Player Matchup

Ganesha
Ganesha
Cowbacon
Ganesha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,572 Elo+
Party 3
Fenrir
Fenrir
FlavourCats
Fenrir
Level 27
God Stats
2W - 4L
1,481 SR
Queue Stats
125W - 64L
1,723 Elo+
Party 3
Izanami
Izanami
MrShleemypants
Izanami
Level 160
God Stats
2W - 1L
1,903 SR
Queue Stats
185W - 158L
1,717 Elo+
Party 3
Tiamat
Tiamat
UstillSuk
Tiamat
Level 82
God Stats
2W - 1L
1,513 SR
Queue Stats
209W - 140L
1,652 Elo+
Party 3
Cu Chulainn
Cu Chulainn
kizza0206
Cu Chulainn
Level 130
God Stats
0W - 4L
1,436 SR
Queue Stats
156W - 132L
1,530 Elo+
Party 3
Team Averages
Level 83
1,566 SR
1,639 Elo+

VS

Team Averages
Level 70
1,633 SR
1,551 Elo+
Olorun
Olorun
Benglynstone97
Olorun
Level 156
God Stats
3W - 2L
1,706 SR
Queue Stats
273W - 280L
1,593 Elo+
Party 2
Ymir
Ymir
Charismo0
Ymir
Level 28
God Stats
14W - 8L
1,675 SR
Queue Stats
101W - 91L
1,521 Elo+
Party 2
Nemesis
Nemesis
Enuravall
Nemesis
Level 25
God Stats
76W - 38L
1,596 SR
Queue Stats
298W - 207L
1,551 Elo+
Party 1
Gilgamesh
Gilgamesh
SMITE-_-GOD
Gilgamesh
Level 83
God Stats
33W - 14L
1,685 SR
Queue Stats
948W - 659L
1,589 Elo+
Party 1
Anubis
Anubis
ShadowSeaker360
Anubis
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Cowbacon
Ganesha
11
1 / 3 / 8
7,299
521
5,359
9,705
5,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
13
7 / 4 / 1
8,269
591
4,976
10,969
4,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
1 / 3 / 1
7,729
552
3,643
7,471
2,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
UstillSuk
Tiamat
13
0 / 2 / 3
6,998
500
3,473
4,560
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cu Chulainn
kizza0206
Cu Chulainn
14
1 / 2 / 0
7,803
557
6,765
9,537
5,559
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 3
8,319
594
7,546
10,603
3,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ymir
13
5 / 3 / 1
8,074
577
3,255
9,078
6,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Enuravall
Nemesis
13
1 / 3 / 6
7,322
523
4,606
8,293
3,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
SMITE-_-GOD
Gilgamesh
13
2 / 1 / 2
7,658
547
6,228
10,321
5,944
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 2 / 5
7,534
538
7,052
6,845
3,377
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
31
10
Kills
14
14
Deaths
10
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
W
Ymir
5
3
1
1.83
L
Ganesha
Cowbacon
Ganesha
1
3
8
1.67
W
Nemesis
Enuravall
Nemesis
1
3
6
1.33
L
Fenrir
7
4
1
1.88
L
1
3
1
0.5
W
Gilgamesh
SMITE-_-GOD
Gilgamesh
2
1
2
3
W
2
2
5
2.25
L
Tiamat
UstillSuk
Tiamat
0
2
3
0.75
L
Cu Chulainn
kizza0206
Cu Chulainn
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,216
Damage
28,687
42,242
Taken
45,140
19,837
Mitigated
22,491
9,940
Healing
17,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,546
4,639
714
5,732
10,603
3,554
1,097
1,356
9,157
57,134
0
W
Ymir
3,255
508
0
754
9,078
6,472
0
3,181
5,796
28,046
0
L
Ganesha
Cowbacon
Ganesha
5,359
521
0
1,285
9,705
5,203
0
5,401
4,304
23,228
0
W
Nemesis
Enuravall
Nemesis
4,606
2,517
0
1,682
8,293
3,144
1,488
2,282
5,939
0
36,776
L
Fenrir
4,976
752
0
3,340
10,969
4,125
0
3,418
7,551
0
40,177
L
3,643
2,059
0
1,888
7,471
2,411
3,460
4,631
2,840
0
57,614
W
Gilgamesh
SMITE-_-GOD
Gilgamesh
6,228
2,336
0
4,322
10,321
5,944
453
870
9,411
0
42,573
W
7,052
453
0
4,323
6,845
3,377
177
1,453
5,284
54,288
0
L
Tiamat
UstillSuk
Tiamat
3,473
750
0
1,152
4,560
2,539
232
3,210
1,350
33,476
0
L
Cu Chulainn
kizza0206
Cu Chulainn
6,765
963
0
2,275
9,537
5,559
0
1,193
8,344
3,869
45,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,098
Gold Earned
38,907
407
Minions Killed
465
0
Camps Cleared
0
1,394,228
Distance Traveled
1,343,465
28
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,319
594
130
9
0
259,825
6
W
Ymir
8,074
577
49
4
0
268,541
1
L
Ganesha
7,299
521
6
0
0
289,220
4
W
Nemesis
7,322
523
81
6
0
289,677
2
L
Fenrir
8,269
591
81
6
0
276,210
8
L
Izanami
7,729
552
118
8
0
265,543
6
W
Gilgamesh
7,658
547
92
7
0
274,372
2
W
Anubis
7,534
538
113
8
0
251,050
4
L
Tiamat
6,998
500
107
8
0
288,849
8
L
Cu Chulainn
7,803
557
95
7
0
274,406
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role