Player Matchup

Anubis
Anubis
Manu111GAMER
Anubis
Level 119
God Stats
0W - 1L
1,268 SR
Queue Stats
0W - 3L
1,208 Elo+
Party 1
Cthulhu
Cthulhu
New-Kami1
Cthulhu
Level 12
God Stats
1W - 4L
1,611 SR
Queue Stats
1W - 4L
1,276 Elo+
Party 1
Apollo
Apollo
thegonza123
Apollo
Level 7
God Stats
0W - 1L
1,515 SR
Queue Stats
1W - 3L
1,343 Elo+
Party 1
Team Averages
Level 46
1,465 SR
1,276 Elo+

VS

Team Averages
Level 55
1,507 SR
1,418 Elo+
Anhur
Anhur
Fabroxx
Anhur
Level 119
God Stats
7W - 8L
1,401 SR
Queue Stats
359W - 236L
1,638 Elo+
Party 2
Bacchus
Bacchus
Luchoxlol
Bacchus
Level 28
God Stats
7W - 2L
1,637 SR
Queue Stats
116W - 76L
1,607 Elo+
Party 2
Janus
Janus
WxVoltz
Janus
Level 17
God Stats
2W - 4L
1,482 SR
Queue Stats
8W - 13L
1,008 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
6 / 7 / 0
11,110
694
13,534
14,950
6,805
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
New-Kami1
Cthulhu
12
0 / 7 / 5
10,290
643
9,526
19,363
17,964
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
10
1 / 8 / 3
9,616
601
3,735
13,014
3,937
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Fabroxx
Anhur
16
13 / 2 / 7
12,997
812
20,391
15,221
5,748
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Luchoxlol
Bacchus
14
2 / 2 / 18
11,685
730
7,488
16,668
23,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
WxVoltz
Janus
15
7 / 4 / 13
11,896
744
12,282
9,871
3,470
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
60
7
Kills
22
22
Deaths
8
8
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Anhur
Fabroxx
Anhur
13
2
7
8.25
W
Bacchus
Luchoxlol
Bacchus
2
2
18
5.5
L
Anubis
6
7
0
0.86
L
Cthulhu
New-Kami1
Cthulhu
0
7
5
0.36
W
Janus
WxVoltz
Janus
7
4
13
3.38
L
Apollo
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,795
Damage
40,161
47,327
Taken
41,760
28,706
Mitigated
33,145
7,026
Healing
9,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Fabroxx
Anhur
20,391
12,923
0
8,286
15,221
5,748
2,030
8,824
6,397
0
80,528
W
Bacchus
Luchoxlol
Bacchus
7,488
1,027
0
1,092
16,668
23,927
227
8,631
8,037
18,711
0
L
Anubis
13,534
522
0
5,567
14,950
6,805
177
6,264
8,686
53,714
0
L
Cthulhu
New-Kami1
Cthulhu
9,526
562
272
825
19,363
17,964
364
7,397
11,966
23,086
0
W
Janus
WxVoltz
Janus
12,282
623
0
0
9,871
3,470
241
5,645
4,226
41,097
0
L
Apollo
3,735
2,491
0
362
13,014
3,937
533
6,120
6,894
0
12,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,016
Gold Earned
36,578
126
Minions Killed
174
0
Camps Cleared
0
778,888
Distance Traveled
888,528
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,997
812
92
6
0
292,901
4
W
Bacchus
11,685
730
30
2
0
316,276
0
L
Anubis
11,110
694
96
6
0
260,629
2
L
Cthulhu
10,290
643
13
1
0
283,791
3
W
Janus
11,896
744
52
3
0
279,351
0
L
Apollo
9,616
601
17
1
0
234,468
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role