Player Matchup

Nox
Nox
AppleSawseBawse
Nox
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
ClemKaiser
Aphrodite
Level 142
God Stats
27W - 22L
1,647 SR
Queue Stats
1,375W - 1,294L
1,609 Elo+
Solo
Gilgamesh
Gilgamesh
GodMires
Gilgamesh
Level 153
God Stats
12W - 5L
1,771 SR
Queue Stats
195W - 176L
1,610 Elo+
Solo
Anhur
Anhur
ShakaIaka
Anhur
Level 146
God Stats
36W - 40L
1,585 SR
Queue Stats
620W - 646L
1,593 Elo+
Solo
Susano
Susano
SonOsmanli66
Susano
Level 156
God Stats
9W - 12L
1,585 SR
Queue Stats
328W - 331L
1,553 Elo+
Solo
Team Averages
Level 137
1,618 SR
1,573 Elo+

VS

Team Averages
Level 140
1,567 SR
1,599 Elo+
Apollo
Apollo
Headhunter16
Apollo
Level 144
God Stats
29W - 23L
1,626 SR
Queue Stats
66W - 57L
1,605 Elo+
Solo
Eset
Eset
HexyPersephone
Eset
Level 126
God Stats
30W - 29L
1,536 SR
Queue Stats
533W - 496L
1,620 Elo+
Party 1
Nemesis
Nemesis
Luksephon
Nemesis
Level 124
God Stats
16W - 14L
1,613 SR
Queue Stats
368W - 340L
1,600 Elo+
Party 1
Achilles
Achilles
ThēLaw
Achilles
Level 156
God Stats
30W - 25L
1,561 SR
Queue Stats
611W - 557L
1,571 Elo+
Solo
Guan Yu
Guan Yu
Yokonisos
Guan Yu
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 85L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 6
11,638
554
8,829
10,021
3,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Aphrodite
ClemKaiser
Aphrodite
19
3 / 2 / 7
12,285
585
13,372
18,448
12,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
GodMires
Gilgamesh
17
5 / 2 / 10
11,624
554
12,477
17,493
9,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anhur
ShakaIaka
Anhur
20
6 / 5 / 3
12,547
597
14,172
18,536
6,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Susano
20
8 / 3 / 5
13,198
628
15,126
16,897
8,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
17
5 / 5 / 4
10,848
517
13,284
16,918
6,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 7 / 0
10,789
514
7,888
15,911
6,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Luksephon
Nemesis
16
5 / 5 / 5
10,127
482
10,144
16,743
7,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
ThēLaw
Achilles
14
0 / 4 / 9
9,847
469
8,152
23,472
21,195
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
Yokonisos
Guan Yu
17
1 / 3 / 1
10,024
477
8,218
15,852
13,931
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
35
24
Kills
16
16
Deaths
24
31
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
4
6
1.25
W
Aphrodite
ClemKaiser
Aphrodite
3
2
7
3.25
W
Gilgamesh
GodMires
Gilgamesh
5
2
10
5
L
Apollo
5
5
4
1.4
L
5
7
0
0.71
L
Nemesis
Luksephon
Nemesis
5
5
5
1.5
W
Anhur
ShakaIaka
Anhur
6
5
3
1.5
W
Susano
8
3
5
3.5
L
Achilles
ThēLaw
Achilles
0
4
9
1.13
L
Guan Yu
Yokonisos
Guan Yu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,976
Damage
47,686
81,395
Taken
88,896
41,295
Mitigated
55,933
39,346
Healing
21,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,829
821
0
1,013
10,021
3,989
326
2,164
7,683
76,382
0
W
Aphrodite
ClemKaiser
Aphrodite
13,372
1,951
3,893
13,017
18,448
12,454
983
523
17,895
79,109
0
W
Gilgamesh
GodMires
Gilgamesh
12,477
3,490
0
5,290
17,493
9,863
442
1,782
15,543
0
45,262
L
Apollo
13,284
7,552
0
6,853
16,918
6,877
380
2,038
14,824
0
87,016
L
7,888
1,078
674
2,699
15,911
6,117
0
3,517
12,332
75,152
0
L
Nemesis
Luksephon
Nemesis
10,144
4,141
0
1,691
16,743
7,813
0
3,866
12,835
0
55,858
W
Anhur
ShakaIaka
Anhur
14,172
8,492
0
8,593
18,536
6,277
2,529
1,805
16,669
0
94,139
W
Susano
15,126
3,304
0
7,540
16,897
8,712
0
1,126
15,717
0
95,292
L
Achilles
ThēLaw
Achilles
8,152
1,727
0
5,031
23,472
21,195
0
3,069
20,311
0
36,113
L
Guan Yu
Yokonisos
Guan Yu
8,218
1,309
128
4,308
15,852
13,931
0
8,995
6,393
0
59,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,292
Gold Earned
51,635
657
Minions Killed
563
0
Camps Cleared
0
2,110,853
Distance Traveled
1,995,043
40
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,638
554
137
7
0
402,343
11
W
Aphrodite
12,285
585
163
8
0
375,074
5
W
Gilgamesh
11,624
554
48
2
0
462,466
12
L
Apollo
10,848
517
144
7
0
368,530
9
L
Eset
10,789
514
169
8
0
332,833
6
L
Nemesis
10,127
482
86
4
0
441,210
7
W
Anhur
12,547
597
158
8
0
398,123
4
W
Susano
13,198
628
151
7
0
472,847
8
L
Achilles
9,847
469
40
2
0
429,324
6
L
Guan Yu
10,024
477
124
6
0
423,146
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role