Player Matchup

Osiris
Osiris
BrokensSkills
Osiris
Level 45
God Stats
2W - 3L
1,330 SR
Queue Stats
207W - 167L
1,511 Elo+
Party 2
Gilgamesh
Gilgamesh
Fabrirexx
Gilgamesh
Level 87
God Stats
8W - 4L
1,562 SR
Queue Stats
222W - 174L
1,492 Elo+
Party 2
Bacchus
Bacchus
JohannLink96
Bacchus
Level 47
God Stats
29W - 20L
1,595 SR
Queue Stats
362W - 331L
1,479 Elo+
Solo
Olorun
Olorun
Lautarobarraza
Olorun
Level 25
God Stats
16W - 15L
1,486 SR
Queue Stats
53W - 42L
1,516 Elo+
Party 2
Artemis
Artemis
elemperator
Artemis
Level 27
God Stats
4W - 4L
1,798 SR
Queue Stats
77W - 66L
1,475 Elo+
Party 2
Team Averages
Level 46
1,554 SR
1,495 Elo+

VS

Team Averages
Level 66
1,338 SR
1,439 Elo+
Horus
Horus
HoMeFronN
Horus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 44L
1,552 Elo+
Solo
Susano
Susano
UnoDeEspadas
Susano
Level 43
God Stats
1W - 2L
1,452 SR
Queue Stats
9W - 11L
1,458 Elo+
Party 3
Tyr
Tyr
andresonc
Tyr
Level 66
God Stats
21W - 42L
1,151 SR
Queue Stats
105W - 135L
1,369 Elo+
Party 1
Janus
Janus
point832
Janus
Level 85
God Stats
12W - 25L
1,325 SR
Queue Stats
43W - 55L
1,433 Elo+
Party 3
Medusa
Medusa
rafaelsnot-AM
Medusa
Level 87
God Stats
3W - 10L
1,263 SR
Queue Stats
212W - 268L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 2
10,344
608
8,122
10,990
9,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gilgamesh
Fabrirexx
Gilgamesh
18
15 / 0 / 5
11,461
674
14,957
10,868
6,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bacchus
JohannLink96
Bacchus
13
0 / 0 / 10
8,344
491
5,445
8,910
10,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

15
3 / 3 / 8
9,580
564
9,704
11,891
5,110
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
elemperator
Artemis
16
7 / 3 / 3
9,600
565
9,685
10,461
3,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
HoMeFronN
Horus
10
0 / 6 / 3
5,934
349
4,362
13,351
11,120
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Susano
14
4 / 7 / 3
8,629
508
10,804
15,851
5,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 7 / 1
7,799
459
5,688
13,898
8,928
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
point832
Janus
13
2 / 8 / 3
7,869
463
4,648
10,856
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 4 / 1
7,396
435
4,749
10,807
3,635
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
19
32
Kills
8
8
Deaths
32
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
2
2
4
W
Gilgamesh
Fabrirexx
Gilgamesh
15
0
5
17.5
L
Horus
HoMeFronN
Horus
0
6
3
0.25
W
Bacchus
JohannLink96
Bacchus
0
0
10
5
W
3
3
8
2.33
L
Susano
4
7
3
0.79
L
2
7
1
0.36
W
Artemis
elemperator
Artemis
7
3
3
2.83
L
Janus
point832
Janus
2
8
3
0.44
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,913
Damage
30,251
53,120
Taken
64,763
34,757
Mitigated
31,913
18,489
Healing
12,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,122
3,267
0
5,708
10,990
9,671
1,022
0
10,990
8,470
58,407
W
Gilgamesh
Fabrirexx
Gilgamesh
14,957
5,414
0
3,124
10,868
6,388
1,279
684
10,150
0
75,588
L
Horus
HoMeFronN
Horus
4,362
1,602
719
2,402
13,351
11,120
0
4,214
9,137
0
11,174
W
Bacchus
JohannLink96
Bacchus
5,445
290
0
1,942
8,910
10,014
113
0
8,910
19,007
0
W
9,704
4,034
445
4,664
11,891
5,110
1,606
3,351
8,252
63,958
0
L
Susano
10,804
2,728
0
4,313
15,851
5,337
0
3,320
12,531
0
46,707
L
5,688
1,491
0
1,902
13,898
8,928
0
2,709
11,189
0
35,609
W
Artemis
elemperator
Artemis
9,685
5,596
0
2,606
10,461
3,574
900
281
10,170
0
66,100
L
Janus
point832
Janus
4,648
227
0
605
10,856
2,893
0
2,689
8,167
47,045
0
L
4,749
1,317
0
2,306
10,807
3,635
0
2,646
8,161
0
54,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,329
Gold Earned
37,627
494
Minions Killed
370
0
Camps Cleared
0
1,655,262
Distance Traveled
1,532,893
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,344
608
117
7
0
353,721
4
W
Gilgamesh
11,461
674
137
8
0
398,427
1
L
Horus
5,934
349
16
1
0
304,844
6
W
Bacchus
8,344
491
23
1
0
310,958
7
W
Olorun
9,580
564
103
6
0
314,285
4
L
Susano
8,629
508
85
5
0
329,837
1
L
Tyr
7,799
459
75
4
0
316,362
4
W
Artemis
9,600
565
114
7
0
277,871
0
L
Janus
7,869
463
96
6
0
293,637
4
L
Medusa
7,396
435
98
6
0
288,213
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role