Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
Burgee3236
Hou Yi
Level 88
God Stats
6W - 3L
1,600 SR
Queue Stats
461W - 425L
1,525 Elo+
Party 1
Achilles
Achilles
Dads_Diner
Achilles
Level 126
God Stats
1W - 3L
1,242 SR
Queue Stats
114W - 96L
1,553 Elo+
Party 1
Olorun
Olorun
Natural_Causes01
Olorun
Level 97
God Stats
1W - 2L
1,384 SR
Queue Stats
65W - 65L
1,523 Elo+
Party 3
Ymir
Ymir
SmittyBoy42
Ymir
Level 109
God Stats
4W - 3L
1,652 SR
Queue Stats
175W - 153L
1,559 Elo+
Party 1
Team Averages
Level 110
1,476 SR
1,532 Elo+

VS

Team Averages
Level 105
1,616 SR
1,509 Elo+
Pele
Pele
BrandonThaGod06
Pele
Level 118
God Stats
31W - 40L
1,516 SR
Queue Stats
108W - 129L
1,492 Elo+
Party 2
Gilgamesh
Gilgamesh
ELCamaron_
Gilgamesh
Level 119
God Stats
5W - 3L
1,351 SR
Queue Stats
336W - 315L
1,527 Elo+
Solo
Chernobog
Chernobog
PRANKIN
Chernobog
Level 88
God Stats
20W - 11L
1,729 SR
Queue Stats
66W - 79L
1,507 Elo+
Party 2
Chang'e
Chang'e
TheMrMokoloyo
Chang'e
Level 113
God Stats
42W - 42L
1,637 SR
Queue Stats
81W - 105L
1,484 Elo+
Party 2
Cerberus
Cerberus
killer-tony1227
Cerberus
Level 87
God Stats
10W - 4L
1,849 SR
Queue Stats
460W - 458L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 4 / 4
5,777
525
4,277
9,852
3,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hou Yi
Burgee3236
Hou Yi
9
1 / 2 / 1
5,688
517
4,700
7,023
1,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
Dads_Diner
Achilles
11
3 / 5 / 0
6,211
565
5,603
11,258
5,501
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 7 / 0
5,319
484
2,783
7,578
2,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 3 / 2
5,656
514
2,069
9,191
4,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 2 / 3
6,131
557
3,880
7,761
2,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
ELCamaron_
Gilgamesh
13
4 / 3 / 0
7,229
657
8,002
9,874
4,623
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chernobog
PRANKIN
Chernobog
10
2 / 0 / 1
6,092
554
4,773
5,373
1,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
13
9 / 0 / 3
7,815
710
10,108
5,307
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
9
1 / 4 / 8
5,883
535
3,555
11,406
5,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
8
Kills
21
21
Deaths
9
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
4
0.75
W
5
2
3
3.25
L
Hou Yi
Burgee3236
Hou Yi
1
2
1
0.75
L
Achilles
Dads_Diner
Achilles
3
5
0
0.6
W
Gilgamesh
ELCamaron_
Gilgamesh
4
3
0
1.33
L
1
7
0
0.14
W
Chernobog
PRANKIN
Chernobog
2
0
1
2.5
L
2
3
2
1
W
Chang'e
9
0
3
10.5
W
Cerberus
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,432
Damage
30,318
44,902
Taken
39,721
17,210
Mitigated
16,694
12,415
Healing
14,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,277
1,077
0
3,828
9,852
3,086
0
2,992
6,723
0
25,924
W
3,880
1,207
183
2,211
7,761
2,909
108
856
6,905
0
25,845
L
Hou Yi
Burgee3236
Hou Yi
4,700
2,728
0
2,320
7,023
1,841
0
1,552
5,462
0
33,601
L
Achilles
Dads_Diner
Achilles
5,603
1,873
0
3,039
11,258
5,501
0
0
11,258
0
29,348
W
Gilgamesh
ELCamaron_
Gilgamesh
8,002
2,198
0
2,233
9,874
4,623
0
0
9,874
0
42,448
L
2,783
738
348
921
7,578
2,659
0
4,688
2,524
26,386
1,224
W
Chernobog
PRANKIN
Chernobog
4,773
3,008
0
2,530
5,373
1,555
633
646
4,727
0
38,739
L
2,069
683
0
1,959
9,191
4,123
0
3,811
5,272
11,354
0
W
Chang'e
10,108
1,748
1,120
2,983
5,307
1,723
380
2,166
3,141
43,883
0
W
Cerberus
3,555
165
0
2,838
11,406
5,884
0
1,016
10,390
16,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,651
Gold Earned
33,150
246
Minions Killed
322
0
Camps Cleared
0
972,144
Distance Traveled
1,005,771
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,777
525
54
5
0
197,382
1
W
Pele
6,131
557
44
4
0
219,958
0
L
Hou Yi
5,688
517
52
5
0
193,445
2
L
Achilles
6,211
565
67
6
0
208,655
0
W
Gilgamesh
7,229
657
80
7
0
187,091
0
L
Olorun
5,319
484
55
5
0
168,195
1
W
Chernobog
6,092
554
69
6
0
181,117
2
L
Ymir
5,656
514
18
2
0
204,467
2
W
Chang'e
7,815
710
92
8
0
212,354
4
W
Cerberus
5,883
535
37
3
0
205,251
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role