Player Matchup

Heimdallr
Heimdallr
ChinoDelRay
Heimdallr
Level 64
God Stats
8W - 6L
1,623 SR
Queue Stats
242W - 127L
1,703 Elo+
Party 3
Discordia
Discordia
David-cool-fire
Discordia
Level 23
God Stats
9W - 13L
1,398 SR
Queue Stats
21W - 46L
1,449 Elo+
Party 1
Fafnir
Fafnir
DkOnTheRun
Fafnir
Level 27
God Stats
0W - 1L
1,765 SR
Queue Stats
53W - 25L
1,688 Elo+
Party 3
Thanatos
Thanatos
GucciGorilla1989
Thanatos
Level 96
God Stats
4W - 10L
1,099 SR
Queue Stats
58W - 82L
1,419 Elo+
Party 1
Danzaburou
Danzaburou
xXSphinxeyQXx
Danzaburou
Level 23
God Stats
0W - 2L
1,207 SR
Queue Stats
8W - 21L
1,397 Elo+
Party 1
Team Averages
Level 47
1,418 SR
1,531 Elo+

VS

Team Averages
Level 77
1,449 SR
1,485 Elo+
Awilix
Awilix
Alebulubulu7u7
Awilix
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 152L
1,495 Elo+
Party 2
Artio
Artio
Aztreia
Artio
Level 29
God Stats
4W - 10L
1,406 SR
Queue Stats
45W - 64L
1,453 Elo+
Party 4
Anubis
Anubis
DeviIHunterNero
Anubis
Level 80
God Stats
10W - 7L
1,702 SR
Queue Stats
79W - 73L
1,505 Elo+
Party 4
Ymir
Ymir
Rygs2137
Ymir
Level 47
God Stats
10W - 17L
1,418 SR
Queue Stats
85W - 87L
1,459 Elo+
Party 2
The Morrigan
The Morrigan
paccochango
The Morrigan
Level 87
God Stats
2W - 2L
1,217 SR
Queue Stats
150W - 122L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ChinoDelRay
Heimdallr
19
8 / 2 / 2
12,755
638
17,153
13,846
4,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
David-cool-fire
Discordia
14
1 / 5 / 0
9,028
451
5,555
9,659
2,852
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
DkOnTheRun
Fafnir
15
2 / 0 / 9
10,841
542
6,475
14,602
13,060
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 6 / 4
9,605
480
5,394
18,932
6,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
xXSphinxeyQXx
Danzaburou
11
0 / 3 / 0
8,239
412
2,225
6,134
2,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 4 / 2
10,509
525
12,952
13,411
5,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
Aztreia
Artio
14
0 / 1 / 6
8,932
447
3,310
11,910
12,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
3 / 3 / 0
10,642
532
8,655
11,779
5,875
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
13
1 / 3 / 2
8,345
417
3,571
10,617
7,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Morrigan
paccochango
The Morrigan
16
1 / 2 / 6
9,221
461
9,975
7,652
2,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
32
13
Kills
16
16
Deaths
13
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
11
4
2
3
W
Artio
Aztreia
Artio
0
1
6
3
L
Heimdallr
ChinoDelRay
Heimdallr
8
2
2
4.5
L
Discordia
David-cool-fire
Discordia
1
5
0
0.2
W
3
3
0
1
L
Fafnir
DkOnTheRun
Fafnir
2
0
9
6.5
L
2
6
4
0.67
W
Ymir
1
3
2
0.67
W
The Morrigan
paccochango
The Morrigan
1
2
6
2
L
Danzaburou
xXSphinxeyQXx
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,802
Damage
38,463
63,173
Taken
55,369
29,216
Mitigated
33,207
25,100
Healing
13,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,952
5,552
0
20
13,411
5,105
0
2,371
11,040
0
65,554
W
Artio
Aztreia
Artio
3,310
91
1,317
3,913
11,910
12,219
894
1,113
10,797
35,509
0
L
Heimdallr
ChinoDelRay
Heimdallr
17,153
10,404
0
7,442
13,846
4,614
387
6,750
6,986
0
115,342
L
Discordia
David-cool-fire
Discordia
5,555
407
0
1,408
9,659
2,852
360
4,200
5,200
58,093
0
W
8,655
308
323
6,076
11,779
5,875
0
1,745
10,034
77,380
0
L
Fafnir
DkOnTheRun
Fafnir
6,475
1,813
81
2,894
14,602
13,060
65
6,635
7,765
26,422
0
L
5,394
1,985
633
12,443
18,932
6,396
0
3,187
15,646
0
58,049
W
Ymir
3,571
332
0
976
10,617
7,204
299
3,507
7,110
26,622
0
W
The Morrigan
paccochango
The Morrigan
9,975
2,176
0
529
7,652
2,804
868
3,294
4,348
61,018
3,230
L
Danzaburou
xXSphinxeyQXx
Danzaburou
2,225
883
0
199
6,134
2,294
848
1,088
4,857
0
26,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,468
Gold Earned
47,649
469
Minions Killed
464
0
Camps Cleared
0
1,660,095
Distance Traveled
1,897,975
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,509
525
90
5
0
464,929
3
W
Artio
8,932
447
64
3
0
325,101
3
L
Heimdallr
12,755
638
170
9
0
345,092
9
L
Discordia
9,028
451
108
5
0
358,725
0
W
Anubis
10,642
532
126
6
0
347,199
2
L
Fafnir
10,841
542
34
2
0
384,497
3
L
Thanatos
9,605
480
100
5
0
346,968
0
W
Ymir
8,345
417
54
3
0
403,813
0
W
The Morrigan
9,221
461
130
7
0
356,933
0
L
Danzaburou
8,239
412
57
3
0
224,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role