Player Matchup

Kukulkan
Kukulkan
BerningBridges
Kukulkan
Level 3
God Stats
3W - 2L
1,175 SR
Queue Stats
106W - 123L
970 Elo+
Party 1
Set
Set
IofSheikah
Set
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Camazotz
Camazotz
KamBammm
Camazotz
Level 10
God Stats
2W - 3L
1,500 SR
Queue Stats
163W - 165L
1,242 Elo+
Party 1
Scylla
Scylla
Mandingoflex
Scylla
Level 79
God Stats
7W - 4L
1,262 SR
Queue Stats
151W - 154L
1,371 Elo+
Party 3
Yemoja
Yemoja
Schlagy10
Yemoja
Level 13
God Stats
24W - 14L
1,407 SR
Queue Stats
50W - 43L
1,097 Elo+
Party 1
Team Averages
Level 21
1,369 SR
1,236 Elo+

VS

Team Averages
Level 21
1,465 SR
1,178 Elo+
Olorun
Olorun
Dachancellor799
Olorun
Level 14
God Stats
4W - 3L
1,926 SR
Queue Stats
23W - 29L
1,265 Elo+
Solo
Merlin
Merlin
GENOGEIST
Merlin
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 6L
1,043 Elo+
Solo
Izanami
Izanami
manufede198
Izanami
Level 18
God Stats
14W - 24L
1,292 SR
Queue Stats
21W - 42L
1,159 Elo+
Party 2
Tsukuyomi
Tsukuyomi
pechera2004
Tsukuyomi
Level 19
God Stats
11W - 18L
1,345 SR
Queue Stats
21W - 38L
1,179 Elo+
Party 2
Bacchus
Bacchus
zecolmeia29
Bacchus
Level 28
God Stats
4W - 11L
1,263 SR
Queue Stats
23W - 37L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
2 / 7 / 2
9,974
416
1,721
14,142
5,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 10 / 5
9,198
383
3,750
14,311
6,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Camazotz
KamBammm
Camazotz
20
8 / 4 / 1
12,821
534
10,991
16,470
9,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
19
11 / 1 / 8
13,158
548
21,704
15,968
6,458
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Schlagy10
Yemoja
18
8 / 2 / 14
13,320
555
12,019
18,501
19,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 11 / 2
10,232
426
9,971
19,364
6,287
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
GENOGEIST
Merlin
17
7 / 4 / 4
10,742
448
9,209
9,853
3,508
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
manufede198
Izanami
16
2 / 6 / 2
10,715
446
5,938
13,806
4,410
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
pechera2004
Tsukuyomi
15
7 / 6 / 2
10,351
431
13,609
13,410
7,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
zecolmeia29
Bacchus
12
2 / 2 / 5
9,584
399
3,857
8,754
7,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes

Shoes

+6%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
38
29
Kills
23
24
Deaths
29
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
2
7
2
0.43
L
5
11
2
0.55
L
Merlin
GENOGEIST
Merlin
7
4
4
2.25
W
0
10
5
0.25
W
Camazotz
KamBammm
Camazotz
8
4
1
2.13
W
Scylla
11
1
8
15
W
Yemoja
Schlagy10
Yemoja
8
2
14
7.5
L
Izanami
manufede198
Izanami
2
6
2
0.5
L
Tsukuyomi
pechera2004
Tsukuyomi
7
6
2
1.33
L
Bacchus
zecolmeia29
Bacchus
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,185
Damage
42,584
79,392
Taken
65,187
48,324
Mitigated
28,698
13,421
Healing
9,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
1,721
1,177
0
0
14,142
5,585
1,873
4,055
10,087
28,033
0
L
9,971
6,372
186
3,615
19,364
6,287
1,659
12,992
6,297
43,180
0
L
Merlin
GENOGEIST
Merlin
9,209
1,480
105
1,173
9,853
3,508
1,155
7,127
2,686
45,722
0
W
3,750
1,171
0
45
14,311
6,855
176
5,012
9,299
0
32,274
W
Camazotz
KamBammm
Camazotz
10,991
3,056
0
5,419
16,470
9,677
5,447
2,781
13,689
0
79,389
W
Scylla
21,704
4,574
0
5,603
15,968
6,458
1,915
6,149
9,819
65,902
0
W
Yemoja
Schlagy10
Yemoja
12,019
1,706
1,277
1,077
18,501
19,749
1,036
5,040
13,461
54,536
0
L
Izanami
manufede198
Izanami
5,938
4,181
0
298
13,806
4,410
0
5,563
8,099
0
55,869
L
Tsukuyomi
pechera2004
Tsukuyomi
13,609
3,253
0
683
13,410
7,214
1,605
7,795
5,590
0
50,419
L
Bacchus
zecolmeia29
Bacchus
3,857
645
270
2,776
8,754
7,279
780
1,855
6,620
24,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,471
Gold Earned
51,624
396
Minions Killed
357
0
Camps Cleared
0
2,202,541
Distance Traveled
1,675,950
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,974
416
60
3
0
406,249
0
L
Olorun
10,232
426
70
3
0
360,229
0
L
Merlin
10,742
448
84
4
0
387,901
0
W
Set
9,198
383
62
3
0
451,564
0
W
Camazotz
12,821
534
123
5
0
446,977
5
W
Scylla
13,158
548
85
4
0
431,023
8
W
Yemoja
13,320
555
66
3
0
466,728
0
L
Izanami
10,715
446
110
5
0
301,807
0
L
Tsukuyomi
10,351
431
55
2
0
395,258
0
L
Bacchus
9,584
399
38
2
0
230,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role