Player Matchup

Cu Chulainn
Cu Chulainn
AshtonB23
Cu Chulainn
Level 95
God Stats
3W - 7L
1,418 SR
Queue Stats
307W - 283L
1,544 Elo+
Party 1
Ymir
Ymir
MrBmac
Ymir
Level 54
God Stats
0W - 2L
1,339 SR
Queue Stats
19W - 29L
1,472 Elo+
Party 1
Gilgamesh
Gilgamesh
TBPDJ
Gilgamesh
Level 114
God Stats
7W - 5L
1,422 SR
Queue Stats
569W - 514L
1,548 Elo+
Party 1
Danzaburou
Danzaburou
ThePhar0h
Danzaburou
Level 146
God Stats
8W - 4L
1,613 SR
Queue Stats
491W - 468L
1,551 Elo+
Party 4
Tiamat
Tiamat
deathwissh66
Tiamat
Level 28
God Stats
1W - 2L
1,746 SR
Queue Stats
29W - 19L
1,549 Elo+
Party 4
Team Averages
Level 87
1,508 SR
1,533 Elo+

VS

Team Averages
Level 71
1,528 SR
1,508 Elo+
Poseidon
Poseidon
 
Poseidon
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
GaddockTeeg12
Arachne
Level 26
God Stats
16W - 10L
1,587 SR
Queue Stats
91W - 91L
1,429 Elo+
Party 2
Hercules
Hercules
InfectiousZomB
Hercules
Level 97
God Stats
22W - 13L
1,806 SR
Queue Stats
256W - 221L
1,561 Elo+
Party 3
Cthulhu
Cthulhu
R3dL0tus
Cthulhu
Level 41
God Stats
9W - 10L
1,598 SR
Queue Stats
148W - 170L
1,533 Elo+
Party 2
Apollo
Apollo
YouRockCancelTht
Apollo
Level 103
God Stats
1W - 3L
1,151 SR
Queue Stats
233W - 202L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AshtonB23
Cu Chulainn
6
0 / 1 / 0
3,552
710
1,622
3,807
1,052
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
MrBmac
Ymir
2
0 / 2 / 0
2,650
530
121
1,728
455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gilgamesh
TBPDJ
Gilgamesh
6
2 / 1 / 0
3,842
768
1,424
3,760
1,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
ThePhar0h
Danzaburou
5
0 / 3 / 0
3,042
608
1,711
3,121
493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
6
0 / 1 / 2
3,396
679
1,653
1,752
541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
6
0 / 2 / 0
3,293
659
158
1,695
305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Arachne
5
2 / 0 / 0
3,386
677
1,031
2,568
576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Hercules
5
0 / 0 / 3
3,449
690
929
2,545
731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
R3dL0tus
Cthulhu
6
1 / 0 / 1
3,579
716
2,125
3,604
1,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
5 / 0 / 0
4,075
815
2,808
2,414
596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
8
8
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
0
2
0
0
L
Cu Chulainn
AshtonB23
Cu Chulainn
0
1
0
0
W
Arachne
2
0
0
2
W
Hercules
0
0
3
1.5
L
Ymir
MrBmac
Ymir
0
2
0
0
W
Cthulhu
R3dL0tus
Cthulhu
1
0
1
1.5
L
Gilgamesh
TBPDJ
Gilgamesh
2
1
0
2
L
Danzaburou
ThePhar0h
Danzaburou
0
3
0
0
W
5
0
0
5
L
Tiamat
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,531
Damage
7,051
14,168
Taken
12,826
3,715
Mitigated
3,982
3,018
Healing
5,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
158
26
0
250
1,695
305
0
229
1,386
15,002
0
L
Cu Chulainn
AshtonB23
Cu Chulainn
1,622
266
0
1,276
3,807
1,052
0
1,673
1,938
0
15,225
W
Arachne
1,031
689
0
682
2,568
576
0
543
1,935
0
9,161
W
Hercules
929
481
0
805
2,545
731
0
629
1,798
0
7,632
L
Ymir
MrBmac
Ymir
121
36
0
96
1,728
455
0
0
1,728
2,354
0
W
Cthulhu
R3dL0tus
Cthulhu
2,125
162
61
1,874
3,604
1,774
0
0
3,604
13,457
0
L
Gilgamesh
TBPDJ
Gilgamesh
1,424
420
0
402
3,760
1,174
0
291
3,444
0
15,227
L
Danzaburou
ThePhar0h
Danzaburou
1,711
955
0
518
3,121
493
0
0
3,121
0
9,510
W
2,808
1,861
0
1,705
2,414
596
0
85
2,329
0
17,127
L
Tiamat
1,653
158
0
726
1,752
541
54
98
1,654
9,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,482
Gold Earned
17,782
108
Minions Killed
140
0
Camps Cleared
0
429,397
Distance Traveled
447,193
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
3,293
659
37
7
0
91,557
0
L
Cu Chulainn
3,552
710
39
8
0
85,075
1
W
Arachne
3,386
677
29
6
0
85,572
2
W
Hercules
3,449
690
8
2
0
91,027
2
L
Ymir
2,650
530
2
0
0
53,260
0
W
Cthulhu
3,579
716
30
6
0
96,808
0
L
Gilgamesh
3,842
768
32
6
0
105,563
0
L
Danzaburou
3,042
608
18
4
0
95,601
2
W
Apollo
4,075
815
36
7
0
82,229
0
L
Tiamat
3,396
679
17
3
0
89,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role