Player Matchup

Neith
Neith
KakashiGTO
Neith
Level 18
God Stats
5W - 8L
1,490 SR
Queue Stats
12W - 13L
1,455 Elo+
Party 2
Chaac
Chaac
SakuragiOG
Chaac
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
YoungMinakami
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,459 Elo+
Party 2
Team Averages
Level 67
1,497 SR
1,472 Elo+

VS

Team Averages
Level 52
1,586 SR
1,631 Elo+
Da Ji
Da Ji
Dannyrod
Da Ji
Level 29
God Stats
2W - 2L
1,603 SR
Queue Stats
8W - 8L
1,647 Elo+
Party 1
Fenrir
Fenrir
DesuV2
Fenrir
Level 29
God Stats
75W - 50L
1,655 SR
Queue Stats
322W - 296L
1,494 Elo+
Solo
Olorun
Olorun
thepenguinstar
Olorun
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,752 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
8
0 / 7 / 2
6,344
634
1,765
6,996
2,355
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
9
1 / 8 / 1
6,494
649
6,412
13,346
8,546
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
1 / 6 / 1
6,713
671
3,601
7,636
4,574
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Dannyrod
Da Ji
11
11 / 2 / 9
8,786
879
8,255
6,546
2,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
DesuV2
Fenrir
11
6 / 1 / 12
8,866
887
6,959
6,420
5,522
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 1 / 15
8,237
824
9,445
7,734
2,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
57
2
Kills
21
21
Deaths
4
4
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Dannyrod
Da Ji
11
2
9
7.75
W
Fenrir
DesuV2
Fenrir
6
1
12
12
L
Neith
0
7
2
0.14
L
Chaac
1
8
1
0.19
L
1
6
1
0.25
W
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,778
Damage
24,659
27,978
Taken
20,700
15,475
Mitigated
10,383
4,311
Healing
5,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Dannyrod
Da Ji
8,255
2,674
0
516
6,546
2,260
251
1,716
4,830
0
15,302
W
Fenrir
DesuV2
Fenrir
6,959
2,283
0
1,531
6,420
5,522
398
530
5,890
0
21,919
L
Neith
1,765
764
0
293
6,996
2,355
0
1,433
5,563
0
9,789
L
Chaac
6,412
1,357
0
3,030
13,346
8,546
0
6,067
7,279
0
23,118
L
3,601
470
0
988
7,636
4,574
0
1,993
5,643
20,176
0
W
9,445
5,631
508
3,273
7,734
2,601
1,800
1,411
6,323
39,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,551
Gold Earned
25,889
90
Minions Killed
120
0
Camps Cleared
0
518,188
Distance Traveled
530,876
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,786
879
20
2
0
165,221
1
W
Fenrir
8,866
887
28
3
0
201,155
4
L
Neith
6,344
634
27
3
0
169,407
0
L
Chaac
6,494
649
34
3
0
176,061
4
L
Tiamat
6,713
671
29
3
0
172,720
2
W
Olorun
8,237
824
72
7
0
164,500
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role