Player Matchup

Da Ji
Da Ji
CandleQueen
Da Ji
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 94L
1,321 Elo+
Party 1
Cerberus
Cerberus
Notxenomoph
Cerberus
Level 42
God Stats
8W - 11L
1,561 SR
Queue Stats
177W - 233L
1,352 Elo+
Party 1
Medusa
Medusa
Q7205491
Medusa
Level 34
God Stats
6W - 9L
1,398 SR
Queue Stats
120W - 152L
1,375 Elo+
Party 1
Sun Wukong
Sun Wukong
TxZenman
Sun Wukong
Level 25
God Stats
6W - 6L
1,401 SR
Queue Stats
161W - 170L
1,369 Elo+
Party 3
Baron Samedi
Baron Samedi
Ze1ta
Baron Samedi
Level 49
God Stats
16W - 36L
1,327 SR
Queue Stats
552W - 552L
1,246 Elo+
Party 3
Team Averages
Level 38
1,437 SR
1,332 Elo+

VS

Team Averages
Level 55
1,441 SR
1,318 Elo+
Discordia
Discordia
DavPeGu
Discordia
Level 75
God Stats
6W - 5L
1,500 SR
Queue Stats
67W - 152L
1,210 Elo+
Party 2
Xing Tian
Xing Tian
Il_Propotamo
Xing Tian
Level 66
God Stats
18W - 23L
1,213 SR
Queue Stats
88W - 160L
1,288 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Zefir0s
Ah Muzen Cab
Level 87
God Stats
18W - 18L
1,609 SR
Queue Stats
499W - 628L
1,242 Elo+
Party 2
Thanatos
Thanatos
rober7o
Thanatos
Level 8
God Stats
39W - 37L
1,343 SR
Queue Stats
236W - 365L
1,314 Elo+
Party 2
Tyr
Tyr
starXzen
Tyr
Level 39
God Stats
28W - 24L
1,540 SR
Queue Stats
235W - 222L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 6 / 4
10,627
559
6,637
15,022
6,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Notxenomoph
Cerberus
13
2 / 9 / 5
8,632
454
7,337
18,745
12,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
Q7205491
Medusa
15
2 / 5 / 6
9,434
497
7,357
10,385
3,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
TxZenman
Sun Wukong
14
2 / 8 / 3
8,606
453
5,046
15,828
10,257
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
Ze1ta
Baron Samedi
14
3 / 3 / 9
8,929
470
14,014
10,331
5,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DavPeGu
Discordia
14
3 / 3 / 10
9,323
491
8,732
8,102
2,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
Il_Propotamo
Xing Tian
13
3 / 5 / 16
9,899
521
5,977
14,373
12,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Muzen Cab
Zefir0s
Ah Muzen Cab
17
13 / 3 / 4
11,440
602
20,270
17,099
5,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
rober7o
Thanatos
15
3 / 5 / 6
9,246
487
5,295
16,021
5,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
9 / 1 / 3
11,157
587
11,495
11,809
12,479
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
70
16
Kills
31
31
Deaths
17
27
Assists
39
Player
Kills
Deaths
Assists
KDA
L
7
6
4
1.5
W
Discordia
DavPeGu
Discordia
3
3
10
2.67
W
Xing Tian
Il_Propotamo
Xing Tian
3
5
16
2.2
L
Cerberus
Notxenomoph
Cerberus
2
9
5
0.5
L
Medusa
Q7205491
Medusa
2
5
6
1
L
Sun Wukong
TxZenman
Sun Wukong
2
8
3
0.44
L
Baron Samedi
Ze1ta
Baron Samedi
3
3
9
2.5
W
Ah Muzen Cab
Zefir0s
Ah Muzen Cab
13
3
4
5
W
Thanatos
rober7o
Thanatos
3
5
6
1.2
W
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,391
Damage
51,769
70,311
Taken
67,404
37,079
Mitigated
39,043
13,732
Healing
27,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,637
1,202
0
3,048
15,022
6,158
0
4,007
10,899
0
48,032
W
Discordia
DavPeGu
Discordia
8,732
984
0
819
8,102
2,758
0
2,876
5,226
42,257
0
W
Xing Tian
Il_Propotamo
Xing Tian
5,977
1,108
0
1,728
14,373
12,551
377
5,186
9,187
16,890
0
L
Cerberus
Notxenomoph
Cerberus
7,337
730
242
4,143
18,745
12,348
159
2,858
15,685
31,471
0
L
Medusa
Q7205491
Medusa
7,357
3,388
0
0
10,385
3,305
957
1,504
8,739
0
51,056
L
Sun Wukong
TxZenman
Sun Wukong
5,046
758
207
1,182
15,828
10,257
0
1,652
14,094
0
40,146
L
Baron Samedi
Ze1ta
Baron Samedi
14,014
1,063
1,115
3,795
10,331
5,011
0
3,739
6,185
47,495
0
W
Ah Muzen Cab
Zefir0s
Ah Muzen Cab
20,270
11,013
0
9,090
17,099
5,858
890
7,022
10,077
0
96,109
W
Thanatos
rober7o
Thanatos
5,295
1,184
0
12,406
16,021
5,397
0
4,066
11,955
0
57,977
W
11,495
2,726
0
3,602
11,809
12,479
1,611
2,201
9,608
0
57,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,228
Gold Earned
51,065
413
Minions Killed
449
0
Camps Cleared
0
1,710,302
Distance Traveled
1,637,667
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,627
559
83
4
0
343,016
0
W
Discordia
9,323
491
79
4
0
297,301
5
W
Xing Tian
9,899
521
20
1
0
329,921
8
L
Cerberus
8,632
454
81
4
0
346,495
0
L
Medusa
9,434
497
106
6
0
348,128
3
L
Sun Wukong
8,606
453
66
3
0
355,624
0
L
Baron Samedi
8,929
470
77
4
0
317,039
3
W
Ah Muzen Cab
11,440
602
145
8
0
300,649
4
W
Thanatos
9,246
487
88
5
0
346,962
0
W
Tyr
11,157
587
117
6
0
362,834
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role