Player Matchup

Discordia
Discordia
Ashalar
Discordia
Level 46
God Stats
3W - 4L
1,715 SR
Queue Stats
196W - 176L
1,665 Elo+
Party 2
Cernunnos
Cernunnos
Dborg
Cernunnos
Level 108
God Stats
18W - 11L
1,740 SR
Queue Stats
510W - 434L
1,611 Elo+
Party 1
Osiris
Osiris
LordIronic_
Osiris
Level 105
God Stats
6W - 7L
1,356 SR
Queue Stats
785W - 672L
1,611 Elo+
Party 1
Nemesis
Nemesis
Nybler
Nemesis
Level 25
God Stats
15W - 11L
1,684 SR
Queue Stats
63W - 53L
1,615 Elo+
Party 2
Sobek
Sobek
iKingTony
Sobek
Level 28
God Stats
23W - 6L
1,776 SR
Queue Stats
132W - 71L
1,675 Elo+
Party 1
Team Averages
Level 62
1,654 SR
1,635 Elo+

VS

Team Averages
Level 72
1,537 SR
1,520 Elo+
Bellona
Bellona
FNSVBlitzkrieg
Bellona
Level 121
God Stats
10W - 9L
1,776 SR
Queue Stats
200W - 184L
1,607 Elo+
Party 3
Mercury
Mercury
Linkzeppelin
Mercury
Level 38
God Stats
0W - 1L
1,463 SR
Queue Stats
40W - 55L
1,456 Elo+
Party 3
Izanami
Izanami
RoniTheTomato
Izanami
Level 74
God Stats
3W - 6L
1,543 SR
Queue Stats
10W - 18L
1,457 Elo+
Party 3
Athena
Athena
WeefWeef
Athena
Level 68
God Stats
2W - 3L
1,607 SR
Queue Stats
87W - 112L
1,548 Elo+
Party 3
Olorun
Olorun
kmaster224
Olorun
Level 59
God Stats
1W - 6L
1,297 SR
Queue Stats
83W - 95L
1,530 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Ashalar
Discordia
17
8 / 1 / 7
10,799
635
14,556
8,521
3,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Dborg
Cernunnos
17
15 / 0 / 4
11,453
674
18,220
8,421
3,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
16
0 / 1 / 4
9,402
553
5,965
11,248
11,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
Nybler
Nemesis
16
5 / 1 / 0
9,531
561
5,279
9,033
4,226
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
iKingTony
Sobek
12
0 / 2 / 11
8,429
496
2,986
10,819
9,057
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 0
8,167
480
9,123
12,201
9,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
Linkzeppelin
Mercury
11
1 / 5 / 0
6,709
395
3,247
10,941
2,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
12
0 / 7 / 1
7,262
427
2,725
8,319
1,255
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
WeefWeef
Athena
11
0 / 4 / 1
6,515
383
2,779
14,808
6,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
kmaster224
Olorun
12
3 / 8 / 0
7,490
441
6,768
15,795
4,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
7
28
Kills
5
5
Deaths
28
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Discordia
Ashalar
Discordia
8
1
7
11.5
W
Cernunnos
Dborg
Cernunnos
15
0
4
17
L
1
4
0
0.25
L
Mercury
Linkzeppelin
Mercury
1
5
0
0.2
W
Osiris
0
1
4
2
W
Nemesis
Nybler
Nemesis
5
1
0
5
L
Izanami
0
7
1
0.07
L
Athena
WeefWeef
Athena
0
4
1
0.13
W
Sobek
iKingTony
Sobek
0
2
11
2.75
L
Olorun
kmaster224
Olorun
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,006
Damage
24,642
48,042
Taken
62,064
32,112
Mitigated
23,931
18,673
Healing
13,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Ashalar
Discordia
14,556
1,400
0
1,346
8,521
3,288
1,275
3,752
4,769
71,218
0
W
Cernunnos
Dborg
Cernunnos
18,220
13,517
0
6,463
8,421
3,665
2,720
1,001
7,420
0
95,006
L
9,123
3,355
0
3,893
12,201
9,561
0
121
12,080
0
49,284
L
Mercury
Linkzeppelin
Mercury
3,247
1,251
0
2,735
10,941
2,726
0
2,666
8,179
0
33,111
W
Osiris
5,965
1,260
0
5,202
11,248
11,876
0
229
11,019
84
54,842
W
Nemesis
Nybler
Nemesis
5,279
2,975
0
1,689
9,033
4,226
1,118
1,225
7,808
0
58,307
L
Izanami
2,725
1,640
0
333
8,319
1,255
0
1,412
6,887
0
38,072
L
Athena
WeefWeef
Athena
2,779
726
0
2,019
14,808
6,047
0
3,694
10,924
24,742
0
W
Sobek
iKingTony
Sobek
2,986
153
0
3,973
10,819
9,057
172
3,340
7,479
13,887
0
L
Olorun
kmaster224
Olorun
6,768
3,328
39
4,956
15,795
4,342
247
8,773
6,404
43,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,614
Gold Earned
36,143
520
Minions Killed
381
0
Camps Cleared
0
1,585,589
Distance Traveled
1,528,923
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,799
635
125
7
0
309,000
1
W
Cernunnos
11,453
674
153
9
0
314,942
3
L
Bellona
8,167
480
111
7
0
303,898
6
L
Mercury
6,709
395
65
4
0
344,485
1
W
Osiris
9,402
553
117
7
0
341,428
5
W
Nemesis
9,531
561
106
6
0
352,877
0
L
Izanami
7,262
427
94
6
0
295,414
4
L
Athena
6,515
383
28
2
0
318,853
5
W
Sobek
8,429
496
19
1
0
267,342
3
L
Olorun
7,490
441
83
5
0
266,273
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role