Player Matchup

Mercury
Mercury
BladeOfDamocles
Mercury
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
KeroKeroBonita
Gilgamesh
Level 157
God Stats
1W - 4L
1,482 SR
Queue Stats
242W - 189L
1,611 Elo+
Party 2
Hercules
Hercules
Li1 TeRiBLe Bli
Hercules
Level 159
God Stats
4W - 1L
1,759 SR
Queue Stats
174W - 150L
1,664 Elo+
Party 2
Eset
Eset
Missxxvengeance
Eset
Level 129
God Stats
1W - 5L
1,305 SR
Queue Stats
220W - 213L
1,616 Elo+
Party 2
Apollo
Apollo
Tessa Wattson
Apollo
Level 143
God Stats
2W - 4L
1,500 SR
Queue Stats
180W - 143L
1,584 Elo+
Party 2
Team Averages
Level 131
1,509 SR
1,595 Elo+

VS

Team Averages
Level 79
1,597 SR
1,621 Elo+
Hel
Hel
 
Hel
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
BlindBeastly
Hou Yi
Level 85
God Stats
1W - 0L
1,573 SR
Queue Stats
6W - 2L
1,679 Elo+
Party 1
Hun Batz
Hun Batz
Shioretai
Hun Batz
Level 56
God Stats
1W - 0L
1,683 SR
Queue Stats
7W - 2L
1,611 Elo+
Party 1
Tiamat
Tiamat
SoloThrone
Tiamat
Level 106
God Stats
1W - 1L
1,726 SR
Queue Stats
31W - 20L
1,624 Elo+
Party 1
Odin
Odin
Thegr8cpt
Odin
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,690 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 10 / 11
10,910
682
6,053
15,463
6,996
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
KeroKeroBonita
Gilgamesh
20
13 / 5 / 8
13,493
843
20,117
24,391
22,594
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hercules
20
1 / 6 / 17
12,208
763
11,135
30,428
34,829
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
6 / 5 / 14
11,679
730
20,997
16,772
7,636
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 7 / 16
10,876
680
13,373
18,628
8,578
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
1 / 5 / 24
11,324
708
9,193
15,955
20,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hou Yi
20
8 / 3 / 20
12,731
796
23,558
12,958
7,061
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
Shioretai
Hun Batz
19
5 / 7 / 17
12,099
756
14,892
21,293
11,158
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
SoloThrone
Tiamat
20
10 / 3 / 19
13,693
856
23,236
15,347
17,095
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Odin
20
9 / 7 / 19
12,531
783
17,897
20,731
19,411
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
132
25
Kills
33
33
Deaths
25
66
Assists
99
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
5
24
2.6
L
3
10
11
0.85
W
Hou Yi
8
3
20
6
L
Gilgamesh
KeroKeroBonita
Gilgamesh
13
5
8
3.4
L
Hercules
1
6
17
1.58
L
6
5
14
2.6
W
Hun Batz
Shioretai
Hun Batz
5
7
17
1.93
W
Tiamat
SoloThrone
Tiamat
10
3
19
6.5
L
2
7
16
1.43
W
Odin
9
7
19
2.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,675
Damage
88,776
105,682
Taken
86,284
80,633
Mitigated
75,161
30,339
Healing
40,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
9,193
572
13,850
6,296
15,955
20,436
457
3,614
12,341
17,568
0
L
6,053
2,789
1,098
747
15,463
6,996
542
4,090
11,373
0
19,454
W
Hou Yi
23,558
10,642
3,294
2,897
12,958
7,061
2,462
2,562
10,396
0
46,491
L
Gilgamesh
KeroKeroBonita
Gilgamesh
20,117
3,866
1,400
4,540
24,391
22,594
183
6,486
17,905
0
37,076
L
Hercules
11,135
3,405
2,421
9,660
30,428
34,829
687
9,803
20,625
0
30,696
L
20,997
836
3,377
4,609
16,772
7,636
936
7,185
9,587
32,597
0
W
Hun Batz
Shioretai
Hun Batz
14,892
3,616
886
4,292
21,293
11,158
824
6,169
15,124
0
31,620
W
Tiamat
SoloThrone
Tiamat
23,236
2,179
2,722
3,462
15,347
17,095
1,050
2,665
12,682
47,679
0
L
13,373
7,535
275
2,212
18,628
8,578
4,222
5,746
12,882
0
28,240
W
Odin
17,897
5,170
1,276
1,350
20,731
19,411
477
5,987
14,744
2,208
31,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,166
Gold Earned
62,378
170
Minions Killed
156
0
Camps Cleared
0
1,354,958
Distance Traveled
1,436,031
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,324
708
6
0
0
285,616
0
L
Mercury
10,910
682
21
1
0
276,517
0
W
Hou Yi
12,731
796
44
3
0
271,865
3
L
Gilgamesh
13,493
843
44
3
0
288,575
3
L
Hercules
12,208
763
32
2
0
275,018
0
L
Eset
11,679
730
42
3
0
276,191
1
W
Hun Batz
12,099
756
34
2
0
270,257
1
W
Tiamat
13,693
856
49
3
0
306,498
2
L
Apollo
10,876
680
31
2
0
238,657
1
W
Odin
12,531
783
23
1
0
301,795
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role