Player Matchup

Cthulhu
Cthulhu
AustralianGravy
Cthulhu
Level 65
God Stats
3W - 3L
1,612 SR
Queue Stats
89W - 97L
1,483 Elo+
Party 1
Merlin
Merlin
Azorah1802
Merlin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 97L
1,478 Elo+
Party 1
Achilles
Achilles
Yahirim
Achilles
Level 49
God Stats
14W - 24L
1,372 SR
Queue Stats
102W - 101L
1,519 Elo+
Solo
Team Averages
Level 47
1,495 SR
1,493 Elo+

VS

Team Averages
Level 37
1,562 SR
1,474 Elo+
Neith
Neith
BooyahHUN
Neith
Level 5
God Stats
2W - 5L
1,186 SR
Queue Stats
3W - 9L
1,179 Elo+
Solo
Bellona
Bellona
Crunchster
Bellona
Level 83
God Stats
49W - 35L
1,780 SR
Queue Stats
295W - 209L
1,617 Elo+
Party 2
Ra
Ra
rage0kevin
Ra
Level 22
God Stats
16W - 7L
1,721 SR
Queue Stats
226W - 151L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 4
10,151
781
9,369
15,792
14,390
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Azorah1802
Merlin
12
3 / 7 / 3
9,040
695
10,459
11,573
3,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Yahirim
Achilles
12
3 / 7 / 4
9,088
699
9,879
15,674
13,813
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BooyahHUN
Neith
12
3 / 5 / 8
9,266
713
7,735
9,740
3,639
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
Crunchster
Bellona
14
3 / 4 / 15
10,590
815
11,429
17,329
10,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
13 / 2 / 5
11,831
910
16,041
12,870
5,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
11
Kills
19
19
Deaths
11
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
5
5
4
1.4
L
Merlin
Azorah1802
Merlin
3
7
3
0.64
W
Neith
BooyahHUN
Neith
3
5
8
1.4
W
Bellona
Crunchster
Bellona
3
4
15
2.63
L
Achilles
Yahirim
Achilles
3
7
4
0.71
W
13
2
5
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,707
Damage
35,205
43,039
Taken
39,939
31,925
Mitigated
19,653
3,166
Healing
16,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,369
1,049
72
778
15,792
14,390
0
6,012
9,545
26,034
0
L
Merlin
Azorah1802
Merlin
10,459
1,026
0
1,175
11,573
3,722
0
3,323
8,052
49,105
0
W
Neith
BooyahHUN
Neith
7,735
3,018
0
1,709
9,740
3,639
1,268
6,369
3,371
0
14,163
W
Bellona
Crunchster
Bellona
11,429
6,346
0
3,785
17,329
10,121
1,031
6,893
10,436
257
47,202
L
Achilles
Yahirim
Achilles
9,879
1,371
0
1,141
15,674
13,813
0
6,310
9,087
0
30,376
W
16,041
3,043
2,643
8,177
12,870
5,893
777
6,638
6,232
65,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,279
Gold Earned
31,687
138
Minions Killed
170
0
Camps Cleared
0
678,728
Distance Traveled
739,170
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,151
781
49
4
0
257,321
3
L
Merlin
9,040
695
56
4
0
196,559
2
W
Neith
9,266
713
9
1
0
200,218
0
W
Bellona
10,590
815
40
3
0
265,911
2
L
Achilles
9,088
699
33
3
0
224,848
5
W
Ra
11,831
910
121
9
0
273,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role