Player Matchup

Danzaburou
Danzaburou
JANooo19
Danzaburou
Level 7
God Stats
7W - 12L
1,368 SR
Queue Stats
24W - 36L
1,460 Elo+
Party 4
Ganesha
Ganesha
KASHMlR
Ganesha
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Kukulkan
Kukulkan
Krupi643
Kukulkan
Level 14
God Stats
0W - 1L
1,696 SR
Queue Stats
18W - 11L
1,465 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MrMindCrusher
Cu Chulainn
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
SIxar
Pele
Level 19
God Stats
1W - 2L
1,366 SR
Queue Stats
21W - 17L
1,402 Elo+
Party 1
Team Averages
Level 19
1,486 SR
1,465 Elo+

VS

Team Averages
Level 24
1,546 SR
1,417 Elo+
Athena
Athena
ApopHD
Athena
Level 23
God Stats
2W - 5L
1,733 SR
Queue Stats
47W - 60L
1,308 Elo+
Party 3
Merlin
Merlin
DrunkDunk1
Merlin
Level 29
God Stats
1W - 1L
1,508 SR
Queue Stats
15W - 16L
1,416 Elo+
Solo
Artemis
Artemis
Overgoul
Artemis
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Sarrufian
Guan Yu
Level 21
God Stats
4W - 2L
1,493 SR
Queue Stats
29W - 30L
1,388 Elo+
Party 3
Tsukuyomi
Tsukuyomi
evolockhart
Tsukuyomi
Level 41
God Stats
3W - 3L
1,495 SR
Queue Stats
21W - 26L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JANooo19
Danzaburou
11
9 / 6 / 5
8,279
517
7,879
11,366
4,077
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
KASHMlR
Ganesha
11
0 / 5 / 15
8,039
502
8,157
13,448
10,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
Krupi643
Kukulkan
12
3 / 4 / 2
7,980
499
3,179
7,194
2,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
MrMindCrusher
Cu Chulainn
12
5 / 7 / 2
7,401
463
4,874
12,369
6,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pele
SIxar
Pele
13
2 / 4 / 5
7,896
494
5,145
12,109
3,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
ApopHD
Athena
11
1 / 5 / 10
7,576
474
2,292
9,689
4,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
DrunkDunk1
Merlin
15
9 / 4 / 4
9,720
608
14,334
10,643
3,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Overgoul
Artemis
12
4 / 5 / 6
7,930
496
7,572
7,164
1,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
Sarrufian
Guan Yu
15
5 / 2 / 1
9,383
586
6,592
6,779
7,423
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
evolockhart
Tsukuyomi
15
7 / 3 / 7
9,621
601
7,883
9,080
2,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
54
19
Kills
26
26
Deaths
19
29
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Athena
ApopHD
Athena
1
5
10
1.2
W
Merlin
DrunkDunk1
Merlin
9
4
4
2.75
L
Danzaburou
JANooo19
Danzaburou
9
6
5
1.92
L
Ganesha
KASHMlR
Ganesha
0
5
15
1.5
L
Kukulkan
Krupi643
Kukulkan
3
4
2
1
L
Cu Chulainn
MrMindCrusher
Cu Chulainn
5
7
2
0.86
W
Artemis
Overgoul
Artemis
4
5
6
1.4
L
Pele
SIxar
Pele
2
4
5
1.13
W
Guan Yu
Sarrufian
Guan Yu
5
2
1
2.75
W
Tsukuyomi
evolockhart
Tsukuyomi
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,234
Damage
38,673
56,486
Taken
43,355
27,545
Mitigated
20,358
14,268
Healing
7,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
ApopHD
Athena
2,292
435
0
884
9,689
4,748
1,049
3,527
6,130
10,856
962
W
Merlin
DrunkDunk1
Merlin
14,334
686
101
2,349
10,643
3,593
642
2,530
7,765
44,785
0
L
Danzaburou
JANooo19
Danzaburou
7,879
3,594
0
2,993
11,366
4,077
552
3,159
8,051
0
28,147
L
Ganesha
KASHMlR
Ganesha
8,157
966
1,077
3,018
13,448
10,813
278
2,756
10,604
28,620
0
L
Kukulkan
Krupi643
Kukulkan
3,179
590
0
720
7,194
2,517
879
4,946
1,712
28,158
0
L
Cu Chulainn
MrMindCrusher
Cu Chulainn
4,874
1,932
0
1,135
12,369
6,294
257
3,295
8,968
0
15,942
W
Artemis
Overgoul
Artemis
7,572
3,425
0
180
7,164
1,846
1,883
2,801
4,363
0
36,275
L
Pele
SIxar
Pele
5,145
1,159
0
5,325
12,109
3,844
0
1,446
10,581
0
53,119
W
Guan Yu
Sarrufian
Guan Yu
6,592
1,449
6
1,244
6,779
7,423
1,951
558
6,177
0
48,042
W
Tsukuyomi
evolockhart
Tsukuyomi
7,883
1,630
0
3,195
9,080
2,748
0
1,496
7,584
0
52,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,595
Gold Earned
44,230
286
Minions Killed
347
0
Camps Cleared
0
1,421,049
Distance Traveled
1,482,226
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,576
474
26
2
0
276,356
0
W
Merlin
9,720
608
76
5
0
270,805
1
L
Danzaburou
8,279
517
83
5
0
254,722
1
L
Ganesha
8,039
502
12
1
0
275,360
9
L
Kukulkan
7,980
499
62
4
0
311,464
2
L
Cu Chulainn
7,401
463
22
1
0
266,838
5
W
Artemis
7,930
496
61
4
0
275,468
2
L
Pele
7,896
494
107
7
0
312,665
0
W
Guan Yu
9,383
586
101
6
0
319,868
0
W
Tsukuyomi
9,621
601
83
5
0
339,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role