Player Matchup

Fenrir
Fenrir
OmarLyAb
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,261 Elo+
Solo
Baron Samedi
Baron Samedi
byggy78
Baron Samedi
Level 21
God Stats
12W - 11L
1,494 SR
Queue Stats
21W - 13L
1,424 Elo+
Party 1
Anhur
Anhur
ze-peck92
Anhur
Level 89
God Stats
16W - 6L
1,506 SR
Queue Stats
35W - 22L
1,519 Elo+
Party 1
Team Averages
Level 39
1,500 SR
1,401 Elo+

VS

Team Averages
Level 95
1,489 SR
1,451 Elo+
Horus
Horus
BASCHT_basht
Horus
Level 129
God Stats
1W - 0L
1,684 SR
Queue Stats
711W - 612L
1,626 Elo+
Solo
Neith
Neith
juanmaelpro
Neith
Level 46
God Stats
40W - 67L
1,374 SR
Queue Stats
353W - 490L
1,347 Elo+
Solo
Ah Puch
Ah Puch
mad-dealer123
Ah Puch
Level 109
God Stats
11W - 13L
1,410 SR
Queue Stats
596W - 731L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
OmarLyAb
Fenrir
10
2 / 9 / 0
8,790
628
2,145
9,855
3,563
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Baron Samedi
byggy78
Baron Samedi
13
3 / 9 / 3
9,332
667
11,045
14,979
6,924
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
ze-peck92
Anhur
13
2 / 5 / 3
9,028
645
8,313
14,893
4,886
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 9
10,905
779
11,243
12,420
12,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
6 / 3 / 10
10,561
754
6,912
11,245
3,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
15
8 / 4 / 12
11,208
801
14,360
8,944
2,732
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
54
7
Kills
23
23
Deaths
7
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
9
0
9
13.5
L
Fenrir
OmarLyAb
Fenrir
2
9
0
0.22
L
Baron Samedi
byggy78
Baron Samedi
3
9
3
0.5
W
6
3
10
3.67
W
Ah Puch
8
4
12
3.5
L
Anhur
ze-peck92
Anhur
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,503
Damage
32,515
39,727
Taken
32,609
15,373
Mitigated
18,538
7,495
Healing
6,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,243
3,924
840
2,178
12,420
12,043
288
2,312
10,108
7,767
23,196
L
Fenrir
OmarLyAb
Fenrir
2,145
162
318
68
9,855
3,563
245
5,108
4,697
0
6,788
L
Baron Samedi
byggy78
Baron Samedi
11,045
623
1,262
3,063
14,979
6,924
168
6,343
8,445
35,070
0
W
6,912
3,344
0
1,908
11,245
3,763
807
6,052
5,193
0
33,567
W
Ah Puch
14,360
311
0
1,984
8,944
2,732
548
2,797
6,147
45,173
0
L
Anhur
ze-peck92
Anhur
8,313
4,221
0
2,784
14,893
4,886
901
4,788
9,770
0
35,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,150
Gold Earned
32,674
112
Minions Killed
145
0
Camps Cleared
0
620,558
Distance Traveled
759,261
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,905
779
35
3
0
288,838
0
L
Fenrir
8,790
628
12
1
0
195,053
1
L
Baron Samedi
9,332
667
38
3
0
211,297
1
W
Neith
10,561
754
41
3
0
236,884
0
W
Ah Puch
11,208
801
69
5
0
233,539
1
L
Anhur
9,028
645
62
4
0
214,208
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role