Player Matchup

Bacchus
Bacchus
DPoose
Bacchus
Level 98
God Stats
5W - 3L
1,360 SR
Queue Stats
6W - 5L
1,602 Elo+
Party 1
Gilgamesh
Gilgamesh
Itz Manix
Gilgamesh
Level 127
God Stats
1W - 1L
1,674 SR
Queue Stats
17W - 23L
1,603 Elo+
Party 1
Anubis
Anubis
Nine Tail Ryze
Anubis
Level 140
God Stats
1W - 3L
1,265 SR
Queue Stats
77W - 54L
1,544 Elo+
Party 1
Team Averages
Level 122
1,433 SR
1,583 Elo+

VS

Team Averages
Level 101
1,574 SR
1,484 Elo+
Gilgamesh
Gilgamesh
AcidRain7
Gilgamesh
Level 128
God Stats
4W - 9L
1,558 SR
Queue Stats
137W - 142L
1,460 Elo+
Party 2
Anubis
Anubis
FumetsuTA
Anubis
Level 87
God Stats
13W - 7L
1,729 SR
Queue Stats
169W - 164L
1,508 Elo+
Solo
Medusa
Medusa
Lucid Whisper1
Medusa
Level 87
God Stats
9W - 8L
1,435 SR
Queue Stats
60W - 61L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DPoose
Bacchus
9
2 / 4 / 3
7,403
740
3,972
7,043
6,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
Itz Manix
Gilgamesh
9
2 / 6 / 2
7,221
722
6,325
8,668
3,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 4
6,662
666
5,830
6,992
3,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AcidRain7
Gilgamesh
11
4 / 2 / 8
8,167
817
6,345
9,115
3,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
FumetsuTA
Anubis
12
7 / 2 / 5
8,207
821
7,207
6,696
2,560
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 1 / 8
7,245
725
6,019
5,383
1,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
4
Kills
13
13
Deaths
5
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AcidRain7
Gilgamesh
4
2
8
4
L
Bacchus
DPoose
Bacchus
2
4
3
0.88
W
Anubis
FumetsuTA
Anubis
7
2
5
4.75
L
Gilgamesh
Itz Manix
Gilgamesh
2
6
2
0.5
W
2
1
8
6
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,127
Damage
19,571
22,703
Taken
21,194
12,850
Mitigated
7,980
5,203
Healing
2,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AcidRain7
Gilgamesh
6,345
1,601
0
129
9,115
3,981
264
4,674
4,441
0
16,269
L
Bacchus
DPoose
Bacchus
3,972
404
492
1,122
7,043
6,442
120
1,716
5,327
6,763
0
W
Anubis
FumetsuTA
Anubis
7,207
336
0
1,942
6,696
2,560
0
2,372
4,324
30,040
0
L
Gilgamesh
Itz Manix
Gilgamesh
6,325
1,749
0
470
8,668
3,298
0
2,937
5,731
0
23,497
W
6,019
2,824
0
911
5,383
1,439
893
2,788
2,595
0
25,868
L
5,830
300
0
3,119
6,992
3,110
0
2,618
4,374
33,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,286
Gold Earned
23,619
107
Minions Killed
114
0
Camps Cleared
0
506,105
Distance Traveled
534,496
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,167
817
21
2
0
191,593
3
L
Bacchus
7,403
740
2
0
0
166,256
4
W
Anubis
8,207
821
59
6
0
160,000
2
L
Gilgamesh
7,221
722
33
3
0
184,170
3
W
Medusa
7,245
725
34
3
0
182,903
2
L
Anubis
6,662
666
72
7
0
155,679
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role