Player Matchup

Ra
Ra
AVII Reaper
Ra
Level 7
God Stats
0W - 1L
1,188 SR
Queue Stats
0W - 2L
1,174 Elo+
Party 1
Da Ji
Da Ji
IsamuDUDE
Da Ji
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 35L
1,172 Elo+
Solo
Neith
Neith
Vigilant Outlaw
Neith
Level 6
God Stats
1W - 4L
1,153 SR
Queue Stats
1W - 5L
951 Elo+
Party 1
Team Averages
Level 10
1,280 SR
1,099 Elo+

VS

Team Averages
Level 58
1,525 SR
1,261 Elo+
Medusa
Medusa
Craivus
Medusa
Level 65
God Stats
14W - 12L
1,540 SR
Queue Stats
94W - 128L
1,258 Elo+
Party 2
Chaac
Chaac
StingingHobbe
Chaac
Level 12
God Stats
14W - 13L
1,593 SR
Queue Stats
29W - 43L
1,252 Elo+
Party 2
Ra
Ra
darley83
Ra
Level 96
God Stats
33W - 51L
1,441 SR
Queue Stats
858W - 1,255L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 6
7,801
650
8,218
13,539
4,431
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
IsamuDUDE
Da Ji
10
4 / 7 / 1
8,441
703
6,526
9,192
5,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 10 / 2
9,018
752
6,342
11,271
3,899
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Craivus
Medusa
14
15 / 3 / 7
10,433
869
14,631
9,951
4,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
5 / 2 / 17
9,471
789
6,022
14,049
13,175
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

12
5 / 2 / 9
9,188
766
5,924
7,156
2,583
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
58
7
Kills
25
26
Deaths
7
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
0
9
6
0.33
W
Medusa
Craivus
Medusa
15
3
7
6.17
L
Da Ji
IsamuDUDE
Da Ji
4
7
1
0.64
W
5
2
17
6.75
L
3
10
2
0.4
W
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,086
Damage
26,577
34,002
Taken
31,156
14,119
Mitigated
20,358
2,907
Healing
12,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,218
1,925
201
2,273
13,539
4,431
44
2,838
10,701
30,480
0
W
Medusa
Craivus
Medusa
14,631
6,599
637
902
9,951
4,600
1,579
1,879
8,072
0
40,196
L
Da Ji
IsamuDUDE
Da Ji
6,526
2,088
0
201
9,192
5,789
0
1,600
7,592
0
23,572
W
6,022
1,608
497
6,761
14,049
13,175
184
4,298
9,751
0
18,980
L
6,342
2,562
0
232
11,271
3,899
0
1,542
9,729
0
17,693
W
5,924
688
877
2,988
7,156
2,583
797
2,065
5,091
19,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,260
Gold Earned
29,092
96
Minions Killed
97
0
Camps Cleared
0
468,161
Distance Traveled
504,546
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,801
650
47
4
0
145,609
0
W
Medusa
10,433
869
46
4
0
180,763
2
L
Da Ji
8,441
703
25
2
0
169,867
2
W
Chaac
9,471
789
17
1
0
200,959
1
L
Neith
9,018
752
24
2
0
152,685
1
W
Ra
9,188
766
34
3
0
122,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role