Player Matchup

Persephone
Persephone
Infinite Risks
Persephone
Level 46
God Stats
2W - 2L
1,421 SR
Queue Stats
131W - 125L
1,446 Elo+
Party 2
Pele
Pele
MrSwiftyE
Pele
Level 63
God Stats
14W - 10L
1,673 SR
Queue Stats
513W - 496L
1,488 Elo+
Party 2
Izanami
Izanami
Rynisstier
Izanami
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,461 Elo+
Party 2
Sun Wukong
Sun Wukong
SugaWhite
Sun Wukong
Level 28
God Stats
13W - 8L
1,486 SR
Queue Stats
88W - 80L
1,470 Elo+
Party 2
Cerberus
Cerberus
cobregames
Cerberus
Level 48
God Stats
4W - 2L
1,573 SR
Queue Stats
26W - 24L
1,498 Elo+
Party 2
Team Averages
Level 50
1,531 SR
1,473 Elo+

VS

Team Averages
Level 38
1,451 SR
1,406 Elo+
Set
Set
DrDANKinshmirtz
Set
Level 58
God Stats
0W - 3L
1,149 SR
Queue Stats
250W - 231L
1,534 Elo+
Party 1
Gilgamesh
Gilgamesh
MrMubaboo
Gilgamesh
Level 18
God Stats
2W - 2L
1,533 SR
Queue Stats
35W - 39L
1,480 Elo+
Party 1
Danzaburou
Danzaburou
ZambibaruRenji
Danzaburou
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 43L
1,091 Elo+
Solo
Tiamat
Tiamat
chiggalord
Tiamat
Level 27
God Stats
6W - 7L
1,478 SR
Queue Stats
76W - 63L
1,479 Elo+
Party 1
Nike
Nike
zainer03
Nike
Level 43
God Stats
32W - 16L
1,593 SR
Queue Stats
282W - 287L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Infinite Risks
Persephone
18
5 / 4 / 13
11,882
540
16,169
10,509
3,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Pele
19
10 / 4 / 2
12,439
565
13,620
15,738
7,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Rynisstier
Izanami
17
5 / 2 / 2
10,747
489
9,214
11,663
4,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
SugaWhite
Sun Wukong
19
2 / 2 / 3
11,819
537
6,579
13,838
17,050
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
cobregames
Cerberus
17
2 / 3 / 8
11,068
503
6,261
18,793
15,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 7 / 3
9,845
448
13,232
18,247
6,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
MrMubaboo
Gilgamesh
16
0 / 3 / 1
9,496
432
3,321
11,433
11,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
ZambibaruRenji
Danzaburou
15
4 / 4 / 2
9,938
452
8,504
9,680
2,910
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
chiggalord
Tiamat
15
3 / 8 / 0
9,392
427
3,497
14,880
6,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
16
2 / 2 / 6
10,106
459
7,427
16,520
10,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
27
24
Kills
15
15
Deaths
24
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
6
7
3
1.07
W
Persephone
Infinite Risks
Persephone
5
4
13
2.88
L
Gilgamesh
MrMubaboo
Gilgamesh
0
3
1
0.17
W
Pele
10
4
2
2.75
W
Izanami
Rynisstier
Izanami
5
2
2
3
W
Sun Wukong
SugaWhite
Sun Wukong
2
2
3
1.75
L
Danzaburou
ZambibaruRenji
Danzaburou
4
4
2
1.25
L
Tiamat
chiggalord
Tiamat
3
8
0
0.38
W
Cerberus
cobregames
Cerberus
2
3
8
2
L
Nike
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,843
Damage
35,981
70,541
Taken
70,760
48,059
Mitigated
37,889
23,975
Healing
13,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,232
5,740
0
5,359
18,247
6,886
0
6,151
11,880
0
54,432
W
Persephone
Infinite Risks
Persephone
16,169
761
0
1,969
10,509
3,519
14
2,027
8,188
60,393
0
L
Gilgamesh
MrMubaboo
Gilgamesh
3,321
1,371
0
667
11,433
11,219
1,169
1,770
9,599
0
49,410
W
Pele
13,620
3,677
0
5,967
15,738
7,328
212
574
15,132
0
85,206
W
Izanami
Rynisstier
Izanami
9,214
5,988
1,228
5,654
11,663
4,177
3,245
0
11,663
0
83,198
W
Sun Wukong
SugaWhite
Sun Wukong
6,579
1,169
0
1,266
13,838
17,050
468
474
13,324
0
81,645
L
Danzaburou
ZambibaruRenji
Danzaburou
8,504
1,871
0
1,314
9,680
2,910
935
3,433
6,171
0
49,796
L
Tiamat
chiggalord
Tiamat
3,497
563
0
3,831
14,880
6,646
0
6,846
7,525
45,841
0
W
Cerberus
cobregames
Cerberus
6,261
192
0
7,891
18,793
15,985
749
58
18,735
52,277
0
L
Nike
7,427
578
0
2,181
16,520
10,228
0
3,253
13,155
0
53,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,955
Gold Earned
48,777
630
Minions Killed
437
0
Camps Cleared
0
2,108,558
Distance Traveled
1,926,681
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,845
448
77
4
0
433,510
8
W
Persephone
11,882
540
114
5
0
407,631
3
L
Gilgamesh
9,496
432
108
5
0
361,503
2
W
Pele
12,439
565
130
6
0
462,735
3
W
Izanami
10,747
489
123
6
0
369,711
4
W
Sun Wukong
11,819
537
149
7
0
433,696
4
L
Danzaburou
9,938
452
83
4
0
363,387
1
L
Tiamat
9,392
427
83
4
0
348,992
4
W
Cerberus
11,068
503
114
5
0
434,785
4
L
Nike
10,106
459
86
4
0
419,289
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role