Player Matchup

Vamana
Vamana
Silver I
LeinadDroffig
Vamana
Silver I
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,575 MMR
Party 2
Merlin
Merlin
Gold II
LightNingZhADoW
Merlin
Gold II
Level 148
God Stats
3W - 3L
1,677 SR
Queue Stats
137W - 131L
1,565 MMR
Solo
Ganesha
Ganesha
Silver I
Logisticz
Ganesha
Silver I
Level 128
God Stats
2W - 2L
1,937 SR
Queue Stats
21W - 12L
1,575 MMR
Party 2
Erlang Shen
Erlang Shen
Gold IV
LowKeyChocobo
Erlang Shen
Gold IV
Level 160
God Stats
0W - 1L
1,677 SR
Queue Stats
51W - 48L
1,574 MMR
Solo
Anhur
Anhur
Bronze III
Reganom
Anhur
Bronze III
Level 101
God Stats
7W - 5L
1,612 SR
Queue Stats
22W - 7L
1,589 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,680 SR
1,576 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,557 SR
1,577 MMR
Izanami
Izanami
Gold III
Juantenorio2410
Izanami
Gold III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cabrakan
Cabrakan
Bronze III
MustaphaQ8
Cabrakan
Bronze III
Level 40
God Stats
1W - 0L
1,415 SR
Queue Stats
2W - 2L
1,554 MMR
Solo
Loki
Loki
Gold II
W0NKS
Loki
Gold II
Level 159
God Stats
6W - 5L
1,721 SR
Queue Stats
333W - 339L
1,663 MMR
Party 1
Nu Wa
Nu Wa
Gold II
XxFranciscoxX
Nu Wa
Gold II
Level 160
God Stats
5W - 5L
1,402 SR
Queue Stats
641W - 631L
1,597 MMR
Solo
Susano
Susano
Platinum V
icoltus
Susano
Platinum V
Level 156
God Stats
7W - 3L
1,747 SR
Queue Stats
98W - 107L
1,571 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
7,723
483
9,081
11,283
9,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
1 / 2 / 0
8,582
536
5,357
6,122
2,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
Logisticz
Ganesha
13
1 / 2 / 4
8,620
539
2,949
11,958
7,846
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
LowKeyChocobo
Erlang Shen
12
0 / 3 / 0
6,861
429
2,912
10,500
5,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Reganom
Anhur
7
4 / 2 / 0
6,215
388
3,588
5,189
1,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
TiamatSetTsukuyomiDanzaburouAthena

VS

Bans
ApolloScyllaHeimdallrJanusJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 0
9,542
596
8,420
11,875
3,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
MustaphaQ8
Cabrakan
10
0 / 2 / 6
6,790
424
3,364
7,446
6,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Loki
W0NKS
Loki
14
1 / 1 / 0
7,942
496
5,441
11,996
8,454
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
5 / 0 / 3
9,138
571
9,133
5,537
2,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
icoltus
Susano
16
3 / 0 / 3
8,737
546
4,112
11,153
4,472
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
7
Kills
11
11
Deaths
7
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
4
0
0.5
L
1
2
0
0.5
L
1
2
0
0.5
L
Ganesha
Logisticz
Ganesha
1
2
4
1.5
L
Erlang Shen
LowKeyChocobo
Erlang Shen
0
3
0
0
W
Cabrakan
MustaphaQ8
Cabrakan
0
2
6
1.5
L
Anhur
Reganom
Anhur
4
2
0
2
W
Loki
W0NKS
Loki
1
1
0
1
W
5
0
3
6.5
W
Susano
icoltus
Susano
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,887
Damage
30,470
45,052
Taken
48,007
26,296
Mitigated
25,211
10,820
Healing
14,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,420
5,692
0
3,666
11,875
3,707
2,460
3,022
8,853
0
84,240
L
9,081
2,587
0
5,162
11,283
9,596
239
2,285
8,902
8,253
39,186
L
5,357
290
0
1,049
6,122
2,377
0
1,756
4,246
66,467
0
L
Ganesha
Logisticz
Ganesha
2,949
348
0
1,000
11,958
7,846
0
3,189
8,649
31,249
0
L
Erlang Shen
LowKeyChocobo
Erlang Shen
2,912
1,220
0
2,627
10,500
5,234
0
3,355
6,958
0
45,445
W
Cabrakan
MustaphaQ8
Cabrakan
3,364
690
0
649
7,446
6,546
256
1,613
5,698
10,224
0
L
Anhur
Reganom
Anhur
3,588
1,869
0
982
5,189
1,243
69
1,311
3,800
0
19,817
W
Loki
W0NKS
Loki
5,441
1,405
0
3,680
11,996
8,454
330
1,271
10,302
0
45,489
W
9,133
2,712
0
1,727
5,537
2,032
934
2,835
2,702
67,307
0
W
Susano
icoltus
Susano
4,112
1,358
0
4,885
11,153
4,472
76
1,465
9,663
0
64,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,001
Gold Earned
42,149
422
Minions Killed
498
0
Camps Cleared
0
1,230,820
Distance Traveled
1,522,279
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,542
596
142
9
0
258,755
0
L
Vamana
7,723
483
89
6
0
282,352
1
L
Merlin
8,582
536
135
8
0
285,231
5
L
Ganesha
8,620
539
54
3
0
253,350
3
L
Erlang Shen
6,861
429
101
6
0
283,177
2
W
Cabrakan
6,790
424
14
1
0
309,229
1
L
Anhur
6,215
388
43
3
0
126,710
0
W
Loki
7,942
496
82
5
0
309,224
3
W
Nu Wa
9,138
571
139
9
0
298,437
6
W
Susano
8,737
546
121
8
0
346,634
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role