Player Matchup

Fenrir
Fenrir
G_Money4223
Fenrir
Level 63
God Stats
5W - 7L
1,472 SR
Queue Stats
27W - 40L
1,477 Elo+
Party 2
Ao Kuang
Ao Kuang
King_Doge2112
Ao Kuang
Level 116
God Stats
4W - 4L
1,609 SR
Queue Stats
24W - 36L
1,485 Elo+
Party 2
Merlin
Merlin
MAN_OF_MADNESS_2
Merlin
Level 94
God Stats
3W - 1L
1,329 SR
Queue Stats
23W - 31L
1,489 Elo+
Party 2
Artio
Artio
ZAYCEV
Artio
Level 109
God Stats
1W - 4L
1,303 SR
Queue Stats
18W - 40L
1,412 Elo+
Party 2
Cernunnos
Cernunnos
baconFido2112
Cernunnos
Level 118
God Stats
4W - 5L
1,624 SR
Queue Stats
29W - 44L
1,448 Elo+
Party 2
Team Averages
Level 100
1,467 SR
1,462 Elo+

VS

Team Averages
Level 114
1,502 SR
1,532 Elo+
Tiamat
Tiamat
 
Tiamat
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
AlteredWorld181
Erlang Shen
Level 83
God Stats
7W - 8L
1,557 SR
Queue Stats
369W - 322L
1,538 Elo+
Party 1
Ganesha
Ganesha
Cobra_KennethYT
Ganesha
Level 160
God Stats
8W - 12L
1,290 SR
Queue Stats
701W - 654L
1,547 Elo+
Solo
Chernobog
Chernobog
moodygrant
Chernobog
Level 106
God Stats
2W - 2L
1,646 SR
Queue Stats
529W - 409L
1,510 Elo+
Party 1
Tyr
Tyr
nicollau2815
Tyr
Level 85
God Stats
46W - 41L
1,518 SR
Queue Stats
269W - 221L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
6 / 3 / 3
8,372
558
7,078
11,135
4,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ao Kuang
King_Doge2112
Ao Kuang
14
4 / 3 / 5
8,638
576
12,447
15,525
6,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 2 / 2
8,410
561
5,247
6,660
1,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
ZAYCEV
Artio
11
1 / 4 / 9
7,694
513
4,488
13,203
8,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cernunnos
baconFido2112
Cernunnos
11
2 / 4 / 6
7,028
469
6,502
8,832
3,321
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
1 / 3 / 1
7,432
495
7,036
9,629
6,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
AlteredWorld181
Erlang Shen
13
5 / 2 / 1
7,948
530
4,099
9,482
4,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 5 / 6
7,516
501
3,522
13,304
5,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chernobog
moodygrant
Chernobog
14
5 / 5 / 4
8,532
569
12,493
14,018
3,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 1 / 1
8,985
599
10,945
13,634
6,798
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
29
16
Kills
16
16
Deaths
16
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
3
1
0.5
L
Erlang Shen
AlteredWorld181
Erlang Shen
5
2
1
2.75
L
0
5
6
0.6
W
Fenrir
6
3
3
2.5
W
Ao Kuang
King_Doge2112
Ao Kuang
4
3
5
2.17
W
3
2
2
2
W
Artio
ZAYCEV
Artio
1
4
9
1.38
W
Cernunnos
baconFido2112
Cernunnos
2
4
6
1.25
L
Chernobog
moodygrant
Chernobog
5
5
4
1.4
L
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,762
Damage
38,095
55,355
Taken
60,067
24,258
Mitigated
26,647
19,456
Healing
16,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,036
683
0
3,135
9,629
6,173
362
4,003
5,626
44,137
0
L
Erlang Shen
AlteredWorld181
Erlang Shen
4,099
2,560
0
937
9,482
4,128
0
2,805
6,677
0
47,609
L
3,522
474
0
2,400
13,304
5,901
0
1,971
11,333
24,503
0
W
Fenrir
7,078
1,197
0
4,016
11,135
4,022
0
2,120
8,876
0
47,710
W
Ao Kuang
King_Doge2112
Ao Kuang
12,447
2,437
0
7,951
15,525
6,067
0
888
14,629
40,685
0
W
5,247
71
0
2,033
6,660
1,943
589
3,533
2,835
49,982
0
W
Artio
ZAYCEV
Artio
4,488
585
1,401
3,104
13,203
8,905
363
2,123
11,022
18,751
0
W
Cernunnos
baconFido2112
Cernunnos
6,502
3,125
0
951
8,832
3,321
985
1,359
7,435
0
31,193
L
Chernobog
moodygrant
Chernobog
12,493
6,243
0
4,439
14,018
3,647
438
4,144
9,874
0
53,408
L
10,945
1,761
0
5,776
13,634
6,798
0
9,259
4,375
0
61,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,142
Gold Earned
40,413
341
Minions Killed
427
0
Camps Cleared
0
1,454,710
Distance Traveled
1,420,774
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,432
495
97
6
0
252,713
2
L
Erlang Shen
7,948
530
100
7
0
315,142
2
L
Ganesha
7,516
501
21
1
0
276,915
9
W
Fenrir
8,372
558
82
5
0
326,450
2
W
Ao Kuang
8,638
576
68
5
0
266,310
5
W
Merlin
8,410
561
106
7
0
282,421
4
W
Artio
7,694
513
25
2
0
296,351
2
W
Cernunnos
7,028
469
60
4
0
283,178
3
L
Chernobog
8,532
569
96
6
0
271,872
4
L
Tyr
8,985
599
113
8
0
304,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role