Player Matchup

Hera
Hera
CDC7
Hera
Level 79
God Stats
13W - 18L
1,524 SR
Queue Stats
573W - 598L
1,526 Elo+
Solo
Izanami
Izanami
CinnamonRollss
Izanami
Level 159
God Stats
8W - 7L
1,489 SR
Queue Stats
188W - 184L
1,445 Elo+
Solo
King Arthur
King Arthur
MarkiTheSharkii
King Arthur
Level 85
God Stats
47W - 42L
1,520 SR
Queue Stats
261W - 252L
1,524 Elo+
Solo
Ymir
Ymir
Tieddemann
Ymir
Level 64
God Stats
66W - 25L
1,733 SR
Queue Stats
717W - 708L
1,570 Elo+
Solo
Ne Zha
Ne Zha
gforce0622
Ne Zha
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 96
1,553 SR
1,513 Elo+

VS

Team Averages
Level 112
1,592 SR
1,555 Elo+
Cerberus
Cerberus
DrLifeRobber
Cerberus
Level 141
God Stats
19W - 17L
1,560 SR
Queue Stats
108W - 104L
1,572 Elo+
Solo
Nemesis
Nemesis
GioD
Nemesis
Level 68
God Stats
12W - 14L
1,552 SR
Queue Stats
69W - 62L
1,545 Elo+
Solo
Nu Wa
Nu Wa
GovernorToast
Nu Wa
Level 115
God Stats
65W - 65L
1,597 SR
Queue Stats
567W - 537L
1,533 Elo+
Party 1
Horus
Horus
Omega16
Horus
Level 110
God Stats
3W - 4L
1,585 SR
Queue Stats
86W - 70L
1,588 Elo+
Solo
Neith
Neith
miniasian69
Neith
Level 125
God Stats
25W - 13L
1,667 SR
Queue Stats
767W - 732L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
CDC7
Hera
15
1 / 0 / 1
8,579
572
2,359
5,058
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 0 / 1
8,120
541
3,750
5,749
2,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
MarkiTheSharkii
King Arthur
15
1 / 3 / 0
8,512
567
10,853
11,753
6,804
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

9
1 / 2 / 0
6,507
434
2,722
11,068
6,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
gforce0622
Ne Zha
13
1 / 1 / 2
7,523
502
4,785
10,879
3,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DrLifeRobber
Cerberus
16
2 / 1 / 2
9,040
603
8,372
18,002
15,150
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
GioD
Nemesis
14
1 / 1 / 3
7,658
511
3,036
9,821
3,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 1 / 1
8,072
538
6,809
4,972
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Omega16
Horus
8
1 / 0 / 1
5,628
375
1,588
3,088
1,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
1 / 1 / 1
8,343
556
6,417
7,136
2,444
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
4
Kills
6
6
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hera
CDC7
Hera
1
0
1
1.5
W
0
0
1
0.5
L
Cerberus
DrLifeRobber
Cerberus
2
1
2
3
L
Nemesis
GioD
Nemesis
1
1
3
2.5
L
1
1
1
1.5
W
King Arthur
MarkiTheSharkii
King Arthur
1
3
0
0.33
L
Horus
Omega16
Horus
1
0
1
1.5
W
1
2
0
0.5
W
Ne Zha
gforce0622
Ne Zha
1
1
2
2
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,469
Damage
26,222
44,507
Taken
43,019
20,812
Mitigated
23,983
15,294
Healing
14,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
CDC7
Hera
2,359
1,076
0
1,570
5,058
1,321
54
1,881
2,862
66,024
0
W
3,750
1,489
0
1,984
5,749
2,313
942
401
5,266
0
63,926
L
Cerberus
DrLifeRobber
Cerberus
8,372
927
0
8,388
18,002
15,150
0
804
17,198
69,995
0
L
Nemesis
GioD
Nemesis
3,036
1,294
0
1,346
9,821
3,604
0
1,611
8,172
0
65,879
L
6,809
2,124
0
1,262
4,972
1,539
32
1,335
3,609
53,618
0
W
King Arthur
MarkiTheSharkii
King Arthur
10,853
1,491
0
2,264
11,753
6,804
0
6,628
5,068
0
61,840
L
Horus
Omega16
Horus
1,588
1,008
454
940
3,088
1,246
0
737
2,351
0
14,139
W
2,722
524
0
3,148
11,068
6,682
0
3,251
7,442
17,399
0
W
Ne Zha
gforce0622
Ne Zha
4,785
1,061
0
6,328
10,879
3,692
0
2,270
8,454
0
46,233
L
6,417
2,165
0
1,613
7,136
2,444
0
528
6,608
0
69,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,241
Gold Earned
38,741
527
Minions Killed
596
0
Camps Cleared
0
1,452,616
Distance Traveled
1,318,342
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,579
572
135
9
0
246,830
5
W
Izanami
8,120
541
144
10
0
296,266
4
L
Cerberus
9,040
603
189
13
0
274,026
2
L
Nemesis
7,658
511
117
8
0
329,372
8
L
Nu Wa
8,072
538
117
8
0
266,514
3
W
King Arthur
8,512
567
127
8
0
281,638
4
L
Horus
5,628
375
29
2
0
194,312
1
W
Ymir
6,507
434
28
2
0
300,739
5
W
Ne Zha
7,523
502
93
6
0
327,143
6
L
Neith
8,343
556
144
10
0
254,118
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role