Player Matchup

Nox
Nox
FairyXking
Nox
Level 107
God Stats
2W - 1L
2,020 SR
Queue Stats
104W - 44L
1,645 Elo+
Party 3
Tiamat
Tiamat
ShadowOfAchilles
Tiamat
Level 15
God Stats
62W - 18L
1,866 SR
Queue Stats
204W - 92L
1,817 Elo+
Party 3
Apollo
Apollo
Sutokkingu
Apollo
Level 107
God Stats
4W - 9L
1,321 SR
Queue Stats
743W - 686L
1,590 Elo+
Party 3
Ullr
Ullr
YouMakeMeSqueak
Ullr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,669 Elo+
Party 3
Serqet
Serqet
chart0426
Serqet
Level 109
God Stats
25W - 10L
1,814 SR
Queue Stats
626W - 547L
1,716 Elo+
Party 3
Team Averages
Level 69
1,704 SR
1,688 Elo+

VS

Team Averages
Level 79
1,506 SR
1,543 Elo+
Eset
Eset
A_DepressedSmile
Eset
Level 121
God Stats
1W - 1L
1,838 SR
Queue Stats
285W - 213L
1,566 Elo+
Party 1
Gilgamesh
Gilgamesh
CouchSmash
Gilgamesh
Level 89
God Stats
30W - 17L
1,683 SR
Queue Stats
160W - 149L
1,533 Elo+
Party 2
Sobek
Sobek
JerkinOnHisJimmy
Sobek
Level 38
God Stats
4W - 2L
1,564 SR
Queue Stats
56W - 74L
1,408 Elo+
Party 2
Fenrir
Fenrir
SonxGohan
Fenrir
Level 42
God Stats
1W - 2L
1,350 SR
Queue Stats
242W - 175L
1,622 Elo+
Party 1
Ullr
Ullr
You_Got_Rainbow1
Ullr
Level 107
God Stats
0W - 2L
1,093 SR
Queue Stats
215W - 153L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 4
8,775
585
5,097
9,152
4,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
4 / 1 / 5
8,606
574
12,059
8,705
6,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Sutokkingu
Apollo
14
4 / 3 / 4
8,559
571
7,849
9,560
3,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 2 / 6
7,440
496
3,425
9,315
3,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Serqet
chart0426
Serqet
14
3 / 1 / 4
8,075
538
7,101
10,932
6,034
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,591
506
3,644
8,572
3,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
CouchSmash
Gilgamesh
14
2 / 3 / 1
8,464
564
11,328
12,726
7,150
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 6 / 2
7,090
473
3,030
12,495
9,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
SonxGohan
Fenrir
11
2 / 5 / 3
7,324
488
4,696
11,392
4,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
2 / 2 / 1
7,293
486
6,810
7,845
2,474
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
18
Kills
8
8
Deaths
18
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
Gilgamesh
CouchSmash
Gilgamesh
2
3
1
0.83
W
7
1
4
9
L
1
6
2
0.33
W
4
1
5
6.5
L
Fenrir
SonxGohan
Fenrir
2
5
3
0.7
W
Apollo
Sutokkingu
Apollo
4
3
4
2
W
0
2
6
1.5
L
2
2
1
1.25
W
Serqet
chart0426
Serqet
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,531
Damage
29,508
47,664
Taken
53,030
23,942
Mitigated
26,167
15,762
Healing
13,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,644
214
0
3,233
8,572
3,063
249
5,344
3,228
48,677
0
L
Gilgamesh
CouchSmash
Gilgamesh
11,328
2,054
0
2,870
12,726
7,150
328
2,092
10,441
0
60,181
W
5,097
1,074
231
2,219
9,152
4,716
144
1,453
7,699
30,308
0
L
3,030
200
164
3,903
12,495
9,280
224
4,414
8,081
17,030
0
W
12,059
1,605
0
2,706
8,705
6,688
9
3,237
5,468
62,550
0
L
Fenrir
SonxGohan
Fenrir
4,696
1,054
0
3,132
11,392
4,200
354
4,040
6,872
0
26,005
W
Apollo
Sutokkingu
Apollo
7,849
4,946
0
2,869
9,560
3,209
0
230
9,330
0
52,837
W
3,425
1,444
0
4,184
9,315
3,295
0
1,064
8,251
0
49,637
L
6,810
3,337
0
349
7,845
2,474
795
1,266
6,579
0
52,908
W
Serqet
chart0426
Serqet
7,101
1,999
0
3,553
10,932
6,034
0
690
10,242
0
40,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,455
Gold Earned
37,762
440
Minions Killed
420
0
Camps Cleared
0
1,502,377
Distance Traveled
1,394,914
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,591
506
123
8
0
266,519
5
L
Gilgamesh
8,464
564
116
8
0
270,225
4
W
Nox
8,775
585
48
3
0
268,836
1
L
Sobek
7,090
473
25
2
0
292,992
0
W
Tiamat
8,606
574
122
8
0
320,688
4
L
Fenrir
7,324
488
60
4
0
309,175
0
W
Apollo
8,559
571
89
6
0
279,614
5
W
Ullr
7,440
496
96
6
0
307,515
3
L
Ullr
7,293
486
96
6
0
256,003
2
W
Serqet
8,075
538
85
6
0
325,724
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role