Player Matchup

Sobek
Sobek
DrDynamite429
Sobek
Level 128
God Stats
1W - 1L
1,511 SR
Queue Stats
313W - 138L
1,729 Elo+
Party 1
Mercury
Mercury
Superjca
Mercury
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
256W - 118L
1,706 Elo+
Party 1
Tsukuyomi
Tsukuyomi
iandontkerr
Tsukuyomi
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 15L
1,680 Elo+
Party 1
Team Averages
Level 112
1,504 SR
1,705 Elo+

VS

Team Averages
Level 112
1,593 SR
1,540 Elo+
Janus
Janus
I D347H SH07 I
Janus
Level 119
God Stats
10W - 7L
1,735 SR
Queue Stats
343W - 247L
1,596 Elo+
Party 2
Gilgamesh
Gilgamesh
Izzard02
Gilgamesh
Level 95
God Stats
5W - 5L
1,543 SR
Queue Stats
148W - 99L
1,523 Elo+
Party 2
Chiron
Chiron
RondoWheeze
Chiron
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 3
6,824
620
4,221
11,601
11,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Superjca
Mercury
10
1 / 4 / 3
6,871
625
2,092
6,432
2,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
iandontkerr
Tsukuyomi
10
2 / 2 / 2
7,316
665
5,559
7,268
3,246
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 8
7,823
711
7,253
2,156
588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Izzard02
Gilgamesh
11
3 / 3 / 7
7,764
706
5,613
6,714
3,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chiron
12
5 / 0 / 5
8,548
777
5,208
5,591
1,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
4
Kills
10
10
Deaths
4
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
2
1
8
6
W
Gilgamesh
Izzard02
Gilgamesh
3
3
7
2.17
W
Chiron
5
0
5
7.5
L
Mercury
Superjca
Mercury
1
4
3
0.63
L
Tsukuyomi
iandontkerr
Tsukuyomi
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,872
Damage
18,074
25,301
Taken
14,461
17,595
Mitigated
5,694
6,577
Healing
4,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,221
50
0
4,038
11,601
11,810
0
4,527
6,836
15,168
0
W
7,253
869
0
425
2,156
588
120
626
1,505
31,115
0
W
Gilgamesh
Izzard02
Gilgamesh
5,613
1,642
0
1,085
6,714
3,316
223
1,627
4,862
0
14,695
W
Chiron
5,208
2,320
612
2,189
5,591
1,790
322
1,637
3,829
0
36,073
L
Mercury
Superjca
Mercury
2,092
494
0
460
6,432
2,539
0
1,320
5,026
0
20,464
L
Tsukuyomi
iandontkerr
Tsukuyomi
5,559
398
0
2,079
7,268
3,246
0
2,145
5,007
0
28,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,011
Gold Earned
24,135
100
Minions Killed
144
0
Camps Cleared
0
619,680
Distance Traveled
640,999
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,824
620
21
2
0
186,326
3
W
Janus
7,823
711
57
5
0
195,968
3
W
Gilgamesh
7,764
706
22
2
0
228,063
1
W
Chiron
8,548
777
65
6
0
216,968
1
L
Mercury
6,871
625
40
4
0
226,370
3
L
Tsukuyomi
7,316
665
39
4
0
206,984
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role