Player Matchup

Anubis
Anubis
FieryTime
Anubis
Level 138
God Stats
5W - 1L
1,927 SR
Queue Stats
183W - 174L
1,648 Elo+
Party 2
Heimdallr
Heimdallr
Gilbbk
Heimdallr
Level 120
God Stats
1W - 1L
1,848 SR
Queue Stats
131W - 116L
1,562 Elo+
Solo
Ymir
Ymir
Goop2001
Ymir
Level 119
God Stats
3W - 0L
1,786 SR
Queue Stats
79W - 64L
1,577 Elo+
Party 2
Gilgamesh
Gilgamesh
Pale_Dolphin
Gilgamesh
Level 27
God Stats
3W - 2L
1,978 SR
Queue Stats
17W - 12L
1,708 Elo+
Party 2
Fenrir
Fenrir
TSM SLAYER5918
Fenrir
Level 78
God Stats
3W - 4L
1,426 SR
Queue Stats
59W - 61L
1,678 Elo+
Party 2
Team Averages
Level 96
1,793 SR
1,635 Elo+

VS

Team Averages
Level 85
1,743 SR
1,508 Elo+
Hachiman
Hachiman
Hazered
Hachiman
Level 29
God Stats
4W - 5L
1,594 SR
Queue Stats
136W - 138L
1,461 Elo+
Party 1
Serqet
Serqet
Igoshnar
Serqet
Level 109
God Stats
20W - 26L
1,823 SR
Queue Stats
444W - 420L
1,476 Elo+
Party 1
Thoth
Thoth
MorbidlyProbese
Thoth
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
TheDiddles
Cthulhu
Level 123
God Stats
0W - 1L
1,972 SR
Queue Stats
43W - 40L
1,548 Elo+
Party 1
Cerberus
Cerberus
justaboxplease
Cerberus
Level 45
God Stats
6W - 4L
1,827 SR
Queue Stats
73W - 54L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
FieryTime
Anubis
16
7 / 6 / 7
10,225
601
12,850
14,481
6,236
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Gilbbk
Heimdallr
15
1 / 4 / 4
9,580
564
4,549
8,589
2,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
15
4 / 2 / 10
8,868
522
4,884
12,782
7,005
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
Pale_Dolphin
Gilgamesh
15
2 / 3 / 5
9,190
541
10,913
13,132
8,542
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
11 / 1 / 4
10,837
637
10,214
10,880
4,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Hazered
Hachiman
15
4 / 2 / 2
9,240
544
3,799
8,333
4,021
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Igoshnar
Serqet
14
3 / 7 / 3
8,921
525
5,865
13,020
4,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 7 / 4
9,003
530
13,425
11,808
3,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
TheDiddles
Cthulhu
13
1 / 4 / 8
8,364
492
10,592
15,826
10,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
12
3 / 5 / 0
8,117
477
7,142
14,146
13,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
33
25
Kills
16
16
Deaths
25
30
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anubis
FieryTime
Anubis
7
6
7
1.75
W
Heimdallr
Gilbbk
Heimdallr
1
4
4
0.75
W
Ymir
4
2
10
4.5
L
Hachiman
Hazered
Hachiman
4
2
2
2.5
L
Serqet
Igoshnar
Serqet
3
7
3
0.64
L
5
7
4
1
W
Gilgamesh
Pale_Dolphin
Gilgamesh
2
3
5
1.5
W
11
1
4
13
L
Cthulhu
TheDiddles
Cthulhu
1
4
8
1.25
L
Cerberus
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,410
Damage
40,823
59,864
Taken
63,133
28,877
Mitigated
35,618
19,541
Healing
12,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
FieryTime
Anubis
12,850
1,811
0
7,381
14,481
6,236
420
8,181
5,150
71,850
0
W
Heimdallr
Gilbbk
Heimdallr
4,549
2,110
0
2,489
8,589
2,682
0
3,961
4,582
0
56,238
W
Ymir
4,884
1,224
376
3,139
12,782
7,005
174
6,568
5,990
26,533
0
L
Hachiman
Hazered
Hachiman
3,799
1,809
0
2,618
8,333
4,021
0
891
7,442
0
61,515
L
Serqet
Igoshnar
Serqet
5,865
962
0
189
13,020
4,390
0
3,207
9,813
0
52,244
L
13,425
402
0
2,353
11,808
3,214
0
5,825
5,983
52,260
0
W
Gilgamesh
Pale_Dolphin
Gilgamesh
10,913
4,346
0
3,872
13,132
8,542
0
6,836
5,524
0
54,327
W
10,214
3,280
0
2,284
10,880
4,412
0
4,567
6,144
0
67,167
L
Cthulhu
TheDiddles
Cthulhu
10,592
600
0
2,836
15,826
10,434
0
6,764
9,062
35,927
0
L
Cerberus
7,142
1,276
0
4,021
14,146
13,559
0
1,047
12,749
35,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,700
Gold Earned
43,645
473
Minions Killed
430
0
Camps Cleared
0
1,651,837
Distance Traveled
1,561,863
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,225
601
124
7
0
288,644
3
W
Heimdallr
9,580
564
124
7
0
307,206
1
W
Ymir
8,868
522
33
2
0
347,978
2
L
Hachiman
9,240
544
120
7
0
324,107
3
L
Serqet
8,921
525
93
5
0
330,146
9
L
Thoth
9,003
530
85
5
0
299,188
2
W
Gilgamesh
9,190
541
92
5
0
334,139
2
W
Fenrir
10,837
637
100
6
0
373,870
2
L
Cthulhu
8,364
492
46
3
0
380,185
3
L
Cerberus
8,117
477
86
5
0
228,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role