Player Matchup

Fenrir
Fenrir
BrayanLegend
Fenrir
Level 58
God Stats
8W - 6L
1,716 SR
Queue Stats
202W - 122L
1,649 Elo+
Party 1
Chronos
Chronos
matter9
Chronos
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
titandudeftw
Chaac
Level 108
God Stats
2W - 3L
1,226 SR
Queue Stats
75W - 83L
1,461 Elo+
Party 1
Team Averages
Level 104
1,481 SR
1,537 Elo+

VS

Team Averages
Level 105
1,515 SR
1,560 Elo+
Erlang Shen
Erlang Shen
GalvanizedGamer
Erlang Shen
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,623 Elo+
Party 2
Scylla
Scylla
Resort23
Scylla
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
drewbiz789
Artemis
Level 86
God Stats
11W - 4L
1,544 SR
Queue Stats
50W - 38L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 8 / 4
8,798
677
5,958
13,474
5,275
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chronos
matter9
Chronos
13
5 / 4 / 4
9,743
749
9,199
15,370
5,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 6 / 5
8,485
653
5,343
15,730
12,511
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
GalvanizedGamer
Erlang Shen
12
2 / 3 / 11
9,216
709
6,007
13,602
15,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
Resort23
Scylla
15
8 / 2 / 9
10,813
832
15,610
6,882
2,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
drewbiz789
Artemis
14
8 / 4 / 9
10,473
806
18,108
11,372
4,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
9
Kills
18
18
Deaths
9
13
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
8
4
0.5
W
Erlang Shen
GalvanizedGamer
Erlang Shen
2
3
11
2.5
W
Scylla
Resort23
Scylla
8
2
9
6.25
W
Artemis
drewbiz789
Artemis
8
4
9
3.13
L
Chronos
matter9
Chronos
5
4
4
1.75
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,500
Damage
39,725
44,574
Taken
31,856
23,583
Mitigated
21,883
9,084
Healing
9,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,958
1,163
0
1,675
13,474
5,275
0
4,414
8,885
0
18,401
W
Erlang Shen
GalvanizedGamer
Erlang Shen
6,007
2,118
0
2,827
13,602
15,327
358
4,205
9,397
0
15,597
W
Scylla
Resort23
Scylla
15,610
1,192
0
3,144
6,882
2,222
1,412
1,703
5,179
49,441
0
W
Artemis
drewbiz789
Artemis
18,108
9,660
0
3,628
11,372
4,334
1,403
3,392
7,980
0
43,080
L
Chronos
matter9
Chronos
9,199
3,860
0
3,333
15,370
5,797
0
4,809
10,436
46,556
0
L
5,343
893
0
4,076
15,730
12,511
0
6,451
9,004
0
16,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,026
Gold Earned
30,502
115
Minions Killed
122
0
Camps Cleared
0
628,569
Distance Traveled
673,967
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,798
677
20
2
0
215,652
0
W
Erlang Shen
9,216
709
15
1
0
237,586
2
W
Scylla
10,813
832
62
5
0
224,938
0
W
Artemis
10,473
806
45
3
0
211,443
1
L
Chronos
9,743
749
70
5
0
220,766
0
L
Chaac
8,485
653
25
2
0
192,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role