Player Matchup

Set
Set
Diniya
Set
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,340 Elo+
Party 1
Cthulhu
Cthulhu
Selestian
Cthulhu
Level 104
God Stats
1W - 3L
1,331 SR
Queue Stats
73W - 85L
1,224 Elo+
Solo
Raijin
Raijin
Sildaria
Raijin
Level 86
God Stats
1W - 1L
1,756 SR
Queue Stats
49W - 44L
1,470 Elo+
Party 1
Thor
Thor
Vardaanca
Thor
Level 28
God Stats
0W - 4L
1,045 SR
Queue Stats
158W - 173L
1,388 Elo+
Solo
Nu Wa
Nu Wa
gottabejoe
Nu Wa
Level 67
God Stats
5W - 6L
1,461 SR
Queue Stats
334W - 303L
1,497 Elo+
Solo
Team Averages
Level 70
1,419 SR
1,384 Elo+

VS

Team Averages
Level 75
1,517 SR
1,454 Elo+
The Morrigan
The Morrigan
DevilXDark
The Morrigan
Level 89
God Stats
5W - 0L
1,366 SR
Queue Stats
189W - 178L
1,427 Elo+
Solo
Sol
Sol
Fifouga
Sol
Level 83
God Stats
1W - 1L
1,532 SR
Queue Stats
59W - 56L
1,481 Elo+
Party 2
Da Ji
Da Ji
Jerkensay
Da Ji
Level 89
God Stats
2W - 0L
1,757 SR
Queue Stats
47W - 34L
1,539 Elo+
Party 2
Medusa
Medusa
Killlagorillla6x
Medusa
Level 83
God Stats
2W - 3L
1,204 SR
Queue Stats
348W - 359L
1,343 Elo+
Solo
Scylla
Scylla
ThlaaëMl
Scylla
Level 29
God Stats
2W - 0L
1,726 SR
Queue Stats
52W - 52L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Diniya
Set
11
0 / 6 / 3
6,365
707
4,384
8,455
3,580
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Selestian
Cthulhu
10
2 / 6 / 4
6,916
768
1,832
8,668
4,385
Raijin
Sildaria
Raijin
11
1 / 7 / 5
6,550
728
9,185
7,649
3,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
12
1 / 7 / 6
6,598
733
3,500
11,068
6,840
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
16
7 / 5 / 4
8,889
988
12,964
9,601
4,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DevilXDark
The Morrigan
13
4 / 3 / 12
7,938
882
3,323
6,479
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sol
17
15 / 1 / 12
10,556
1,173
14,039
9,120
3,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Da Ji
Jerkensay
Da Ji
12
2 / 3 / 19
8,158
906
6,190
13,387
6,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
5 / 3 / 12
8,224
914
6,484
7,136
2,619
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
ThlaaëMl
Scylla
14
4 / 2 / 19
8,679
964
11,544
7,010
2,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
104
11
Kills
30
31
Deaths
12
22
Assists
74
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
DevilXDark
The Morrigan
4
3
12
3.33
L
Set
Diniya
Set
0
6
3
0.25
W
Sol
15
1
12
21
W
Da Ji
Jerkensay
Da Ji
2
3
19
3.83
W
5
3
12
3.67
L
Cthulhu
Selestian
Cthulhu
2
6
4
0.67
L
Raijin
Sildaria
Raijin
1
7
5
0.5
W
Scylla
ThlaaëMl
Scylla
4
2
19
6.75
L
Thor
1
7
6
0.57
L
Nu Wa
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,865
Damage
41,580
45,441
Taken
43,132
21,977
Mitigated
16,405
6,978
Healing
22,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
DevilXDark
The Morrigan
3,323
514
318
768
6,479
1,827
653
5,197
1,282
12,642
1,065
L
Set
Diniya
Set
4,384
2,175
525
1,186
8,455
3,580
0
4,575
3,866
0
9,479
W
Sol
14,039
2,299
1,559
5,377
9,120
3,368
2,001
5,705
3,415
33,598
0
W
Da Ji
Jerkensay
Da Ji
6,190
990
2,025
4,048
13,387
6,153
798
3,779
9,608
0
9,109
W
6,484
2,303
2,018
1,361
7,136
2,619
818
5,173
1,963
0
14,217
L
Cthulhu
Selestian
Cthulhu
1,832
0
877
539
8,668
4,385
0
4,975
3,661
3,514
0
L
Raijin
Sildaria
Raijin
9,185
674
0
584
7,649
3,108
0
5,764
1,857
13,779
0
W
Scylla
ThlaaëMl
Scylla
11,544
411
2,398
2,346
7,010
2,438
1,016
4,127
2,883
24,547
0
L
Thor
3,500
83
342
1,136
11,068
6,840
0
6,996
3,912
0
9,749
L
Nu Wa
12,964
2,969
0
1,789
9,601
4,064
0
5,831
3,770
30,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,318
Gold Earned
43,555
66
Minions Killed
93
0
Camps Cleared
0
601,225
Distance Traveled
785,924
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
7,938
882
23
3
0
137,000
0
L
Set
6,365
707
13
1
0
124,488
0
W
Sol
10,556
1,173
27
3
0
172,658
2
W
Da Ji
8,158
906
4
0
0
156,667
4
W
Medusa
8,224
914
13
1
0
177,153
5
L
Cthulhu
6,916
768
3
0
0
104,460
0
L
Raijin
6,550
728
6
1
0
130,832
0
W
Scylla
8,679
964
26
3
0
142,446
0
L
Thor
6,598
733
11
1
0
113,578
0
L
Nu Wa
8,889
988
33
4
0
127,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role