Player Matchup

Osiris
Osiris
Gold II
Ferdanielhg
Osiris
Gold II
Level 128
God Stats
0W - 1L
1,720 SR
Queue Stats
62W - 62L
1,651 MMR
Solo
Geb
Geb
Gold III
Floripondio99
Geb
Gold III
Level 137
God Stats
4W - 3L
1,732 SR
Queue Stats
75W - 76L
1,584 MMR
Solo
Skadi
Skadi
Gold I
KaboozeTheDrunk
Skadi
Gold I
Level 124
God Stats
4W - 6L
1,647 SR
Queue Stats
261W - 272L
1,651 MMR
Solo
Bastet
Bastet
Gold III
MaxVerstappen
Bastet
Gold III
Level 77
God Stats
39W - 29L
1,671 SR
Queue Stats
116W - 113L
1,667 MMR
Solo
Janus
Janus
Gold III
landonitis
Janus
Gold III
Level 160
God Stats
19W - 21L
1,627 SR
Queue Stats
300W - 303L
1,574 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 125
1,679 SR
1,625 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 92
1,659 SR
1,625 MMR
Hou Yi
Hou Yi
Platinum IV
Kingapple12
Hou Yi
Platinum IV
Level 88
God Stats
4W - 4L
1,649 SR
Queue Stats
234W - 240L
1,703 MMR
Solo
Hun Batz
Hun Batz
Gold II
TheSleeepyPanda
Hun Batz
Gold II
Level 141
God Stats
6W - 0L
1,812 SR
Queue Stats
129W - 123L
1,562 MMR
Solo
Ganesha
Ganesha
Gold I
Unkn0wnlegi0n
Ganesha
Gold I
Level 49
God Stats
23W - 23L
1,591 SR
Queue Stats
166W - 162L
1,563 MMR
Solo
Vulcan
Vulcan
Platinum IV
rohski
Vulcan
Platinum IV
Level 149
God Stats
10W - 9L
1,744 SR
Queue Stats
485W - 479L
1,640 MMR
Solo
Set
Set
Gold V
weraleave
Set
Gold V
Level 32
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 12L
1,658 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
1 / 5 / 3
8,743
437
5,764
14,866
11,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
0 / 2 / 7
8,556
428
7,254
16,835
9,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
2 / 5 / 3
9,864
493
8,892
16,885
6,244
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 4 / 6
8,735
437
10,118
13,259
8,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Janus
18
7 / 3 / 3
11,411
571
10,039
8,265
2,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ApolloTiamatAthenaTsukuyomi

VS

Bans
DanzaburouGuan YuKing ArthurArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
18
1 / 1 / 3
11,691
585
5,717
9,833
3,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
18
3 / 5 / 3
11,168
558
8,548
16,322
7,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
15
1 / 1 / 10
10,323
516
6,131
17,681
17,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
rohski
Vulcan
18
4 / 2 / 3
11,552
578
13,575
9,822
4,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
10 / 2 / 2
12,766
638
19,396
20,585
15,648
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
40
11
Kills
19
19
Deaths
11
22
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Osiris
1
5
3
0.5
L
0
2
7
1.75
L
2
5
3
0.7
W
Hou Yi
1
1
3
2.5
L
1
4
6
1
W
Hun Batz
3
5
3
0.9
W
Ganesha
1
1
10
6
L
Janus
7
3
3
2.83
W
Vulcan
rohski
Vulcan
4
2
3
2.75
W
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,067
Damage
53,367
70,110
Taken
74,243
38,835
Mitigated
48,710
18,148
Healing
18,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
5,764
1,403
0
4,460
14,866
11,350
822
2,883
11,897
0
44,889
L
7,254
536
0
4,069
16,835
9,980
0
8,587
8,081
27,016
0
L
8,892
3,534
0
3,875
16,885
6,244
34
3,077
13,776
0
67,959
W
Hou Yi
5,717
2,464
0
2,000
9,833
3,941
3,883
2,533
7,216
0
91,352
L
10,118
2,390
0
3,270
13,259
8,268
0
3,579
9,579
0
56,648
W
Hun Batz
8,548
2,194
0
5,082
16,322
7,302
0
4,055
12,189
0
102,655
W
Ganesha
6,131
174
0
3,862
17,681
17,079
199
5,883
11,608
29,936
0
L
Janus
10,039
346
0
2,474
8,265
2,993
0
1,108
7,071
76,144
0
W
Vulcan
rohski
Vulcan
13,575
4,505
0
2,492
9,822
4,740
784
2,813
6,895
77,093
0
W
19,396
8,777
0
5,235
20,585
15,648
1,176
1,697
18,888
0
93,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,309
Gold Earned
57,500
466
Minions Killed
667
0
Camps Cleared
0
2,052,706
Distance Traveled
2,025,646
28
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,743
437
82
4
0
383,397
8
L
Geb
8,556
428
24
1
0
439,574
7
L
Skadi
9,864
493
104
5
0
383,099
1
W
Hou Yi
11,691
585
167
8
0
372,103
4
L
Bastet
8,735
437
76
4
0
440,145
10
W
Hun Batz
11,168
558
148
7
0
418,723
8
W
Ganesha
10,323
516
15
1
0
388,832
8
L
Janus
11,411
571
180
9
0
406,491
2
W
Vulcan
11,552
578
169
8
0
430,999
8
W
Set
12,766
638
168
8
0
414,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role