Player Matchup

Thanatos
Thanatos
GoldenMaglus
Thanatos
Level 29
God Stats
6W - 9L
1,516 SR
Queue Stats
64W - 61L
1,512 Elo+
Solo
Olorun
Olorun
Kaverrr
Olorun
Level 3
God Stats
1W - 1L
1,275 SR
Queue Stats
1W - 2L
1,237 Elo+
Solo
Xing Tian
Xing Tian
KyronX1
Xing Tian
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
MatieehuGamer
Hades
Level 45
God Stats
20W - 19L
1,649 SR
Queue Stats
28W - 42L
1,410 Elo+
Party 2
Anhur
Anhur
pedriboii
Anhur
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 36L
1,517 Elo+
Party 2
Team Averages
Level 20
1,488 SR
1,435 Elo+

VS

Team Averages
Level 29
1,613 SR
1,564 Elo+
He Bo
He Bo
Alej4ndrox_PY
He Bo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 33L
1,470 Elo+
Party 1
Gilgamesh
Gilgamesh
HGDFM
Gilgamesh
Level 25
God Stats
15W - 4L
1,821 SR
Queue Stats
38W - 32L
1,470 Elo+
Party 1
Apollo
Apollo
NiKORAASU
Apollo
Level 5
God Stats
3W - 1L
1,765 SR
Queue Stats
20W - 4L
1,863 Elo+
Party 1
Thanatos
Thanatos
Shelbynho
Thanatos
Level 17
God Stats
13W - 9L
1,379 SR
Queue Stats
274W - 235L
1,477 Elo+
Solo
Hercules
Hercules
yKERMILION-SEP
Hercules
Level 11
God Stats
10W - 14L
1,600 SR
Queue Stats
108W - 106L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GoldenMaglus
Thanatos
8
4 / 1 / 0
4,655
776
1,482
3,608
1,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Olorun
Kaverrr
Olorun
5
0 / 3 / 2
3,560
593
985
2,987
752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
KyronX1
Xing Tian
6
2 / 0 / 2
4,432
739
1,313
3,050
868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

7
0 / 1 / 1
3,946
658
1,817
3,146
1,714
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Anhur
pedriboii
Anhur
6
0 / 0 / 1
3,827
638
957
2,472
390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
3,572
595
1,823
3,027
700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
HGDFM
Gilgamesh
8
3 / 2 / 0
4,563
761
2,365
3,987
1,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Boots

Boots

+6%
Movement Speed

Apollo
NiKORAASU
Apollo
6
2 / 1 / 0
3,854
642
1,605
2,883
647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thanatos
Shelbynho
Thanatos
1
0 / 0 / 0
2,715
453
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hercules
6
0 / 1 / 0
3,856
643
1,011
2,929
849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
6
Kills
5
5
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Thanatos
GoldenMaglus
Thanatos
4
1
0
4
L
Gilgamesh
HGDFM
Gilgamesh
3
2
0
1.5
W
Olorun
Kaverrr
Olorun
0
3
2
0.33
W
Xing Tian
KyronX1
Xing Tian
2
0
2
3
W
0
1
1
0.5
L
Apollo
NiKORAASU
Apollo
2
1
0
2
L
Thanatos
Shelbynho
Thanatos
0
0
0
0
W
Anhur
pedriboii
Anhur
0
0
1
0.5
L
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,554
Damage
6,804
15,263
Taken
12,826
4,885
Mitigated
3,576
6,900
Healing
4,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,823
139
0
975
3,027
700
0
1,025
2,002
10,893
0
W
Thanatos
GoldenMaglus
Thanatos
1,482
511
0
3,322
3,608
1,161
0
192
3,356
0
14,606
L
Gilgamesh
HGDFM
Gilgamesh
2,365
955
0
1,076
3,987
1,380
0
2,215
1,772
0
15,179
W
Olorun
Kaverrr
Olorun
985
427
0
374
2,987
752
36
922
1,975
10,299
0
W
Xing Tian
KyronX1
Xing Tian
1,313
36
0
465
3,050
868
0
431
2,605
6,695
0
W
1,817
164
0
1,243
3,146
1,714
0
0
3,146
12,885
0
L
Apollo
NiKORAASU
Apollo
1,605
1,260
0
750
2,883
647
0
408
2,475
0
12,711
L
Thanatos
Shelbynho
Thanatos
0
0
0
0
0
0
0
0
0
0
0
W
Anhur
pedriboii
Anhur
957
489
0
1,496
2,472
390
50
74
2,358
0
12,748
L
Hercules
1,011
241
0
1,437
2,929
849
0
467
2,462
0
10,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,420
Gold Earned
18,560
142
Minions Killed
106
0
Camps Cleared
0
576,002
Distance Traveled
471,580
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
3,572
595
26
4
0
95,120
1
W
Thanatos
4,655
776
40
7
0
130,373
0
L
Gilgamesh
4,563
761
33
6
0
118,811
0
W
Olorun
3,560
593
16
3
0
102,841
0
W
Xing Tian
4,432
739
21
4
0
131,349
6
W
Hades
3,946
658
30
5
0
89,152
2
L
Apollo
3,854
642
27
5
0
118,701
1
L
Thanatos
2,715
453
0
0
0
7,296
0
W
Anhur
3,827
638
35
6
0
122,287
1
L
Hercules
3,856
643
20
3
0
131,652
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role