Player Matchup

Danzaburou
Danzaburou
Glubbert
Danzaburou
Level 20
God Stats
10W - 9L
1,596 SR
Queue Stats
112W - 78L
1,711 Elo+
Solo
Achilles
Achilles
JcommIsACult
Achilles
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
OneTrickyDuuuuud
Baba Yaga
Level 24
God Stats
4W - 6L
1,323 SR
Queue Stats
83W - 53L
1,676 Elo+
Solo
Ares
Ares
TheHavaar
Ares
Level 28
God Stats
2W - 1L
1,696 SR
Queue Stats
123W - 58L
1,824 Elo+
Solo
Arachne
Arachne
Zukazon
Arachne
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,667 Elo+
Solo
Team Averages
Level 19
1,523 SR
1,676 Elo+

VS

Team Averages
Level 9
1,494 SR
1,775 Elo+
Guan Yu
Guan Yu
ADiabeticKid
Guan Yu
Level 13
God Stats
31W - 26L
1,648 SR
Queue Stats
81W - 65L
1,664 Elo+
Party 1
Ganesha
Ganesha
CheeckSniffer
Ganesha
Level 5
God Stats
1W - 2L
1,324 SR
Queue Stats
6W - 2L
1,824 Elo+
Party 1
Rama
Rama
LokiWasAMistake
Rama
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 8L
1,851 Elo+
Party 1
Kukulkan
Kukulkan
OKbink
Kukulkan
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 56L
1,711 Elo+
Solo
Ne Zha
Ne Zha
vJove
Ne Zha
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 10L
1,824 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Glubbert
Danzaburou
7
1 / 4 / 1
4,640
580
3,198
5,560
1,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
JcommIsACult
Achilles
4
0 / 1 / 0
3,652
457
1,370
2,111
469
Baba Yaga
10
1 / 1 / 2
5,490
686
2,292
2,137
705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ares
8
2 / 2 / 2
5,071
634
3,917
6,223
2,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
Zukazon
Arachne
6
1 / 3 / 0
4,220
528
2,318
4,977
1,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ADiabeticKid
Guan Yu
9
1 / 0 / 1
4,950
619
2,720
4,891
3,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
6
0 / 3 / 2
4,336
542
665
5,314
2,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 0 / 3
5,602
700
4,148
4,116
1,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
OKbink
Kukulkan
9
1 / 2 / 2
5,484
686
1,423
3,717
1,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ne Zha
vJove
Ne Zha
10
7 / 0 / 1
6,329
791
2,088
4,736
1,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
5
Kills
11
11
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
ADiabeticKid
Guan Yu
1
0
1
1.5
W
Ganesha
0
3
2
0.33
L
Danzaburou
Glubbert
Danzaburou
1
4
1
0.38
L
Achilles
JcommIsACult
Achilles
0
1
0
0
W
2
0
3
3.5
W
Kukulkan
OKbink
Kukulkan
1
2
2
1
L
Baba Yaga
1
1
2
2
L
Ares
2
2
2
1.5
L
Arachne
Zukazon
Arachne
1
3
0
0.33
W
Ne Zha
vJove
Ne Zha
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,095
Damage
11,044
21,008
Taken
22,774
6,373
Mitigated
8,928
5,584
Healing
10,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
ADiabeticKid
Guan Yu
2,720
273
0
2,962
4,891
3,001
296
1,257
3,634
0
17,345
W
Ganesha
665
69
0
1,386
5,314
2,272
0
1,823
3,457
8,105
0
L
Danzaburou
Glubbert
Danzaburou
3,198
1,792
0
1,289
5,560
1,325
0
72
5,488
0
19,424
L
Achilles
JcommIsACult
Achilles
1,370
242
0
564
2,111
469
0
0
2,011
0
7,259
W
4,148
3,741
0
2,475
4,116
1,112
246
798
3,318
0
29,323
W
Kukulkan
OKbink
Kukulkan
1,423
232
0
807
3,717
1,183
0
2,147
1,420
32,432
0
L
Baba Yaga
2,292
291
0
1,068
2,137
705
0
669
1,468
31,583
0
L
Ares
3,917
508
0
2,241
6,223
2,842
0
289
5,877
12,966
0
L
Arachne
Zukazon
Arachne
2,318
1,854
0
422
4,977
1,032
0
1,058
3,894
0
16,937
W
Ne Zha
vJove
Ne Zha
2,088
825
0
3,362
4,736
1,360
0
0
4,736
0
27,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,073
Gold Earned
26,701
185
Minions Killed
259
0
Camps Cleared
0
681,460
Distance Traveled
807,296
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
4,950
619
39
5
0
158,554
0
W
Ganesha
4,336
542
1
0
0
156,917
5
L
Danzaburou
4,640
580
46
6
0
136,024
3
L
Achilles
3,652
457
9
1
0
55,684
0
W
Rama
5,602
700
74
9
0
148,663
1
W
Kukulkan
5,484
686
84
11
0
148,274
1
L
Baba Yaga
5,490
686
72
9
0
174,895
1
L
Ares
5,071
634
15
2
0
165,883
2
L
Arachne
4,220
528
43
5
0
148,974
0
W
Ne Zha
6,329
791
61
8
0
194,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role