Player Matchup

Ra
Ra
A1rz
Ra
Level 44
God Stats
3W - 3L
1,664 SR
Queue Stats
280W - 321L
1,377 Elo+
Party 1
Ares
Ares
Nardo_092
Ares
Level 44
God Stats
2W - 5L
1,241 SR
Queue Stats
605W - 723L
1,417 Elo+
Party 4
King Arthur
King Arthur
Tutumpak
King Arthur
Level 40
God Stats
47W - 63L
1,348 SR
Queue Stats
697W - 863L
1,318 Elo+
Party 4
Olorun
Olorun
dragonheart559
Olorun
Level 27
God Stats
9W - 20L
1,353 SR
Queue Stats
439W - 522L
1,348 Elo+
Party 1
Fenrir
Fenrir
jenagu
Fenrir
Level 28
God Stats
1W - 1L
1,772 SR
Queue Stats
262W - 386L
1,248 Elo+
Party 4
Team Averages
Level 37
1,476 SR
1,342 Elo+

VS

Team Averages
Level 69
1,663 SR
1,507 Elo+
Artemis
Artemis
EmanHA293
Artemis
Level 80
God Stats
26W - 21L
1,724 SR
Queue Stats
245W - 341L
1,341 Elo+
Party 3
Nu Wa
Nu Wa
Falsa3oN
Nu Wa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
mightykabom
Yemoja
Level 12
God Stats
3W - 2L
1,494 SR
Queue Stats
3W - 5L
1,365 Elo+
Party 3
Tsukuyomi
Tsukuyomi
rolter43
Tsukuyomi
Level 29
God Stats
3W - 2L
1,791 SR
Queue Stats
45W - 28L
1,648 Elo+
Party 2
Gilgamesh
Gilgamesh
uNuSeFuL
Gilgamesh
Level 138
God Stats
9W - 3L
1,805 SR
Queue Stats
136W - 106L
1,682 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
A1rz
Ra
19
4 / 10 / 0
12,032
501
14,586
17,948
7,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
16
3 / 8 / 1
9,703
404
4,870
29,613
22,672
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Tutumpak
King Arthur
14
0 / 11 / 0
8,736
364
6,092
26,822
18,444
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 13 / 3
8,398
350
6,411
19,275
6,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
jenagu
Fenrir
13
0 / 11 / 1
8,282
345
3,137
19,845
8,822
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
EmanHA293
Artemis
18
7 / 1 / 14
12,673
528
14,906
13,048
7,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Falsa3oN
Nu Wa
20
2 / 1 / 14
12,862
536
20,137
10,599
4,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
17
4 / 0 / 16
12,141
506
8,045
10,847
9,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
rolter43
Tsukuyomi
20
21 / 3 / 10
15,174
632
23,142
22,537
11,111
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilgamesh
uNuSeFuL
Gilgamesh
20
19 / 2 / 6
15,509
646
25,614
23,866
15,884
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
113
7
Kills
53
53
Deaths
7
5
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Ra
A1rz
Ra
4
10
0
0.4
W
Artemis
EmanHA293
Artemis
7
1
14
14
W
Nu Wa
Falsa3oN
Nu Wa
2
1
14
9
L
Ares
3
8
1
0.44
L
King Arthur
Tutumpak
King Arthur
0
11
0
0
L
0
13
3
0.12
L
Fenrir
jenagu
Fenrir
0
11
1
0.05
W
Yemoja
4
0
16
12
W
Tsukuyomi
rolter43
Tsukuyomi
21
3
10
8.67
W
Gilgamesh
uNuSeFuL
Gilgamesh
19
2
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,096
Damage
91,844
113,503
Taken
80,897
63,367
Mitigated
48,358
21,134
Healing
31,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
A1rz
Ra
14,586
399
502
2,165
17,948
7,191
105
4,837
12,569
95,116
0
W
Artemis
EmanHA293
Artemis
14,906
5,846
0
6,027
13,048
7,534
3,954
3,808
9,200
0
82,400
W
Nu Wa
Falsa3oN
Nu Wa
20,137
7,146
0
3,179
10,599
4,536
2,776
5,759
4,374
89,320
0
L
Ares
4,870
509
406
6,624
29,613
22,672
0
9,350
20,021
27,516
0
L
King Arthur
Tutumpak
King Arthur
6,092
868
0
4,768
26,822
18,444
224
4,670
21,853
0
49,110
L
6,411
1,703
348
2,993
19,275
6,238
0
4,903
14,208
50,018
0
L
Fenrir
jenagu
Fenrir
3,137
476
0
3,328
19,845
8,822
0
3,340
16,361
0
47,859
W
Yemoja
8,045
1,577
2,667
2,962
10,847
9,293
1,464
6,083
4,658
30,092
0
W
Tsukuyomi
rolter43
Tsukuyomi
23,142
7,005
0
9,769
22,537
11,111
1,112
5,625
16,464
0
120,095
W
Gilgamesh
uNuSeFuL
Gilgamesh
25,614
8,364
0
6,656
23,866
15,884
2,359
6,208
17,564
0
130,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,151
Gold Earned
68,359
441
Minions Killed
664
0
Camps Cleared
0
2,033,700
Distance Traveled
2,229,102
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,032
501
176
7
0
431,155
1
W
Artemis
12,673
528
135
6
0
421,041
7
W
Nu Wa
12,862
536
137
6
0
418,924
3
L
Ares
9,703
404
34
1
0
370,467
5
L
King Arthur
8,736
364
75
3
0
423,799
3
L
Olorun
8,398
350
75
3
0
363,442
0
L
Fenrir
8,282
345
81
3
0
444,837
4
W
Yemoja
12,141
506
36
2
0
447,636
2
W
Tsukuyomi
15,174
632
162
7
0
497,265
3
W
Gilgamesh
15,509
646
194
8
0
444,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role