Player Matchup

Bacchus
Bacchus
GONCHI1909
Bacchus
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
121W - 117L
1,468 Elo+
Party 2
Mulan
Mulan
bart_allen26
Mulan
Level 65
God Stats
3W - 0L
1,500 SR
Queue Stats
206W - 199L
1,496 Elo+
Party 2
Raijin
Raijin
esteban11632
Raijin
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 84L
1,444 Elo+
Party 2
Team Averages
Level 93
1,500 SR
1,469 Elo+

VS

Team Averages
Level 64
1,464 SR
1,510 Elo+
Ah Puch
Ah Puch
Immortal_Elien
Ah Puch
Level 78
God Stats
2W - 4L
1,500 SR
Queue Stats
74W - 80L
1,549 Elo+
Party 1
Nemesis
Nemesis
bruhsause
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hercules
Hercules
phelpshero
Hercules
Level 109
God Stats
10W - 17L
1,393 SR
Queue Stats
150W - 164L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GONCHI1909
Bacchus
12
7 / 2 / 10
9,276
773
10,520
9,449
10,832
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
5 / 1 / 10
8,949
746
8,510
10,655
7,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Raijin
12
7 / 1 / 10
9,157
763
7,772
5,192
1,748
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
8,285
690
8,355
7,924
3,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
bruhsause
Nemesis
9
0 / 11 / 1
6,756
563
3,522
11,969
4,059
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
phelpshero
Hercules
9
2 / 3 / 2
8,405
700
5,108
13,299
10,381
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
19
Kills
4
4
Deaths
19
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
GONCHI1909
Bacchus
7
2
10
6
L
2
5
2
0.6
W
5
1
10
10
L
Nemesis
bruhsause
Nemesis
0
11
1
0.05
W
Raijin
7
1
10
12
L
Hercules
phelpshero
Hercules
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,802
Damage
16,985
25,296
Taken
33,192
20,518
Mitigated
17,485
3,215
Healing
6,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
GONCHI1909
Bacchus
10,520
823
0
794
9,449
10,832
82
3,854
5,595
20,965
0
L
8,355
903
322
1,338
7,924
3,045
256
5,219
2,630
31,470
1,324
W
8,510
2,057
0
1,110
10,655
7,938
0
3,040
7,615
0
34,189
L
Nemesis
bruhsause
Nemesis
3,522
1,093
0
767
11,969
4,059
72
6,721
5,048
0
10,333
W
Raijin
7,772
1,183
0
1,311
5,192
1,748
111
1,370
3,822
24,281
0
L
Hercules
phelpshero
Hercules
5,108
1,224
147
3,647
13,299
10,381
391
6,388
6,736
0
14,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,382
Gold Earned
23,446
112
Minions Killed
86
0
Camps Cleared
0
675,347
Distance Traveled
583,272
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,276
773
18
2
0
238,678
3
L
Ah Puch
8,285
690
53
4
0
163,376
1
W
Mulan
8,949
746
61
5
0
230,687
0
L
Nemesis
6,756
563
19
2
0
215,866
0
W
Raijin
9,157
763
33
3
0
205,982
5
L
Hercules
8,405
700
14
1
0
204,030
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role