Player Matchup

Yemoja
Yemoja
CommitHang
Yemoja
Level 27
God Stats
3W - 1L
1,839 SR
Queue Stats
107W - 95L
1,530 Elo+
Party 2
Hachiman
Hachiman
LuckiiLuci
Hachiman
Level 46
God Stats
17W - 20L
1,475 SR
Queue Stats
337W - 335L
1,457 Elo+
Party 2
Heimdallr
Heimdallr
Sir_Charles05
Heimdallr
Level 51
God Stats
7W - 2L
1,386 SR
Queue Stats
470W - 407L
1,442 Elo+
Party 4
Agni
Agni
TheMuccening
Agni
Level 68
God Stats
12W - 9L
1,500 SR
Queue Stats
297W - 273L
1,443 Elo+
Party 2
Xing Tian
Xing Tian
storm351
Xing Tian
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 63L
1,656 Elo+
Party 4
Team Averages
Level 42
1,540 SR
1,506 Elo+

VS

Team Averages
Level 54
1,565 SR
1,543 Elo+
Nemesis
Nemesis
ChapinMC
Nemesis
Level 68
God Stats
0W - 3L
1,332 SR
Queue Stats
122W - 130L
1,435 Elo+
Party 1
Jing Wei
Jing Wei
ChickensCollide
Jing Wei
Level 84
God Stats
1W - 2L
1,636 SR
Queue Stats
26W - 19L
1,575 Elo+
Party 3
Horus
Horus
Mamoroth
Horus
Level 27
God Stats
0W - 2L
1,567 SR
Queue Stats
16W - 16L
1,518 Elo+
Party 3
Nox
Nox
SirMetatron
Nox
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 175L
1,485 Elo+
Party 1
Guan Yu
Guan Yu
Sweet Baby Sees
Guan Yu
Level 8
God Stats
7W - 6L
1,791 SR
Queue Stats
7W - 6L
1,704 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CommitHang
Yemoja
19
6 / 0 / 24
13,166
488
15,085
23,202
29,395
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
LuckiiLuci
Hachiman
20
5 / 4 / 5
12,864
476
16,936
22,472
10,064
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
Sir_Charles05
Heimdallr
20
14 / 2 / 14
14,056
521
30,371
20,673
12,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
13 / 3 / 13
13,470
499
27,615
14,156
6,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
storm351
Xing Tian
20
12 / 0 / 25
14,353
532
35,248
55,110
73,764
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChapinMC
Nemesis
14
1 / 12 / 3
9,663
358
13,113
27,846
11,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
19
5 / 7 / 0
12,781
473
27,162
34,916
15,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
Mamoroth
Horus
12
0 / 12 / 3
8,801
326
5,681
33,753
35,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
0 / 9 / 3
10,285
381
16,205
23,454
9,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 11 / 2
10,474
388
14,174
32,007
29,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
20
50
Kills
9
9
Deaths
51
81
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ChapinMC
Nemesis
1
12
3
0.21
L
Jing Wei
5
7
0
0.71
W
Yemoja
CommitHang
Yemoja
6
0
24
18
W
Hachiman
LuckiiLuci
Hachiman
5
4
5
1.88
L
Horus
Mamoroth
Horus
0
12
3
0.13
L
0
9
3
0.17
W
Heimdallr
Sir_Charles05
Heimdallr
14
2
14
10.5
L
3
11
2
0.36
W
13
3
13
6.5
W
Xing Tian
storm351
Xing Tian
12
0
25
24.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

125,255
Damage
76,335
135,613
Taken
151,976
132,828
Mitigated
101,148
59,564
Healing
37,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ChapinMC
Nemesis
13,113
3,814
0
6,712
27,846
11,176
0
12,612
14,871
85
51,218
L
Jing Wei
27,162
21,962
0
12,758
34,916
15,009
2,001
16,236
18,298
0
97,269
W
Yemoja
CommitHang
Yemoja
15,085
4,742
10,928
8,939
23,202
29,395
1,159
3,210
19,657
44,111
0
W
Hachiman
LuckiiLuci
Hachiman
16,936
9,651
0
10,734
22,472
10,064
2
1,829
20,569
0
112,390
L
Horus
Mamoroth
Horus
5,681
2,442
3,982
7,333
33,753
35,833
0
15,529
17,846
0
12,043
L
16,205
2,590
0
1,853
23,454
9,385
0
14,436
8,220
80,920
0
W
Heimdallr
Sir_Charles05
Heimdallr
30,371
18,367
0
375
20,673
12,873
2,952
2,417
18,011
0
122,006
L
14,174
3,986
880
3,584
32,007
29,745
35
16,606
14,793
0
53,110
W
27,615
1,166
0
3,263
14,156
6,732
1,809
1,631
12,320
80,111
0
W
Xing Tian
storm351
Xing Tian
35,248
4,641
1,225
24,100
55,110
73,764
636
6,418
47,892
110,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,909
Gold Earned
52,004
644
Minions Killed
499
0
Camps Cleared
0
2,544,799
Distance Traveled
2,374,708
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,663
358
76
3
0
544,368
4
L
Jing Wei
12,781
473
161
6
0
468,381
1
W
Yemoja
13,166
488
51
2
0
527,336
0
W
Hachiman
12,864
476
164
6
0
462,161
4
L
Horus
8,801
326
14
1
0
497,594
2
L
Nox
10,285
381
150
6
0
416,321
2
W
Heimdallr
14,056
521
183
7
0
512,116
0
L
Guan Yu
10,474
388
98
4
0
448,044
2
W
Agni
13,470
499
109
4
0
487,077
7
W
Xing Tian
14,353
532
137
5
0
556,109
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role