Player Matchup

Chang'e
Chang'e
Gold II
Ramuthra000
Chang'e
Gold II
Level 158
God Stats
9W - 1L
1,855 SR
Queue Stats
20W - 23L
1,739 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 158
1,855 SR
1,739 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 68
1,500 SR
1,695 MMR
Erlang Shen
Erlang Shen
Bronze III
FeddyQuan
Erlang Shen
Bronze III
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 14L
1,695 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ramuthra000
Chang'e
17
7 / 0 / 0
10,588
963
10,166
10,059
4,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
TiamatAh Muzen CabVamanaKaliBellona

VS

Bans
PoseidonOsirisSetFenrirBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FeddyQuan
Erlang Shen
13
0 / 7 / 0
7,299
664
5,919
15,033
12,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
7
Kills
0
0
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
FeddyQuan
Erlang Shen
0
7
0
0
W
Chang'e
Ramuthra000
Chang'e
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,166
Damage
5,919
10,059
Taken
15,033
4,208
Mitigated
12,921
6,531
Healing
2,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
FeddyQuan
Erlang Shen
5,919
2,978
0
2,935
15,033
12,921
0
10,302
4,731
0
38,314
W
Chang'e
Ramuthra000
Chang'e
10,166
2,029
0
6,531
10,059
4,208
1,530
67
9,992
68,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,588
Gold Earned
7,299
130
Minions Killed
50
0
Camps Cleared
0
204,650
Distance Traveled
178,931
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,299
664
50
5
0
178,931
0
W
Chang'e
10,588
963
130
12
0
204,650
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role