Player Matchup

Gilgamesh
Gilgamesh
Banbøø
Gilgamesh
Level 29
God Stats
3W - 1L
1,530 SR
Queue Stats
72W - 67L
1,648 Elo+
Solo
Cupid
Cupid
DinSSKİ
Cupid
Level 26
God Stats
16W - 16L
1,714 SR
Queue Stats
470W - 429L
1,592 Elo+
Party 1
Fenrir
Fenrir
GolDRoger00
Fenrir
Level 24
God Stats
10W - 3L
1,639 SR
Queue Stats
91W - 75L
1,620 Elo+
Party 1
Scylla
Scylla
IamAnju
Scylla
Level 4
God Stats
15W - 9L
1,813 SR
Queue Stats
21W - 15L
1,777 Elo+
Solo
Ares
Ares
KaminoTempest
Ares
Level 28
God Stats
6W - 0L
1,928 SR
Queue Stats
187W - 156L
1,606 Elo+
Party 1
Team Averages
Level 22
1,725 SR
1,649 Elo+

VS

Team Averages
Level 17
1,581 SR
1,693 Elo+
Nu Wa
Nu Wa
JuIiusSeizure
Nu Wa
Level 23
God Stats
4W - 4L
1,224 SR
Queue Stats
152W - 114L
1,666 Elo+
Solo
Izanami
Izanami
Lucano77
Izanami
Level 29
God Stats
49W - 38L
1,595 SR
Queue Stats
73W - 54L
1,597 Elo+
Solo
Janus
Janus
PanigaleDucati
Janus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,630 Elo+
Party 2
Nemesis
Nemesis
Rokoru
Nemesis
Level 25
God Stats
13W - 3L
2,086 SR
Queue Stats
49W - 17L
1,943 Elo+
Solo
Neith
Neith
Xevtus
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Banbøø
Gilgamesh
10
2 / 1 / 0
5,459
682
2,573
4,230
1,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cupid
DinSSKİ
Cupid
10
8 / 0 / 2
6,072
759
4,034
3,387
1,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
8
2 / 0 / 3
4,881
610
3,292
5,026
1,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
IamAnju
Scylla
10
3 / 1 / 0
5,525
691
1,946
2,834
633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 0 / 12
5,313
664
2,814
2,898
1,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,569
196
0
0
0
Izanami
Lucano77
Izanami
9
1 / 2 / 0
5,166
646
1,202
4,901
1,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

5
0 / 6 / 0
3,863
483
1,726
4,247
653
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Rokoru
Nemesis
10
1 / 2 / 0
5,106
638
3,840
6,548
2,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
Xevtus
Neith
5
0 / 5 / 0
3,651
456
439
3,303
714
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
15
Kills
2
2
Deaths
15
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Banbøø
Gilgamesh
2
1
0
2
W
Cupid
DinSSKİ
Cupid
8
0
2
9
W
Fenrir
2
0
3
3.5
W
Scylla
IamAnju
Scylla
3
1
0
3
L
0
0
0
0
W
0
0
12
6
L
Izanami
Lucano77
Izanami
1
2
0
0.5
L
0
6
0
0
L
Nemesis
Rokoru
Nemesis
1
2
0
0.5
L
Neith
Xevtus
Neith
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,659
Damage
7,207
18,375
Taken
18,999
6,304
Mitigated
6,003
6,500
Healing
3,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Banbøø
Gilgamesh
2,573
630
0
1,415
4,230
1,808
367
0
4,230
0
27,063
W
Cupid
DinSSKİ
Cupid
4,034
2,126
0
1,547
3,387
1,030
0
1,058
2,329
0
26,058
W
Fenrir
3,292
453
0
1,682
5,026
1,563
0
217
4,809
0
18,647
W
Scylla
IamAnju
Scylla
1,946
132
0
813
2,834
633
0
0
2,834
27,345
0
L
0
0
0
0
0
0
0
0
0
0
0
W
2,814
90
0
1,043
2,898
1,270
205
451
2,447
9,772
0
L
Izanami
Lucano77
Izanami
1,202
711
0
1,756
4,901
1,839
0
2,036
2,737
0
29,879
L
1,726
490
0
263
4,247
653
264
1,128
3,119
10,744
0
L
Nemesis
Rokoru
Nemesis
3,840
2,007
0
1,028
6,548
2,797
0
929
5,619
0
26,448
L
Neith
Xevtus
Neith
439
212
0
0
3,303
714
0
539
2,764
0
7,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,250
Gold Earned
19,355
229
Minions Killed
169
0
Camps Cleared
0
799,181
Distance Traveled
579,536
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,459
682
71
9
0
136,714
0
W
Cupid
6,072
759
52
7
0
151,434
0
W
Fenrir
4,881
610
40
5
0
186,175
0
W
Scylla
5,525
691
54
7
0
173,441
5
L
Nu Wa
1,569
196
0
0
0
0
0
W
Ares
5,313
664
12
2
0
151,417
2
L
Izanami
5,166
646
75
9
0
126,822
1
L
Janus
3,863
483
19
2
0
155,635
0
L
Nemesis
5,106
638
63
8
0
187,814
0
L
Neith
3,651
456
12
2
0
109,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role