Player Matchup

Pele
Pele
Jay320
Pele
Level 84
God Stats
2W - 1L
1,631 SR
Queue Stats
86W - 48L
1,790 Elo+
Party 2
Anhur
Anhur
KPennywise
Anhur
Level 126
God Stats
4W - 3L
1,484 SR
Queue Stats
153W - 84L
1,816 Elo+
Party 2
Scylla
Scylla
Shotgun Rell302
Scylla
Level 107
God Stats
6W - 8L
1,568 SR
Queue Stats
161W - 110L
1,807 Elo+
Party 2
Team Averages
Level 106
1,561 SR
1,805 Elo+

VS

Team Averages
Level 108
1,609 SR
1,752 Elo+
Nox
Nox
Greniuss
Nox
Level 103
God Stats
12W - 3L
1,827 SR
Queue Stats
195W - 113L
1,715 Elo+
Party 1
Cthulhu
Cthulhu
IllumiNaughty11
Cthulhu
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
95W - 52L
1,778 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ThuÑder
Tsukuyomi
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 39L
1,764 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Jay320
Pele
15
4 / 7 / 3
11,220
660
7,014
15,315
5,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
13
8 / 8 / 3
11,959
703
16,252
16,910
5,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 7 / 7
11,008
648
4,913
10,291
3,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 11
12,746
750
13,837
10,050
3,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 5 / 9
11,962
704
8,574
17,075
12,190
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
ThuÑder
Tsukuyomi
16
8 / 6 / 11
12,666
745
14,787
15,546
10,097
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
53
14
Kills
22
22
Deaths
14
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
8
3
11
4.5
W
6
5
9
2.1
L
Pele
Jay320
Pele
4
7
3
0.79
L
Anhur
8
8
3
1.19
L
2
7
7
0.79
W
Tsukuyomi
ThuÑder
Tsukuyomi
8
6
11
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,179
Damage
37,198
42,516
Taken
42,671
14,047
Mitigated
25,848
7,174
Healing
4,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,837
1,144
0
890
10,050
3,561
1,965
1,392
8,532
56,341
0
W
8,574
271
449
2,431
17,075
12,190
154
1,484
15,437
36,004
0
L
Pele
Jay320
Pele
7,014
1,630
0
2,329
15,315
5,165
207
7,466
7,849
0
43,825
L
Anhur
16,252
8,787
0
4,016
16,910
5,603
429
11,410
5,500
0
41,620
L
4,913
241
0
829
10,291
3,279
701
3,898
6,393
35,300
0
W
Tsukuyomi
ThuÑder
Tsukuyomi
14,787
3,525
0
923
15,546
10,097
527
1,661
13,335
0
56,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,187
Gold Earned
37,374
163
Minions Killed
202
0
Camps Cleared
0
824,875
Distance Traveled
918,639
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
12,746
750
85
5
0
294,064
1
W
Cthulhu
11,962
704
56
3
0
310,958
0
L
Pele
11,220
660
40
2
0
306,618
3
L
Anhur
11,959
703
43
3
0
244,850
1
L
Scylla
11,008
648
80
5
0
273,407
2
W
Tsukuyomi
12,666
745
61
4
0
313,617
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role