Player Matchup

Ravana
Ravana
ImSTierTrash
Ravana
Level 26
God Stats
3W - 3L
1,661 SR
Queue Stats
97W - 56L
1,697 Elo+
Party 1
Baron Samedi
Baron Samedi
JxCaaL
Baron Samedi
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
405W - 192L
1,750 Elo+
Party 2
Artemis
Artemis
Nurdusa
Artemis
Level 148
God Stats
10W - 7L
1,781 SR
Queue Stats
716W - 648L
1,554 Elo+
Party 1
Artio
Artio
kriesen
Artio
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
290W - 201L
1,722 Elo+
Party 2
Gilgamesh
Gilgamesh
zHazMatt
Gilgamesh
Level 159
God Stats
18W - 8L
1,713 SR
Queue Stats
215W - 134L
1,734 Elo+
Party 2
Team Averages
Level 106
1,631 SR
1,691 Elo+

VS

Team Averages
Level 75
1,681 SR
1,713 Elo+
Bellona
Bellona
 
Bellona
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Catfxshh
Izanami
Level 106
God Stats
11W - 7L
1,805 SR
Queue Stats
523W - 222L
1,732 Elo+
Party 3
Gilgamesh
Gilgamesh
CrixusFPS
Gilgamesh
Level 71
God Stats
1W - 1L
1,800 SR
Queue Stats
39W - 16L
1,699 Elo+
Party 3
Agni
Agni
Its EyeVain
Agni
Level 43
God Stats
1W - 1L
1,800 SR
Queue Stats
136W - 31L
1,859 Elo+
Party 3
Jormungandr
Jormungandr
xDivine Anger
Jormungandr
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
538W - 224L
1,777 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
18
5 / 1 / 8
11,037
581
7,607
9,639
5,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
JxCaaL
Baron Samedi
19
8 / 3 / 3
11,594
610
11,112
11,461
5,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Nurdusa
Artemis
17
2 / 2 / 5
10,496
552
8,421
13,619
4,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
kriesen
Artio
16
5 / 5 / 10
10,082
531
8,443
22,520
17,636
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Gilgamesh
zHazMatt
Gilgamesh
18
5 / 2 / 7
11,090
584
11,304
14,808
11,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
0 / 6 / 0
7,307
385
2,995
12,140
7,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Catfxshh
Izanami
18
4 / 4 / 2
11,178
588
11,881
14,357
4,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
CrixusFPS
Gilgamesh
17
2 / 6 / 7
9,881
520
10,778
16,445
9,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 6 / 2
8,636
455
5,573
8,896
2,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
xDivine Anger
Jormungandr
15
4 / 3 / 4
9,718
511
11,984
14,180
8,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
27
25
Kills
12
13
Deaths
25
33
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
6
0
0
L
Izanami
Catfxshh
Izanami
4
4
2
1.25
L
Gilgamesh
CrixusFPS
Gilgamesh
2
6
7
0.92
W
Ravana
5
1
8
9
L
2
6
2
0.5
W
Baron Samedi
JxCaaL
Baron Samedi
8
3
3
3.17
W
Artemis
Nurdusa
Artemis
2
2
5
2.25
W
Artio
kriesen
Artio
5
5
10
2
L
Jormungandr
xDivine Anger
Jormungandr
4
3
4
2
W
Gilgamesh
zHazMatt
Gilgamesh
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,887
Damage
43,211
72,047
Taken
66,018
44,530
Mitigated
33,332
29,883
Healing
16,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
2,995
489
0
2,676
12,140
7,705
889
2,608
9,232
0
25,872
L
Izanami
Catfxshh
Izanami
11,881
7,792
0
5,389
14,357
4,676
472
3,888
10,444
0
99,676
L
Gilgamesh
CrixusFPS
Gilgamesh
10,778
3,676
0
4,724
16,445
9,689
0
3,882
12,438
0
74,420
W
Ravana
7,607
1,916
0
3,795
9,639
5,371
658
1,535
8,099
0
65,010
L
5,573
415
0
924
8,896
2,985
0
3,419
5,427
33,894
0
W
Baron Samedi
JxCaaL
Baron Samedi
11,112
857
1,330
3,957
11,461
5,316
1,566
2,763
8,662
80,144
0
W
Artemis
Nurdusa
Artemis
8,421
3,980
0
7,898
13,619
4,651
0
1,484
12,095
0
74,583
W
Artio
kriesen
Artio
8,443
909
2,130
6,208
22,520
17,636
18
7,730
14,514
32,559
0
L
Jormungandr
xDivine Anger
Jormungandr
11,984
2,029
0
2,660
14,180
8,277
0
5,758
8,347
56,443
0
W
Gilgamesh
zHazMatt
Gilgamesh
11,304
2,626
0
4,565
14,808
11,556
88
3,514
11,120
0
67,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,299
Gold Earned
46,720
526
Minions Killed
530
0
Camps Cleared
0
1,821,219
Distance Traveled
1,665,052
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,307
385
50
3
0
294,989
1
L
Izanami
11,178
588
177
9
0
323,834
8
L
Gilgamesh
9,881
520
120
6
0
381,032
1
W
Ravana
11,037
581
119
6
0
407,159
5
L
Agni
8,636
455
83
4
0
339,345
0
W
Baron Samedi
11,594
610
124
7
0
315,491
2
W
Artemis
10,496
552
122
6
0
347,697
6
W
Artio
10,082
531
42
2
0
369,143
2
L
Jormungandr
9,718
511
100
5
0
325,852
6
W
Gilgamesh
11,090
584
119
6
0
381,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role