Player Matchup

Gilgamesh
Gilgamesh
Desolationbaby
Gilgamesh
Level 129
God Stats
3W - 6L
1,500 SR
Queue Stats
461W - 405L
1,486 Elo+
Party 2
Merlin
Merlin
MUI Ninja
Merlin
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
575W - 546L
1,522 Elo+
Party 2
Mercury
Mercury
Marauder
Mercury
Level 157
God Stats
22W - 15L
1,737 SR
Queue Stats
856W - 756L
1,552 Elo+
Party 2
Danzaburou
Danzaburou
RelentlessHAV0K
Danzaburou
Level 124
God Stats
14W - 19L
1,546 SR
Queue Stats
355W - 370L
1,519 Elo+
Party 2
Kuzenbo
Kuzenbo
Tristan zxz
Kuzenbo
Level 92
God Stats
0W - 1L
1,599 SR
Queue Stats
28W - 25L
1,560 Elo+
Party 2
Team Averages
Level 132
1,576 SR
1,528 Elo+

VS

Team Averages
Level 138
1,656 SR
1,573 Elo+
Khepri
Khepri
Ronin_Smite
Khepri
Level 152
God Stats
4W - 0L
1,926 SR
Queue Stats
637W - 569L
1,575 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
The_Real_ReZ
Ah Muzen Cab
Level 123
God Stats
33W - 19L
1,642 SR
Queue Stats
160W - 157L
1,517 Elo+
Party 1
Vulcan
Vulcan
dbears21
Vulcan
Level 129
God Stats
4W - 2L
1,832 SR
Queue Stats
116W - 104L
1,560 Elo+
Party 1
Gilgamesh
Gilgamesh
djdannyboylol
Gilgamesh
Level 144
God Stats
2W - 1L
1,547 SR
Queue Stats
48W - 38L
1,611 Elo+
Solo
Heimdallr
Heimdallr
oof_LateGamee007
Heimdallr
Level 144
God Stats
5W - 4L
1,333 SR
Queue Stats
176W - 152L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Desolationbaby
Gilgamesh
20
8 / 8 / 1
13,852
513
19,568
29,388
29,386
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
MUI Ninja
Merlin
19
5 / 8 / 7
13,117
486
19,039
22,087
8,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Marauder
Mercury
20
7 / 9 / 6
14,618
541
17,667
25,653
10,906
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
RelentlessHAV0K
Danzaburou
19
1 / 10 / 4
12,500
463
13,368
25,352
10,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
Tristan zxz
Kuzenbo
16
1 / 10 / 6
10,954
406
9,315
27,680
32,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
19
5 / 5 / 12
15,211
563
6,832
29,013
34,180
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Muzen Cab
The_Real_ReZ
Ah Muzen Cab
20
6 / 5 / 13
15,571
577
21,408
24,007
33,340
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
dbears21
Vulcan
20
4 / 7 / 2
14,638
542
16,499
17,009
7,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
djdannyboylol
Gilgamesh
20
13 / 4 / 8
16,097
596
24,728
24,570
15,768
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
20
17 / 1 / 10
20,321
753
36,991
22,673
12,512
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
90
22
Kills
45
45
Deaths
22
24
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Desolationbaby
Gilgamesh
8
8
1
1.06
L
Merlin
MUI Ninja
Merlin
5
8
7
1.06
L
Mercury
Marauder
Mercury
7
9
6
1.11
L
Danzaburou
RelentlessHAV0K
Danzaburou
1
10
4
0.3
W
Khepri
5
5
12
2.2
W
Ah Muzen Cab
The_Real_ReZ
Ah Muzen Cab
6
5
13
2.5
L
Kuzenbo
Tristan zxz
Kuzenbo
1
10
6
0.4
W
Vulcan
dbears21
Vulcan
4
7
2
0.71
W
Gilgamesh
djdannyboylol
Gilgamesh
13
4
8
4.25
W
Heimdallr
17
1
10
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,957
Damage
106,458
130,160
Taken
117,272
91,917
Mitigated
103,457
19,113
Healing
38,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Desolationbaby
Gilgamesh
19,568
5,673
0
3,745
29,388
29,386
420
3,467
25,811
0
70,954
L
Merlin
MUI Ninja
Merlin
19,039
801
0
1,694
22,087
8,967
0
5,968
15,927
82,412
0
L
Mercury
Marauder
Mercury
17,667
8,454
0
5,846
25,653
10,906
332
3,601
21,998
0
129,540
L
Danzaburou
RelentlessHAV0K
Danzaburou
13,368
6,772
0
4,081
25,352
10,331
2,756
2,432
22,900
0
98,334
W
Khepri
6,832
705
0
6,254
29,013
34,180
362
5,907
22,650
31,630
0
W
Ah Muzen Cab
The_Real_ReZ
Ah Muzen Cab
21,408
7,690
0
9,511
24,007
33,340
3,882
3,204
20,515
0
121,083
L
Kuzenbo
Tristan zxz
Kuzenbo
9,315
2,372
0
3,747
27,680
32,327
0
7,202
20,193
28,683
0
W
Vulcan
dbears21
Vulcan
16,499
4,833
245
4,892
17,009
7,657
1,011
7,290
9,303
101,172
0
W
Gilgamesh
djdannyboylol
Gilgamesh
24,728
8,016
0
2,421
24,570
15,768
1,110
7,497
16,732
0
109,312
W
Heimdallr
36,991
25,418
0
14,957
22,673
12,512
5,949
4,090
18,529
0
194,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,041
Gold Earned
81,838
708
Minions Killed
784
0
Camps Cleared
0
2,512,542
Distance Traveled
2,607,319
27
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
13,852
513
160
6
0
532,719
13
L
Merlin
13,117
486
147
5
0
433,792
3
L
Mercury
14,618
541
192
7
0
573,548
7
L
Danzaburou
12,500
463
174
6
0
463,605
1
W
Khepri
15,211
563
35
1
0
530,939
3
W
Ah Muzen Cab
15,571
577
178
7
0
467,195
1
L
Kuzenbo
10,954
406
35
1
0
508,878
3
W
Vulcan
14,638
542
178
7
0
530,668
0
W
Gilgamesh
16,097
596
134
5
0
568,878
2
W
Heimdallr
20,321
753
259
10
0
509,639
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role