / 3
6,612
348
3,234
10,483
5,066
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
2 / 11 / 1
8,671
456
5,199
13,261
4,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
28
Kills
11
12
Deaths
28
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
4
1
6
7
L
Poseidon
0
2
0
0
W
Ah Puch
10
1
1
10.5
W
3
2
6
3
L
Hun Batz
NINJAGATOR27
Hun Batz
4
8
0
0.5
W
Bellona
ThornedFear1
Bellona
5
3
1
1.83
L
Danzaburou
Vachii
Danzaburou
5
4
0
1.25
L
Ares
0
3
3
0.5
L
2
11
1
0.23
W
Nemesis
xBruhGamerx
Nemesis
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,213
Damage
25,320
54,431
Taken
50,544
30,384
Mitigated
18,022
17,359
Healing
5,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
12,313
7,197
0
5,046
10,781
4,314
2,999
686
10,095
0
73,963
L
Poseidon
374
60
0
186
1,334
181
0
0
1,334
3,963
0
W
Ah Puch
11,237
645
0
2,842
8,908
3,482
3,402
3,320
5,312
70,302
0
W
3,943
552
413
2,448
10,723
8,240
720
1,765
8,918
19,750
0
L
Hun Batz
NINJAGATOR27
Hun Batz
7,871
3,589
0
2,998
14,238
4,824
0
1,742
12,496
0
58,731
W
Bellona
ThornedFear1
Bellona
7,318
4,403
0
1,570
10,355
9,253
1,653
714
9,641
0
47,252
L
Danzaburou
Vachii
Danzaburou
8,642
1,954
0
1,766
11,228
3,854
1,274
1,817
9,411
0
54,151
L
Ares
3,234
328
0
250
10,483
5,066
194
1,539
8,944
6,789
0
L
5,199
1,243
0
343
13,261
4,097
952
10,082
3,179
41,312
0
W
Nemesis
xBruhGamerx
Nemesis
5,402
2,825
0
5,040
13,664
5,095
1,653
1,890
11,658
0
36,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,369
Gold Earned
39,035
455
Minions Killed
339
0
Camps Cleared
0
1,680,011
Distance Traveled
1,318,775
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,250
539
131
7
0
304,137
1
L
Poseidon
5,444
287
9
0
0
58,553
1
W
Ah Puch
11,717
617
136
7
0
327,623
0
W
Artio
9,909
522
24
1
0
362,086
3
L
Hun Batz
9,369
493
108
6
0
339,705
1
W
Bellona
10,073
530
94
5
0
350,245
5
L
Danzaburou
8,939
470
103
5
0
309,716
3
L
Ares
6,612
348
8
0
0
319,010
1
L
Ra
8,671
456
111
6
0
291,791
1
W
Nemesis
10,420
548
70
4
0
335,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role