Player Matchup

Nemesis
Nemesis
Abedoy1
Nemesis
Level 20
God Stats
4W - 6L
1,349 SR
Queue Stats
30W - 24L
1,623 Elo+
Party 1
Artio
Artio
RoseRiskyYT
Artio
Level 18
God Stats
4W - 8L
1,625 SR
Queue Stats
29W - 47L
1,623 Elo+
Party 1
Thanatos
Thanatos
ThatOtherDude515
Thanatos
Level 16
God Stats
2W - 4L
1,579 SR
Queue Stats
114W - 135L
1,209 Elo+
Solo
Neith
Neith
ajleelover2
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
jokerofsouls4
Izanami
Level 65
God Stats
5W - 9L
1,308 SR
Queue Stats
14W - 28L
1,348 Elo+
Party 1
Team Averages
Level 25
1,472 SR
1,460 Elo+

VS

Team Averages
Level 23
1,421 SR
1,413 Elo+
Horus
Horus
AngryFalloutBear
Horus
Level 24
God Stats
6W - 9L
1,320 SR
Queue Stats
39W - 47L
1,274 Elo+
Solo
Apollo
Apollo
BCsteelJLC
Apollo
Level 23
God Stats
3W - 4L
1,304 SR
Queue Stats
176W - 217L
1,418 Elo+
Solo
Khepri
Khepri
Eliiiiiiiii
Khepri
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,622 Elo+
Solo
Gilgamesh
Gilgamesh
Phelanator_73
Gilgamesh
Level 29
God Stats
26W - 13L
1,402 SR
Queue Stats
153W - 138L
1,392 Elo+
Solo
Zeus
Zeus
TrilogyTV
Zeus
Level 25
God Stats
5W - 1L
1,577 SR
Queue Stats
60W - 56L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Abedoy1
Nemesis
7
1 / 2 / 0
5,160
430
938
6,249
1,650
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 6 / 0
5,476
456
1,256
8,362
3,317
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

7
0 / 8 / 1
4,943
412
1,264
8,430
2,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 7 / 1
4,583
382
1,215
5,952
2,573
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Izanami
12
5 / 2 / 1
7,033
586
6,373
5,532
1,626
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
5,956
496
3,384
5,091
1,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
BCsteelJLC
Apollo
13
4 / 1 / 4
7,858
655
4,860
4,842
1,594
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Khepri
8
1 / 7 / 0
5,741
478
1,309
9,143
6,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
Phelanator_73
Gilgamesh
11
7 / 0 / 2
7,255
605
4,637
5,215
2,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
13
10 / 1 / 2
7,813
651
7,651
4,250
1,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
7
Kills
23
25
Deaths
10
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Abedoy1
Nemesis
1
2
0
0.5
W
1
1
3
2.5
W
Apollo
BCsteelJLC
Apollo
4
1
4
6
W
Khepri
1
7
0
0.14
W
Gilgamesh
Phelanator_73
Gilgamesh
7
0
2
8
L
1
6
0
0.17
L
0
8
1
0.06
W
Zeus
10
1
2
11
L
0
7
1
0.07
L
Izanami
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,046
Damage
21,841
34,525
Taken
28,541
11,564
Mitigated
13,239
5,971
Healing
5,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Abedoy1
Nemesis
938
372
0
2,185
6,249
1,650
0
1,361
4,814
0
18,223
W
3,384
1,548
141
2,096
5,091
1,746
0
0
5,091
0
15,209
W
Apollo
BCsteelJLC
Apollo
4,860
3,052
0
500
4,842
1,594
3,694
1,069
3,773
0
44,367
W
Khepri
1,309
170
0
264
9,143
6,622
294
0
9,143
14,684
0
W
Gilgamesh
Phelanator_73
Gilgamesh
4,637
1,649
0
2,008
5,215
2,260
0
187
5,028
0
29,028
L
1,256
215
0
976
8,362
3,317
444
0
8,362
11,899
0
L
1,264
503
0
2,040
8,430
2,398
0
2,427
5,845
0
12,551
W
Zeus
7,651
1,528
0
970
4,250
1,017
1,424
0
4,250
40,576
0
L
1,215
298
0
182
5,952
2,573
68
2,829
2,952
0
7,000
L
Izanami
6,373
4,289
0
588
5,532
1,626
1,054
1,904
3,592
0
32,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,195
Gold Earned
34,623
168
Minions Killed
299
0
Camps Cleared
0
1,011,752
Distance Traveled
1,114,014
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,160
430
46
4
0
248,673
0
W
Horus
5,956
496
32
3
0
226,052
1
W
Apollo
7,858
655
95
8
0
203,140
2
W
Khepri
5,741
478
22
2
0
235,371
2
W
Gilgamesh
7,255
605
54
5
0
238,248
0
L
Artio
5,476
456
15
1
0
187,657
0
L
Thanatos
4,943
412
25
2
0
207,473
1
W
Zeus
7,813
651
96
8
0
211,203
3
L
Neith
4,583
382
15
1
0
186,946
0
L
Izanami
7,033
586
67
6
0
181,003
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role