Player Matchup

Nemesis
Nemesis
ChrisHeadtrip
Nemesis
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 39L
1,230 Elo+
Solo
Cerberus
Cerberus
Skellington444
Cerberus
Level 5
God Stats
1W - 0L
1,742 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
TuYanGoo
Cu Chulainn
Level 6
God Stats
1W - 0L
1,712 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Poseidon
Poseidon
quebubito
Poseidon
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
simonvonc
Hou Yi
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
242W - 232L
1,500 Elo+
Solo
Team Averages
Level 11
1,591 SR
1,446 Elo+

VS

Team Averages
Level 7
1,309 SR
1,175 Elo+
Vamana
Vamana
Crazysde
Vamana
Level 6
God Stats
5W - 8L
1,080 SR
Queue Stats
17W - 26L
1,141 Elo+
Solo
Chang'e
Chang'e
SummonerAJ
Chang'e
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Yemoja
Yemoja
TheNewSmiteKing
Yemoja
Level 5
God Stats
0W - 2L
1,273 SR
Queue Stats
1W - 6L
1,071 Elo+
Solo
Medusa
Medusa
detrafrost
Medusa
Level 17
God Stats
0W - 3L
1,277 SR
Queue Stats
1W - 8L
999 Elo+
Solo
Da Ji
Da Ji
fsdjfs
Da Ji
Level 6
God Stats
1W - 3L
1,415 SR
Queue Stats
1W - 4L
1,165 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
20
4 / 5 / 1
12,555
546
10,774
18,299
7,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
18
5 / 2 / 6
11,446
498
8,642
11,996
10,753
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
TuYanGoo
Cu Chulainn
18
5 / 5 / 2
11,784
512
8,562
16,045
10,016
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
quebubito
Poseidon
9
4 / 5 / 1
8,799
383
3,211
4,913
1,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hou Yi
simonvonc
Hou Yi
19
8 / 2 / 3
11,947
519
10,760
12,142
4,483
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Crazysde
Vamana
12
1 / 1 / 3
8,116
353
650
8,295
3,209
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
SummonerAJ
Chang'e
18
10 / 7 / 2
12,120
527
16,785
18,467
6,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 7 / 2
10,258
446
9,377
14,004
9,652
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
detrafrost
Medusa
5
0 / 6 / 1
6,291
274
1,384
5,147
2,328
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Da Ji
fsdjfs
Da Ji
17
7 / 5 / 3
11,147
485
7,679
15,681
6,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
30
26
Kills
19
19
Deaths
26
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
4
5
1
0.9
L
Vamana
Crazysde
Vamana
1
1
3
2.5
W
Cerberus
5
2
6
4
L
Chang'e
SummonerAJ
Chang'e
10
7
2
1.57
L
1
7
2
0.29
W
Cu Chulainn
TuYanGoo
Cu Chulainn
5
5
2
1.2
L
Medusa
detrafrost
Medusa
0
6
1
0.08
L
Da Ji
fsdjfs
Da Ji
7
5
3
1.7
W
Poseidon
quebubito
Poseidon
4
5
1
0.9
W
Hou Yi
simonvonc
Hou Yi
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,949
Damage
35,875
63,395
Taken
61,594
34,079
Mitigated
28,707
15,256
Healing
12,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
10,774
4,475
0
8,233
18,299
7,546
1,928
4,649
13,428
0
91,273
L
Vamana
Crazysde
Vamana
650
412
0
2,197
8,295
3,209
0
1,149
7,146
0
21,348
W
Cerberus
8,642
572
0
2,332
11,996
10,753
1,637
4,972
6,684
47,798
0
L
Chang'e
SummonerAJ
Chang'e
16,785
1,833
911
6,153
18,467
6,626
1,990
6,727
11,576
63,367
0
L
9,377
2,898
176
632
14,004
9,652
2,398
1,944
12,060
57,588
0
W
Cu Chulainn
TuYanGoo
Cu Chulainn
8,562
1,675
328
1,653
16,045
10,016
1,791
8,670
7,271
13,847
48,479
L
Medusa
detrafrost
Medusa
1,384
811
0
230
5,147
2,328
0
1,588
3,559
0
4,645
L
Da Ji
fsdjfs
Da Ji
7,679
2,469
0
2,143
15,681
6,892
450
2,160
13,461
0
51,252
W
Poseidon
quebubito
Poseidon
3,211
909
0
0
4,913
1,281
114
1,617
3,080
23,513
0
W
Hou Yi
simonvonc
Hou Yi
10,760
4,850
0
2,710
12,142
4,483
2,635
5,184
6,770
0
85,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,531
Gold Earned
47,932
570
Minions Killed
355
0
Camps Cleared
0
1,755,470
Distance Traveled
1,579,640
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,555
546
158
7
0
428,497
2
L
Vamana
8,116
353
35
2
0
330,491
0
W
Cerberus
11,446
498
110
5
0
389,063
2
L
Chang'e
12,120
527
124
5
0
388,075
1
L
Yemoja
10,258
446
94
4
0
332,245
0
W
Cu Chulainn
11,784
512
114
5
0
386,092
5
L
Medusa
6,291
274
14
1
0
138,179
0
L
Da Ji
11,147
485
88
4
0
390,650
0
W
Poseidon
8,799
383
56
2
0
157,707
1
W
Hou Yi
11,947
519
132
6
0
394,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role