Player Matchup

Bakasura
Bakasura
DeathsGhost
Bakasura
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
KYUUUREM
Tiamat
Level 101
God Stats
12W - 9L
1,712 SR
Queue Stats
366W - 237L
1,690 Elo+
Party 2
Izanami
Izanami
MetaMan64
Izanami
Level 147
God Stats
9W - 6L
1,804 SR
Queue Stats
333W - 275L
1,636 Elo+
Party 2
Merlin
Merlin
RandomStalker
Merlin
Level 22
God Stats
72W - 38L
1,583 SR
Queue Stats
154W - 87L
1,638 Elo+
Party 2
Athena
Athena
YseultAnimosus
Athena
Level 61
God Stats
9W - 9L
1,717 SR
Queue Stats
149W - 110L
1,620 Elo+
Party 2
Team Averages
Level 91
1,663 SR
1,617 Elo+

VS

Team Averages
Level 83
1,629 SR
1,626 Elo+
Rama
Rama
ChinoDelRay
Rama
Level 64
God Stats
20W - 8L
1,646 SR
Queue Stats
242W - 127L
1,700 Elo+
Party 1
Ares
Ares
DkOnTheRun
Ares
Level 27
God Stats
2W - 0L
1,885 SR
Queue Stats
53W - 25L
1,687 Elo+
Party 1
Gilgamesh
Gilgamesh
dominiklv
Gilgamesh
Level 155
God Stats
2W - 3L
1,302 SR
Queue Stats
68W - 66L
1,598 Elo+
Party 3
Nemesis
Nemesis
edisondol
Nemesis
Level 142
God Stats
2W - 1L
1,741 SR
Queue Stats
315W - 304L
1,598 Elo+
Party 3
Poseidon
Poseidon
iLelouchGamePlay
Poseidon
Level 29
God Stats
4W - 5L
1,571 SR
Queue Stats
93W - 58L
1,548 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DeathsGhost
Bakasura
14
8 / 5 / 1
8,734
582
8,949
13,653
5,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
KYUUUREM
Tiamat
13
2 / 3 / 4
7,902
527
8,066
9,996
10,677
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
MetaMan64
Izanami
15
2 / 1 / 0
8,700
580
3,259
8,124
2,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 6 / 0
6,319
421
962
6,261
2,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 4 / 0
6,013
401
4,155
13,017
7,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 0
9,202
613
3,818
7,045
2,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 6
7,886
526
4,824
8,467
4,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
dominiklv
Gilgamesh
15
6 / 4 / 6
8,840
589
8,542
11,591
5,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
edisondol
Nemesis
13
1 / 5 / 2
7,575
505
3,878
10,242
4,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
9 / 1 / 5
9,288
619
11,534
6,424
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
12
Kills
19
19
Deaths
12
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
L
Bakasura
DeathsGhost
Bakasura
8
5
1
1.7
W
2
1
6
5
L
Tiamat
KYUUUREM
Tiamat
2
3
4
1.33
L
Izanami
MetaMan64
Izanami
2
1
0
2
L
0
6
0
0
L
0
4
0
0
W
Gilgamesh
dominiklv
Gilgamesh
6
4
6
2.25
W
Nemesis
edisondol
Nemesis
1
5
2
0.4
W
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,391
Damage
32,596
51,051
Taken
43,769
28,980
Mitigated
19,062
13,413
Healing
13,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,818
3,300
0
3,812
7,045
2,537
0
310
6,315
0
74,282
L
Bakasura
DeathsGhost
Bakasura
8,949
6,366
0
2,173
13,653
5,979
405
3,476
10,177
0
41,252
W
4,824
294
0
1,936
8,467
4,873
143
3,345
4,819
13,293
0
L
Tiamat
KYUUUREM
Tiamat
8,066
1,461
0
4,200
9,996
10,677
227
2,794
7,202
38,022
0
L
Izanami
MetaMan64
Izanami
3,259
1,780
0
4,980
8,124
2,485
882
1,017
7,107
0
73,804
L
962
0
0
240
6,261
2,079
0
2,740
3,521
28,225
0
L
4,155
851
0
1,820
13,017
7,760
0
6,331
6,686
20,627
0
W
Gilgamesh
dominiklv
Gilgamesh
8,542
2,996
0
3,626
11,591
5,161
679
1,666
9,213
0
52,029
W
Nemesis
edisondol
Nemesis
3,878
651
0
3,285
10,242
4,342
1,296
4,466
5,169
0
39,305
W
11,534
1,243
0
975
6,424
2,149
528
3,072
3,054
66,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,668
Gold Earned
42,791
405
Minions Killed
491
0
Camps Cleared
0
1,425,127
Distance Traveled
1,445,866
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,202
613
172
11
0
254,348
7
L
Bakasura
8,734
582
96
6
0
327,503
3
W
Ares
7,886
526
24
2
0
322,311
4
L
Tiamat
7,902
527
79
5
0
257,587
3
L
Izanami
8,700
580
125
8
0
268,044
2
L
Merlin
6,319
421
74
5
0
263,730
2
L
Athena
6,013
401
31
2
0
308,263
9
W
Gilgamesh
8,840
589
97
6
0
323,582
3
W
Nemesis
7,575
505
75
5
0
254,604
0
W
Poseidon
9,288
619
123
8
0
291,021
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role