Player Matchup

Anhur
Anhur
Blackstone12357
Anhur
Level 15
God Stats
2W - 4L
1,385 SR
Queue Stats
29W - 44L
1,439 Elo+
Solo
Fenrir
Fenrir
George Hennon2
Fenrir
Level 24
God Stats
22W - 12L
1,608 SR
Queue Stats
208W - 194L
1,532 Elo+
Party 3
King Arthur
King Arthur
Xovak3535
King Arthur
Level 28
God Stats
24W - 10L
1,711 SR
Queue Stats
284W - 242L
1,609 Elo+
Solo
Poseidon
Poseidon
Xx_Dig69Bick_xX
Poseidon
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 39L
1,577 Elo+
Party 3
Artio
Artio
ang3lgabri3455
Artio
Level 29
God Stats
1W - 1L
1,321 SR
Queue Stats
11W - 10L
1,583 Elo+
Solo
Team Averages
Level 24
1,505 SR
1,548 Elo+

VS

Team Averages
Level 29
1,500 SR
1,527 Elo+
Bastet
Bastet
AragodMichet
Bastet
Level 28
God Stats
5W - 4L
1,500 SR
Queue Stats
92W - 65L
1,528 Elo+
Party 2
Danzaburou
Danzaburou
Bellicosi
Danzaburou
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 133L
1,534 Elo+
Party 1
Ah Puch
Ah Puch
Dyldo_Le_Hobbit
Ah Puch
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 47L
1,556 Elo+
Party 2
Cthulhu
Cthulhu
YuGixBRo
Cthulhu
Level 11
God Stats
9W - 8L
1,500 SR
Queue Stats
349W - 385L
1,519 Elo+
Party 1
Bellona
Bellona
xxSiLV3R
Bellona
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
337W - 321L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 5
7,441
438
4,906
9,996
3,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

15
7 / 3 / 4
9,438
555
5,734
8,841
3,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

King Arthur
Xovak3535
King Arthur
17
2 / 0 / 0
10,067
592
5,740
9,718
6,062
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Poseidon
18
8 / 1 / 5
10,998
647
14,171
9,332
3,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 1 / 2
7,537
443
2,760
9,248
7,234
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
6 / 4 / 2
8,134
478
7,305
11,086
3,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Bellicosi
Danzaburou
11
3 / 3 / 2
7,356
433
8,952
8,356
2,383
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 8 / 2
7,581
446
5,498
12,423
3,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
YuGixBRo
Cthulhu
10
0 / 6 / 4
6,315
371
4,262
12,476
8,330
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bellona
xxSiLV3R
Bellona
15
0 / 1 / 0
7,762
457
2,582
7,707
5,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
22
Kills
10
10
Deaths
22
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bastet
6
4
2
1.75
L
Danzaburou
Bellicosi
Danzaburou
3
3
2
1.33
W
1
5
5
0.7
L
1
8
2
0.25
W
7
3
4
3
W
King Arthur
Xovak3535
King Arthur
2
0
0
2
W
Poseidon
8
1
5
10.5
L
Cthulhu
YuGixBRo
Cthulhu
0
6
4
0.33
W
4
1
2
5
L
Bellona
xxSiLV3R
Bellona
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,311
Damage
28,599
47,135
Taken
52,048
23,228
Mitigated
23,229
10,729
Healing
8,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
7,305
2,127
0
2,958
11,086
3,947
0
4,093
6,851
0
37,583
L
Danzaburou
Bellicosi
Danzaburou
8,952
3,823
0
344
8,356
2,383
336
2,036
6,286
0
34,659
W
4,906
1,375
0
995
9,996
3,102
1,240
1,389
8,532
0
32,493
L
5,498
837
0
3,254
12,423
3,498
269
7,227
4,744
39,222
0
W
5,734
938
0
362
8,841
3,446
0
1,914
6,927
0
50,041
W
King Arthur
Xovak3535
King Arthur
5,740
776
0
3,786
9,718
6,062
154
0
9,718
0
76,901
W
Poseidon
14,171
2,388
0
2,491
9,332
3,384
0
3,580
5,727
82,613
0
L
Cthulhu
YuGixBRo
Cthulhu
4,262
331
0
1,349
12,476
8,330
160
2,923
9,529
18,802
0
W
2,760
92
809
2,286
9,248
7,234
0
2,581
6,471
16,762
0
L
Bellona
xxSiLV3R
Bellona
2,582
704
0
942
7,707
5,071
100
0
7,707
0
45,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,481
Gold Earned
37,148
493
Minions Killed
352
0
Camps Cleared
0
1,638,843
Distance Traveled
1,451,696
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,134
478
66
4
0
304,018
3
L
Danzaburou
7,356
433
65
4
0
275,150
3
W
Anhur
7,441
438
53
3
0
298,619
1
L
Ah Puch
7,581
446
82
5
0
280,575
1
W
Fenrir
9,438
555
90
5
0
342,525
5
W
King Arthur
10,067
592
156
9
0
334,954
3
W
Poseidon
10,998
647
162
10
0
334,244
4
L
Cthulhu
6,315
371
26
2
0
262,586
3
W
Artio
7,537
443
32
2
0
328,501
2
L
Bellona
7,762
457
113
7
0
329,367
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role