Player Matchup

Ah Puch
Ah Puch
Gold V
ErMachu
Ah Puch
Gold V
Level 126
God Stats
1W - 2L
1,718 SR
Queue Stats
50W - 46L
1,535 MMR
Solo
He Bo
He Bo
Bronze III
Kamačhi
He Bo
Bronze III
Level 151
God Stats
0W - 1L
1,901 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Ne Zha
Ne Zha
Bronze III
MODERNBOLT
Ne Zha
Bronze III
Level 153
God Stats
1W - 4L
1,764 SR
Queue Stats
129W - 128L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
NaokiTG
Izanami
Gold IV
Level 124
God Stats
1W - 1L
1,566 SR
Queue Stats
18W - 24L
1,532 MMR
Solo
Cerberus
Cerberus
Bronze III
Nostar943
Cerberus
Bronze III
Level 133
God Stats
2W - 3L
1,124 SR
Queue Stats
20W - 24L
1,534 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 137
1,615 SR
1,520 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 136
1,596 SR
1,520 MMR
Agni
Agni
Gold III
Espiii
Agni
Gold III
Level 160
God Stats
10W - 7L
1,490 SR
Queue Stats
296W - 293L
1,498 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
HоneyRain
Tsukuyomi
Gold IV
Level 141
God Stats
1W - 2L
1,643 SR
Queue Stats
40W - 44L
1,558 MMR
Solo
Hou Yi
Hou Yi
Silver II
Jeffreaky
Hou Yi
Silver II
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 25L
1,516 MMR
Solo
Geb
Geb
Gold III
LonelyRen
Geb
Gold III
Level 159
God Stats
11W - 15L
1,521 SR
Queue Stats
192W - 208L
1,488 MMR
Solo
Loki
Loki
Bronze III
SnitchNine
Loki
Bronze III
Level 59
God Stats
3W - 0L
1,824 SR
Queue Stats
10W - 7L
1,539 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ErMachu
Ah Puch
18
1 / 6 / 5
11,728
419
15,170
16,012
5,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
Kamačhi
He Bo
19
7 / 11 / 4
13,244
473
17,383
21,805
8,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
MODERNBOLT
Ne Zha
20
9 / 8 / 1
14,644
523
15,363
26,859
12,560
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Izanami
NaokiTG
Izanami
20
4 / 8 / 4
14,194
507
16,468
24,725
9,466
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Nostar943
Cerberus
16
0 / 8 / 8
10,989
392
6,175
29,151
26,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
AthenaSetScyllaApolloArachne

VS

Bans
TiamatDanzaburouTyrKing ArthurCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Espiii
Agni
20
3 / 3 / 14
15,622
558
17,315
12,551
4,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
HоneyRain
Tsukuyomi
20
8 / 7 / 7
15,257
545
18,446
23,091
17,201
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
Jeffreaky
Hou Yi
20
9 / 5 / 9
17,737
633
23,149
23,287
9,974
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
0 / 3 / 21
14,169
506
7,372
21,496
19,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
21 / 4 / 3
18,678
667
29,207
22,679
13,262
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
95
21
Kills
41
41
Deaths
22
22
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
ErMachu
Ah Puch
1
6
5
0.58
W
Agni
Espiii
Agni
3
3
14
3.33
W
Tsukuyomi
HоneyRain
Tsukuyomi
8
7
7
1.64
W
Hou Yi
Jeffreaky
Hou Yi
9
5
9
2.7
L
He Bo
Kamačhi
He Bo
7
11
4
0.82
W
0
3
21
3.5
L
Ne Zha
MODERNBOLT
Ne Zha
9
8
1
1.19
L
Izanami
NaokiTG
Izanami
4
8
4
0.75
L
Cerberus
Nostar943
Cerberus
0
8
8
0.5
W
21
4
3
5.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,559
Damage
95,489
118,552
Taken
103,104
63,252
Mitigated
64,421
23,666
Healing
27,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
ErMachu
Ah Puch
15,170
324
0
2,499
16,012
5,947
792
3,111
12,661
72,954
0
W
Agni
Espiii
Agni
17,315
1,607
0
1,288
12,551
4,865
2,965
5,489
6,680
134,455
0
W
Tsukuyomi
HоneyRain
Tsukuyomi
18,446
3,361
0
4,824
23,091
17,201
1,854
13,900
9,047
0
68,205
W
Hou Yi
Jeffreaky
Hou Yi
23,149
15,686
0
10,102
23,287
9,974
6,739
5,223
17,970
0
141,750
L
He Bo
Kamačhi
He Bo
17,383
167
0
1,381
21,805
8,880
0
3,392
18,253
83,141
0
W
7,372
603
0
3,695
21,496
19,119
782
7,871
13,385
26,181
0
L
Ne Zha
MODERNBOLT
Ne Zha
15,363
4,583
0
6,825
26,859
12,560
0
6,159
20,620
0
105,628
L
Izanami
NaokiTG
Izanami
16,468
12,717
0
7,657
24,725
9,466
29
3,097
21,388
0
118,950
L
Cerberus
Nostar943
Cerberus
6,175
352
0
5,304
29,151
26,399
0
8,928
19,897
26,355
0
W
29,207
9,831
0
7,493
22,679
13,262
2,360
6,024
16,483
0
155,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,799
Gold Earned
81,463
698
Minions Killed
701
0
Camps Cleared
0
2,382,308
Distance Traveled
2,801,609
33
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,728
419
139
5
0
457,820
11
W
Agni
15,622
558
206
7
0
544,675
12
W
Tsukuyomi
15,257
545
97
3
0
566,182
5
W
Hou Yi
17,737
633
186
7
0
500,131
9
L
He Bo
13,244
473
144
5
0
437,213
8
W
Geb
14,169
506
28
1
0
594,751
6
L
Ne Zha
14,644
523
161
6
0
508,615
3
L
Izanami
14,194
507
198
7
0
454,850
4
L
Cerberus
10,989
392
56
2
0
523,810
7
W
Loki
18,678
667
184
7
0
595,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role