Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
Aceinone87y
Cupid
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,565 Elo+
Solo
Gilgamesh
Gilgamesh
NOOBishBuBBleS0
Gilgamesh
Level 120
God Stats
2W - 3L
1,588 SR
Queue Stats
42W - 37L
1,646 Elo+
Solo
Ra
Ra
xXJammiesXx
Ra
Level 88
God Stats
1W - 0L
1,658 SR
Queue Stats
2W - 4L
1,309 Elo+
Party 2
Team Averages
Level 110
1,561 SR
1,505 Elo+

VS

Team Averages
Level 82
1,565 SR
1,570 Elo+
Gilgamesh
Gilgamesh
CyanideHen1ai
Gilgamesh
Level 88
God Stats
4W - 2L
1,699 SR
Queue Stats
11W - 23L
1,534 Elo+
Party 1
Kuzenbo
Kuzenbo
CyanideKombucha
Kuzenbo
Level 99
God Stats
0W - 1L
1,655 SR
Queue Stats
10W - 22L
1,489 Elo+
Party 1
Danzaburou
Danzaburou
Cyanideanimetrap
Danzaburou
Level 39
God Stats
0W - 2L
1,407 SR
Queue Stats
6W - 12L
1,613 Elo+
Party 1
Sol
Sol
eternityembrace
Sol
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
16
4 / 0 / 12
10,822
832
7,998
14,163
10,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
10 / 1 / 5
11,537
887
13,588
11,036
4,793
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
NOOBishBuBBleS0
Gilgamesh
15
3 / 0 / 6
10,681
822
9,894
7,634
4,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
4 / 0 / 8
10,353
796
10,312
7,863
3,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CyanideHen1ai
Gilgamesh
14
0 / 7 / 1
9,085
699
8,848
19,795
9,712
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 4 / 0
7,635
587
6,221
10,409
11,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Cyanideanimetrap
Danzaburou
15
1 / 5 / 0
8,994
692
6,057
10,843
4,740
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 5 / 0
8,119
625
9,512
13,198
4,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
2
21
Kills
1
1
Deaths
21
31
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
4
0
12
10
W
10
1
5
12.5
L
Gilgamesh
CyanideHen1ai
Gilgamesh
0
7
1
0.07
L
0
4
0
0
L
Danzaburou
Cyanideanimetrap
Danzaburou
1
5
0
0.2
W
Gilgamesh
NOOBishBuBBleS0
Gilgamesh
3
0
6
6
L
0
5
0
0
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,792
Damage
30,638
40,696
Taken
54,245
22,850
Mitigated
30,417
18,658
Healing
10,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
7,998
2,844
2,919
4,079
14,163
10,158
679
7,121
7,042
21,618
0
W
13,588
7,806
84
3,859
11,036
4,793
1,672
4,904
6,132
0
38,828
L
Gilgamesh
CyanideHen1ai
Gilgamesh
8,848
1,541
706
3,980
19,795
9,712
0
5,703
14,092
0
20,104
L
6,221
1,555
0
3
10,409
11,167
0
4,665
5,744
14,379
0
L
Danzaburou
Cyanideanimetrap
Danzaburou
6,057
2,088
0
1,059
10,843
4,740
1,004
3,025
7,818
0
29,581
W
Gilgamesh
NOOBishBuBBleS0
Gilgamesh
9,894
3,749
0
1,910
7,634
4,567
1,130
1,573
6,061
0
23,711
L
9,512
356
231
4,762
13,198
4,798
800
5,345
7,853
36,493
0
W
10,312
706
2,027
3,780
7,863
3,332
755
2,533
5,330
41,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,393
Gold Earned
33,833
214
Minions Killed
155
9
Camps Cleared
4
921,824
Distance Traveled
855,972
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,822
832
27
2
4
246,456
1
W
Cupid
11,537
887
77
6
2
246,233
1
L
Gilgamesh
9,085
699
18
1
0
213,608
2
L
Kuzenbo
7,635
587
9
1
1
240,184
0
L
Danzaburou
8,994
692
72
6
0
184,128
0
W
Gilgamesh
10,681
822
25
2
1
160,211
1
L
Sol
8,119
625
56
4
3
218,052
0
W
Ra
10,353
796
85
7
2
268,924
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role