Player Matchup

Janus
Janus
Fatty Doinker
Janus
Level 107
God Stats
1W - 0L
1,353 SR
Queue Stats
12W - 11L
1,413 Elo+
Party 1
Chaac
Chaac
Mr Chiddy Bang
Chaac
Level 129
God Stats
1W - 0L
1,323 SR
Queue Stats
100W - 97L
1,555 Elo+
Party 1
Cernunnos
Cernunnos
Poison My Vodka
Cernunnos
Level 114
God Stats
2W - 1L
1,757 SR
Queue Stats
17W - 25L
1,423 Elo+
Party 1
Thanatos
Thanatos
PuuNCaK3
Thanatos
Level 138
God Stats
7W - 6L
1,378 SR
Queue Stats
88W - 96L
1,526 Elo+
Party 1
Khepri
Khepri
RandyLayhe69
Khepri
Level 141
God Stats
86W - 57L
1,552 SR
Queue Stats
367W - 334L
1,531 Elo+
Party 1
Team Averages
Level 126
1,473 SR
1,490 Elo+

VS

Team Averages
Level 139
1,507 SR
1,490 Elo+
Yemoja
Yemoja
DimebagMatcher
Yemoja
Level 88
God Stats
56W - 51L
1,458 SR
Queue Stats
455W - 435L
1,426 Elo+
Party 2
Janus
Janus
Mikeyk09
Janus
Level 160
God Stats
13W - 15L
1,389 SR
Queue Stats
83W - 77L
1,511 Elo+
Party 2
Gilgamesh
Gilgamesh
NineWinds98
Gilgamesh
Level 146
God Stats
30W - 25L
1,643 SR
Queue Stats
598W - 556L
1,556 Elo+
Party 3
Jing Wei
Jing Wei
Obverse
Jing Wei
Level 141
God Stats
9W - 24L
1,592 SR
Queue Stats
415W - 393L
1,466 Elo+
Party 3
Set
Set
x2eZ MaJiiN x
Set
Level 158
God Stats
3W - 11L
1,453 SR
Queue Stats
1,305W - 1,174L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 8 / 7
12,969
463
9,911
17,195
6,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
11 / 2 / 11
17,093
610
30,550
36,201
52,205
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cernunnos
Poison My Vodka
Cernunnos
20
3 / 5 / 6
15,059
538
26,245
21,763
9,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
PuuNCaK3
Thanatos
20
11 / 9 / 5
18,031
644
23,325
30,908
15,964
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
20
0 / 2 / 13
15,121
540
6,935
19,653
28,914
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 9
11,684
417
11,648
24,510
24,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
Mikeyk09
Janus
20
9 / 2 / 6
15,141
541
21,176
20,256
6,953
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
NineWinds98
Gilgamesh
19
5 / 11 / 4
13,149
470
22,522
34,620
28,205
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jing Wei
Obverse
Jing Wei
20
0 / 4 / 8
12,948
462
14,227
21,103
9,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
9 / 5 / 4
14,804
529
16,285
23,180
17,283
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
57
27
Kills
26
26
Deaths
27
42
Assists
31
Player
Kills
Deaths
Assists
KDA
L
3
5
9
1.5
W
2
8
7
0.69
L
Janus
Mikeyk09
Janus
9
2
6
6
W
11
2
11
8.25
L
Gilgamesh
NineWinds98
Gilgamesh
5
11
4
0.64
L
Jing Wei
Obverse
Jing Wei
0
4
8
1
W
Cernunnos
Poison My Vodka
Cernunnos
3
5
6
1.2
W
Thanatos
PuuNCaK3
Thanatos
11
9
5
1.5
W
Khepri
0
2
13
3.25
L
9
5
4
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,966
Damage
85,858
125,720
Taken
123,669
113,616
Mitigated
85,753
62,058
Healing
16,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,648
884
2,243
3,893
24,510
24,100
132
4,662
19,309
36,507
0
W
9,911
606
0
3,226
17,195
6,967
1,661
7,187
10,008
62,439
0
L
Janus
Mikeyk09
Janus
21,176
1,604
0
2,911
20,256
6,953
33
3,351
16,366
138,201
0
W
30,550
8,443
0
23,514
36,201
52,205
3,000
7,154
29,047
233
134,427
L
Gilgamesh
NineWinds98
Gilgamesh
22,522
5,600
0
3,030
34,620
28,205
663
3,804
29,815
0
83,265
L
Jing Wei
Obverse
Jing Wei
14,227
7,013
0
2,660
21,103
9,212
1,525
2,911
18,072
0
118,661
W
Cernunnos
Poison My Vodka
Cernunnos
26,245
16,742
0
9,508
21,763
9,566
2,783
5,688
16,075
0
127,400
W
Thanatos
PuuNCaK3
Thanatos
23,325
9,579
0
23,770
30,908
15,964
2,956
7,407
23,501
0
136,658
W
Khepri
6,935
1,213
0
2,040
19,653
28,914
1,744
7,263
12,390
53,887
0
L
16,285
8,705
0
2,210
23,180
17,283
736
1,693
21,283
0
114,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,273
Gold Earned
67,726
731
Minions Killed
736
0
Camps Cleared
0
2,591,306
Distance Traveled
2,692,780
32
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,684
417
35
1
0
519,033
10
W
Janus
12,969
463
113
4
0
477,279
0
L
Janus
15,141
541
236
8
0
614,637
8
W
Chaac
17,093
610
205
7
0
564,187
2
L
Gilgamesh
13,149
470
118
4
0
469,545
1
L
Jing Wei
12,948
462
197
7
0
525,158
8
W
Cernunnos
15,059
538
161
6
0
464,863
9
W
Thanatos
18,031
644
178
6
0
543,959
5
W
Khepri
15,121
540
74
3
0
541,018
16
L
Set
14,804
529
150
5
0
564,407
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role